Tool textures (Source): Difference between revisions
		
		
		
		
		
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|  (added third column) |  (fill it in a little) | ||
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| | [[Image:Toolsareaportal.gif]] | | [[Image:Toolsareaportal.gif]] | ||
| | Area portal | | Area portal | ||
| |   | | Use with [[func_areaportal]]s and [[func_areaportalwindow]]s | ||
| |- | |- | ||
| | [[Image:Toolsblack.gif]] | | [[Image:Toolsblack.gif]] | ||
| Line 19: | Line 19: | ||
| | [[Image:Toolsblocklos.gif]] | | [[Image:Toolsblocklos.gif]] | ||
| | Block LOS | | Block LOS | ||
| |   | | Blocks the line-of-sight of [[NPC]]s and [[bot]]s | ||
| |- | |- | ||
| | [[Image:Toolsblockbullets.gif]] | | [[Image:Toolsblockbullets.gif]] | ||
| Line 47: | Line 47: | ||
| | [[Image:Toolsinvisible.gif]] | | [[Image:Toolsinvisible.gif]] | ||
| | Invisible | | Invisible | ||
| |   | | Solid to all objects, invisible and does not cast shadows | ||
| |- | |- | ||
| | [[Image:Toolsladder.gif]] | | [[Image:Toolsladder.gif]] | ||
| Line 55: | Line 55: | ||
| | [[Image:Toolsnodraw.gif]] | | [[Image:Toolsnodraw.gif]] | ||
| | No Draw | | No Draw | ||
| | Invisible; seals [[leak | | Solid; Invisible; seals [[leak]]s; blocks visibility if used on all surfaces of the same brush | ||
| |- | |- | ||
| | [[Image:Toolsnpcclip.gif]] | | [[Image:Toolsnpcclip.gif]] | ||
| | NPC clip | | NPC clip | ||
| |   | | Solid to [[NPC]]s but not players or other objects | ||
| |- | |- | ||
| | [[Image:Toolsoccluder.gif]] | | [[Image:Toolsoccluder.gif]] | ||
| | Occluder | | Occluder | ||
| |   | | Use with [[func_occluder]]s | ||
| |- | |- | ||
| | [[Image:Toolsorigin.gif]] | | [[Image:Toolsorigin.gif]] | ||
| | Origin | | Origin | ||
| |   | | Use to set the rotation origin of rotating [[entities|entity]]; obsolete in [[Source]] | ||
| |- | |- | ||
| | [[Image:Toolsplayerclip.gif]] | | [[Image:Toolsplayerclip.gif]] | ||
| | Player clip | | Player clip | ||
| |   | | Solid to players but not [[NPC]]s or other objects | ||
| |- | |- | ||
| | [[Image:Toolsskip.gif]] | | [[Image:Toolsskip.gif]] | ||
| Line 79: | Line 79: | ||
| | [[Image:Toolsskybox.gif]] | | [[Image:Toolsskybox.gif]] | ||
| | [[Skybox|Skybox]] | | [[Skybox|Skybox]] | ||
| |   | | Use to make [[skybox]]es | ||
| |- | |- | ||
| | [[Image:Toolsskyfog.gif]] | | [[Image:Toolsskyfog.gif]] | ||
Revision as of 08:34, 1 July 2005
The tools textures can easily be found in Hammer by running "tools" as a filter word in the texture browser. These textures have extra attributes that most textures do not.
Note: Here's a tutorial on using many of the Source Tool textures shown below [1]
| Image | Name | Special attributes | 
|---|---|---|
|   | Area portal | Use with func_areaportals and func_areaportalwindows | 
|   | Black | |
|   | Block LOS | Blocks the line-of-sight of NPCs and bots | 
|   | Block bullets | |
|   | Block light | Invisible; casts shadow like standard materials | 
|   | Clip | |
|   | Player clip control | |
|   | Fog | |
|   | Hint | Breaks up visleafs | 
|   | Invisible | Solid to all objects, invisible and does not cast shadows | 
|   | Ladder | |
|   | No Draw | Solid; Invisible; seals leaks; blocks visibility if used on all surfaces of the same brush | 
|   | NPC clip | Solid to NPCs but not players or other objects | 
|   | Occluder | Use with func_occluders | 
|   | Origin | Use to set the rotation origin of rotating entity; obsolete in Source | 
|   | Player clip | Solid to players but not NPCs or other objects | 
|   | Skip | Invisible; has no effect on anything | 
|   | Skybox | Use to make skyboxes | 
|   | SkyFog | |
|   | Trigger |