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Team Fortress 2/Maps: Difference between revisions

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| {{todo}} || Hightower (<code>plr_hightower</code>) || [[TF2 Design Theory#PLR – Payload Race|Payload Race]] || Desert || Engineer Update || Valve || In "alternative modes."
| {{todo}} || Hightower (<code>plr_hightower</code>) || [[TF2 Design Theory#PLR – Payload Race|Payload Race]] || Desert || Engineer Update || Valve || In "alternative modes."
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| {{todo}} || Hydro (<code>tc_hydro</code>) || [[TF2 Design Theory#TC — Territorial Control|Territorial Control]] || Desert/Industrial || Release (October 10, 2007) || Valve || First and only official TC map. In "alternative modes."
|[[File:Hydro DIshCP 01.jpg|225px|frameless|center]] || Hydro (<code>tc_hydro</code>) || [[TF2 Design Theory#TC — Territorial Control|Territorial Control]] || Desert/Industrial || Release (October 10, 2007) || Valve || First and only official TC map. In "alternative modes."
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| {{todo}} || Lumberyard (<code>arena_lumberyard</code>) || [[TF2 Design Theory#Arena|Arena]]|| Alpine || Heavy Update (August 19, 2008) || Valve || No longer in official rotation.
| [[File:Arena Lumberyard 03.jpg|225px|frameless|center]] || Lumberyard (<code>arena_lumberyard</code>) || [[TF2 Design Theory#Arena|Arena]]|| Alpine || Heavy Update (August 19, 2008) || Valve || No longer in official rotation.
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| {{todo}} || Manhattan (<code>mvm_manhattan</code>) || [[TF2 Design Theory#MvM — Mann vs. Machine|Mann vs. Machine]] || Industrial || Two Cities Update (November 21, 2013) || Valve
| {{todo}} || Manhattan (<code>mvm_manhattan</code>) || [[TF2 Design Theory#MvM — Mann vs. Machine|Mann vs. Machine]] || Industrial || Two Cities Update (November 21, 2013) || Valve
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| {{todo}} || Watergate (<code>pd_watergate</code>) || [[TF2 Design Theory#PD — Player Destruction|Player Destruction]] || Industrial/Urban || Invasion Update (October 6, 2016) || [https://steamcommunity.com/profiles/76561198001342103 Michael "::Egan::" Egan], Louie "bakscratch" Turner, Ian "Wgooch" Gooch, Nassim "NassimO" Sadoun, [https://steamcommunity.com/profiles/76561197996543132 Miguel "BANG!" Melara], Thijs "Evil_Knevil" Van Gerreway, 76561198006774758, Jennifer "NeoDement" Burnett, [https://steamcommunity.com/profiles/76561197994150794 Aeon "Void" Bollig], 76561198026610207 || First official PD map. In "alternative modes."
| {{todo}} || Watergate (<code>pd_watergate</code>) || [[TF2 Design Theory#PD — Player Destruction|Player Destruction]] || Industrial/Urban || Invasion Update (October 6, 2016) || [https://steamcommunity.com/profiles/76561198001342103 Michael "::Egan::" Egan], Louie "bakscratch" Turner, Ian "Wgooch" Gooch, Nassim "NassimO" Sadoun, [https://steamcommunity.com/profiles/76561197996543132 Miguel "BANG!" Melara], Thijs "Evil_Knevil" Van Gerreway, 76561198006774758, Jennifer "NeoDement" Burnett, [https://steamcommunity.com/profiles/76561197994150794 Aeon "Void" Bollig], 76561198026610207 || First official PD map. In "alternative modes."
|-
|-
| {{todo}} || Wutville (<code>pl_wutville_event</code>) || [[TF2 Design Theory#PL — Payload|Payload]] || Winter (Christmas) || Smissmas 2020 (December 3, 2020) || Andrew "Rogue13" Risch || Seasonal Christmas map.
| [[File:Pd watergate header.jpg|225px|frameless|center]]  || Wutville (<code>pl_wutville_event</code>) || [[TF2 Design Theory#PL — Payload|Payload]] || Winter (Christmas) || Smissmas 2020 (December 3, 2020) || Andrew "Rogue13" Risch || Seasonal Christmas map.
|-
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| {{todo}} || {{todo}} || {{todo}} || {{todo}} || {{todo}} || {{todo}}
| {{todo}} || {{todo}} || {{todo}} || {{todo}} || {{todo}} || {{todo}}
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Revision as of 19:51, 11 May 2022

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This is a list of official maps for Team Fortress 2 Team Fortress 2.

Name Gamemode Theme Date Added Creator(s) Note.png Notes
[Todo] 2Fort (ctf_2fort) Capture the Flag Farmland Release (October 10, 2007) Valve First CtF map.
[Todo] 2Fort Invasion (ctf_2fort_invasion) Capture the Flag Farmland Invasion Update (October 6, 2015) Miguel "BANG!" Melara, Michael "::Egan::" Egan, The Ronin, Martin "Chaofanatic" Ellis, Ryan "Freeflow" Leitao, James "Retro" Wright, Aeon "Void" Bollig, Harlen "UEAKCrash" Linke 2Fort, but an alien ship crashed there. In the "alternative modes" section.
[Todo] Badlands (arena_badlands, cp_badlands, koth_badlands) 5CP, Arena, King of the Hill Desert 5CP: February 14, 2008 patch; Arena: Heavy Update (August 19, 2008); KotH: Hatless Update (April 14, 2011) Valve Originally based off of the CtF map of the same name from Team Fortress Classic Team Fortress Classic. Aena and KotH versions are the central point of the 5CP version. Arena version is no longer in official rotation.
Badwater Checkpoint 1.jpg
Badwater Basin (pl_badwater) Payload Desert Heavy Update (August 19, 2008) Valve
[Todo] Byre (arena_byre) Arena Farmland Invasion Update (October 6, 2015) [Todo] No longer in official rotation.
[Todo] Doomsday (sd_doomsday) Special Delivery Desert Pyromania Update (June 27, 2012) Valve First official SD map.
Double Cross (ctf_doublecross) Capture the Flag Alpine/Industrial WAR! Update (December 17, 2009) Valve 2Fort, but an alien ship crashed there. In the "alternative modes" section.
Cp dustbowl0000.jpg
Dustbowl (cp_dustbowl) Attack/Defend Desert Release (October 10, 2007) Valve First multi-stage map. Originally based off of the CtF map of the same name from Team Fortress Classic Team Fortress Classic.
Gorge (cp_gorge, ctf_gorge) Attack/Defend, Capture the Flag Alpine A/D: WAR! Update (December 17, 2009); CtF: Smissmas 2014 (December 22, 2014) Valve CtF version is symmetrical, more similar in layout to a shortened 5Gorge.
[Todo] Granary (arena_granary, cp_granary) Arena, 5CP Farmland 5CP: Release (October 10, 2007); Arena: Heavy Update (August 19, 2008) Valve 5CP version is tied for the oldest 5CP map. Arena version, which is mostly the central point, is no longer in official rotation.
GravelPit PB View 01.jpg
Gravel Pit (cp_gravelpit) Attack/Defend Desert/Industrial Release (October 10, 2007) Valve First single-stage A/D map.
[Todo] Graveyard (arena_lumberyard_event) Arena Halloween Scream Fortress XIII (October 5, 2021) [Todo] Seasonal Halloween variation of Lumberyard. Only Arena map still in official rotation. Unlike other Arena maps, players respawn as ghosts upon dying.
[Todo] Hightower (plr_hightower) Payload Race Desert Engineer Update Valve In "alternative modes."
Hydro DIshCP 01.jpg
Hydro (tc_hydro) Territorial Control Desert/Industrial Release (October 10, 2007) Valve First and only official TC map. In "alternative modes."
Arena Lumberyard 03.jpg
Lumberyard (arena_lumberyard) Arena Alpine Heavy Update (August 19, 2008) Valve No longer in official rotation.
[Todo] Manhattan (mvm_manhattan) Mann vs. Machine Industrial Two Cities Update (November 21, 2013) Valve
[Todo] Metalworks (cp_metalworks) 5CP Industrial Meet Your Match Update (July 7, 2016) Ian "ScorpioUprising" Cuslidge
[Todo] Nucleus (arena_nucleus, koth_nucleus) Arena, King of the Hill Spytech Arena: Sniper vs. Spy Update (May 21, 2009); KotH: Classless Update (August 13, 2009) Valve Arena version is no longer in official rotation.
[Todo] Pit of Death (pd_pit_of_death_event) Player Destruction Halloween Scream Fortress VIII (October 21, 2016) DeRosaJ, Flip, Egan, FissionMetroid101, Roll Seasonal Halloween map.
[Todo] Sunshine (cp_sunshine) 5CP Alpine Meet Your Match Update (July 7, 2016) Rebecca "phi" Ailes, Kimberly "iiboharz" Riswick, Sebastian Grus, Mellowretro, Tim "SedimentarySocks" BL
[Todo] Swiftwater (pl_swiftwater_final1) Payload Alpine Meet Your Match Update (July 7, 2016) Aaron "Schwa" McCallen, Lemon
[Todo] Watergate (pd_watergate) Player Destruction Industrial/Urban Invasion Update (October 6, 2016) Michael "::Egan::" Egan, Louie "bakscratch" Turner, Ian "Wgooch" Gooch, Nassim "NassimO" Sadoun, Miguel "BANG!" Melara, Thijs "Evil_Knevil" Van Gerreway, 76561198006774758, Jennifer "NeoDement" Burnett, Aeon "Void" Bollig, 76561198026610207 First official PD map. In "alternative modes."
Pd watergate header.jpg
Wutville (pl_wutville_event) Payload Winter (Christmas) Smissmas 2020 (December 3, 2020) Andrew "Rogue13" Risch Seasonal Christmas map.
[Todo] [Todo] [Todo] [Todo] [Todo] [Todo]