Tool textures (Source): Difference between revisions
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| [[Image:Toolsareaportal.gif]] | | [[Image:Toolsareaportal.gif]] | ||
| Area portal | | Area portal | ||
| | | Use with [[func_areaportal]]s and [[func_areaportalwindow]]s | ||
|- | |- | ||
| [[Image:Toolsblack.gif]] | | [[Image:Toolsblack.gif]] | ||
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| [[Image:Toolsblocklos.gif]] | | [[Image:Toolsblocklos.gif]] | ||
| Block LOS | | Block LOS | ||
| | | Blocks the line-of-sight of [[NPC]]s and [[bot]]s | ||
|- | |- | ||
| [[Image:Toolsblockbullets.gif]] | | [[Image:Toolsblockbullets.gif]] | ||
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| [[Image:Toolsinvisible.gif]] | | [[Image:Toolsinvisible.gif]] | ||
| Invisible | | Invisible | ||
| | | Solid to all objects, invisible and does not cast shadows | ||
|- | |- | ||
| [[Image:Toolsladder.gif]] | | [[Image:Toolsladder.gif]] | ||
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| [[Image:Toolsnodraw.gif]] | | [[Image:Toolsnodraw.gif]] | ||
| No Draw | | No Draw | ||
| Invisible; seals [[leak | | Solid; Invisible; seals [[leak]]s; blocks visibility if used on all surfaces of the same brush | ||
|- | |- | ||
| [[Image:Toolsnpcclip.gif]] | | [[Image:Toolsnpcclip.gif]] | ||
| NPC clip | | NPC clip | ||
| | | Solid to [[NPC]]s but not players or other objects | ||
|- | |- | ||
| [[Image:Toolsoccluder.gif]] | | [[Image:Toolsoccluder.gif]] | ||
| Occluder | | Occluder | ||
| | | Use with [[func_occluder]]s | ||
|- | |- | ||
| [[Image:Toolsorigin.gif]] | | [[Image:Toolsorigin.gif]] | ||
| Origin | | Origin | ||
| | | Use to set the rotation origin of rotating [[entities|entity]]; obsolete in [[Source]] | ||
|- | |- | ||
| [[Image:Toolsplayerclip.gif]] | | [[Image:Toolsplayerclip.gif]] | ||
| Player clip | | Player clip | ||
| | | Solid to players but not [[NPC]]s or other objects | ||
|- | |- | ||
| [[Image:Toolsskip.gif]] | | [[Image:Toolsskip.gif]] | ||
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| [[Image:Toolsskybox.gif]] | | [[Image:Toolsskybox.gif]] | ||
| [[Skybox|Skybox]] | | [[Skybox|Skybox]] | ||
| | | Use to make [[skybox]]es | ||
|- | |- | ||
| [[Image:Toolsskyfog.gif]] | | [[Image:Toolsskyfog.gif]] |
Revision as of 08:34, 1 July 2005
The tools textures can easily be found in Hammer by running "tools" as a filter word in the texture browser. These textures have extra attributes that most textures do not.
Note: Here's a tutorial on using many of the Source Tool textures shown below [1]
Image | Name | Special attributes |
---|---|---|
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Area portal | Use with func_areaportals and func_areaportalwindows |
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Black | |
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Block LOS | Blocks the line-of-sight of NPCs and bots |
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Block bullets | |
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Block light | Invisible; casts shadow like standard materials |
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Clip | |
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Player clip control | |
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Fog | |
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Hint | Breaks up visleafs |
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Invisible | Solid to all objects, invisible and does not cast shadows |
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Ladder | |
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No Draw | Solid; Invisible; seals leaks; blocks visibility if used on all surfaces of the same brush |
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NPC clip | Solid to NPCs but not players or other objects |
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Occluder | Use with func_occluders |
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Origin | Use to set the rotation origin of rotating entity; obsolete in Source |
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Player clip | Solid to players but not NPCs or other objects |
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Skip | Invisible; has no effect on anything |
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Skybox | Use to make skyboxes |
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SkyFog | |
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Trigger |