Creating Portal Cat Walks: Difference between revisions
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== Entrance and Exit setup == | == Entrance and Exit setup == | ||
=== Path Type 1 === | |||
If the beginning or end of the path is a 128 unit tall and wide walk way, create a 128w*128l*4h brush on the entrance/exit. | If the beginning or end of the path is a 128 unit tall and wide walk way, create a 128w*128l*4h brush on the entrance/exit. | ||
[[File:Portal_bts_catwalks_pathtype1.png|thumb|left| | [[File:Portal_bts_catwalks_pathtype1.png|thumb|left|250px|Path Type 1]] | ||
{{clr}} | {{clr}} | ||
=== Path Type 2 === | |||
If the beginning or end of the path is a 128 unit tall and 64 unit wide walk way, just use the 64w*384l*4h brush. | If the beginning or end of the path is a 128 unit tall and 64 unit wide walk way, just use the 64w*384l*4h brush. | ||
[[File:Portal bts catwalks pathtype2.png|thumb|left| | [[File:Portal bts catwalks pathtype2.png|thumb|left|250px|Path Type 2]] | ||
{{clr}} | |||
If your Cat Walk has multiple directions it can go, create another brush on the side of the corner brush. | |||
[[File:Portal bts catwalks pathtype2_extra_path.png|thumb|left|250px|Extra Path]] | |||
{{clr}} | {{clr}} | ||
== Hand Rails == | |||
[[File:Portal bts catwalks | [[File:Portal bts catwalks pathtype2 handrails.png|thumb|right|250px|Hand Rails]] | ||
Create <code>[[prop_static]]</code> and set their model to <code>models/props_c17/handrail04_long.mdl</code>. Sometimes it may be necessary to use <code>handrail04_medium.mdl</code> and <code>handrail04_short.mdl</code> | |||
Place the Cat Walks' feet in between the air and the Cat Walk it self. | |||
{{clr}} | {{clr}} | ||
== Support Ropes == | |||
[[File:Portal bts catwalks carrier rope.png|thumb|right|250px|Textured Rope Carrier]] | |||
Make sure that all textures are Aligned to '''Face'''. | |||
Create 2 80w*3l*8h brushes with the <code>metal/metalbeam_bts_001a</code> texture and create 2 4w*2l*6h brushes with the <code>metal/metalbeam_bts_001a</code> texture. | |||
Enter the following properties with the <code>Face Edit Sheet</code> for all faces: | |||
'''Texture Scale:''' | |||
*X: 0.13 | |||
*Y: 0.13 | |||
Rotation: 90.00 | |||
For '''all''' of the side faces and left brush's top and bottom faces, enter the following properties with the <code>Face Edit Sheet</code>: | |||
'''Texture Shift:''' | |||
*X: -95 | |||
*Y: 460 | |||
For the right brush's top and bottom faces, enter the following properties with the <code>Face Edit Sheet</code>: | |||
'''Texture Shift:''' | |||
*X: 95 | |||
*Y: 460 | |||
{{clr}} | |||
== Details == | == Details == | ||
You can include details such as handrails falling off, broken flooring, floor pieces, etc... | You can include details such as handrails falling off, broken flooring, floor pieces, etc... |
Revision as of 20:56, 4 May 2022
Introduction
This guide will show you how to create Cat Walks seen in testchmb_a_15
and escape_02
.

Cat Walk Texturing
Most of the catwalk will be 64w*384l*4h.
Set the bottom and top texture to metal/metalfloor_bts_001b
Set the side textures to metal/metalbeam_bts_001a
.
Enter the following properties with the Face Edit Sheet
:
Texture Scale:
- X: 0.13
- Y: 0.13
Texture Shift:
- X: 22

Entrance and Exit setup
Path Type 1
If the beginning or end of the path is a 128 unit tall and wide walk way, create a 128w*128l*4h brush on the entrance/exit.
Path Type 2
If the beginning or end of the path is a 128 unit tall and 64 unit wide walk way, just use the 64w*384l*4h brush.
If your Cat Walk has multiple directions it can go, create another brush on the side of the corner brush.
Hand Rails
Create prop_static
and set their model to models/props_c17/handrail04_long.mdl
. Sometimes it may be necessary to use handrail04_medium.mdl
and handrail04_short.mdl
Place the Cat Walks' feet in between the air and the Cat Walk it self.
Support Ropes
Make sure that all textures are Aligned to Face.
Create 2 80w*3l*8h brushes with the metal/metalbeam_bts_001a
texture and create 2 4w*2l*6h brushes with the metal/metalbeam_bts_001a
texture.
Enter the following properties with the Face Edit Sheet
for all faces:
Texture Scale:
- X: 0.13
- Y: 0.13
Rotation: 90.00
For all of the side faces and left brush's top and bottom faces, enter the following properties with the Face Edit Sheet
:
Texture Shift:
- X: -95
- Y: 460
For the right brush's top and bottom faces, enter the following properties with the Face Edit Sheet
:
Texture Shift:
- X: 95
- Y: 460
Details
You can include details such as handrails falling off, broken flooring, floor pieces, etc...
Decorative Cat Walks
These cat walks are seen in escape_02 in the room containing the GLaDOS chamber and the cat walks on the very top in the turret room.