Func healthcharger: Difference between revisions
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Kestrelguy (talk | contribs) m (added link to GoldSource version.) |
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{{lang|Func healthcharger}} | {{lang|Func healthcharger}} | ||
{{entity also in GoldSrc|func_healthcharger}} | {{entity also in GoldSrc|func_healthcharger}} | ||
{{ | {{entity|func_healthcharger|type=e2|series=Half-Life 2}} A brush-based version of {{ent|item_healthcharger}}. | ||
{{stray ent|{{portal}}}} | {{stray ent|{{portal}}}} |
Revision as of 08:30, 24 January 2023



This entity is also available as func_healthcharger for the Half-Life Engine.
Template:Entity A brush-based version of item_healthcharger.
Keyvalues

This template (and its redirect) is
Deprecated. Its use is not recommended and its functionality may be compromised.
Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.

Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.


Inputs
- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
- OutRemainingCharge <float >
- Fires once for every single point of health given to the player. That means it will not fire when the charger is depleted or when the player is at full health. This output automatically puts the amount of points remaining in the charger[confirm] into the parameter box for inputs, if the mapper does not override the parameter with something else.
- OnPlayerUse
- Fired when the player tries to +use the healthcharger.
See Also
- item_healthcharger, a point entity with a similar function.
- func_recharge, a brush-based recharger meant for suit power.