This article's documentation is for anything that uses the Source engine. Click here for more information.

Vgui screen team: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{lang|vgui_screen_team}} {{base point|vgui_screen_team}} {{code class|CVGuiScreen|vguiscreen.cpp}} ==Description== {{quote|An entity that represents a [vgui] scree...")
 
m (Replacing {{base point}} with {{this is a}}. This operation was performed by a bot.)
Line 1: Line 1:
{{lang|vgui_screen_team}}
{{lang|vgui_screen_team}}
{{base point|vgui_screen_team}}
{{this is a|point entity|name=vgui_screen_team}}


{{code class|CVGuiScreen|vguiscreen.cpp}}
{{code class|CVGuiScreen|vguiscreen.cpp}}

Revision as of 23:22, 6 January 2024

English (en)Translate (Translate)

vgui_screen_team is a point entity available in all Source Source games.

C++ In code, it is represented by theCVGuiScreenclass, defined in thevguiscreen.cppfile.

Description

An entity that represents a [vgui] screen.
— Valve, <source sdk>/game/server/vguiscreen.h, Line 19

Keyvalues

Inputs

Outputs