Creating an HL2DM megacharger: Difference between revisions
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(Created page with "{{DISPLAYTITLE:Creating a Megacharger}} {{back|Half-Life_2_Deathmatch_Level_Creation}} {{Morescreenshots}} ==Introduction== This guide will show you how to create megacharger...") |
Gaijinviking (talk | contribs) (Added Images) |
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===The Charger=== | ===The Charger=== | ||
[[Image:HL2DM Megacharger.jpeg|thumb|right|300px|The Charger (Dev textures are placed so it's easier to see)]] | |||
Create an <code>[[item_suitcharger]]</code> entity, set its name to <code>megacharger</code> and tick the <code>Citadel recharger</code> flag. | Create an <code>[[item_suitcharger]]</code> entity, set its name to <code>megacharger</code> and tick the <code>Citadel recharger</code> flag. | ||
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===Charger Model=== | ===Charger Model=== | ||
[[Image:HL2DM Megacharger 02.jpeg|thumb|right|300px|The Charger Model (Dev textures are placed so it's easier to see)]] | |||
Create <code>[[prop_dynamic]]</code> entity and enter the following properties: | Create <code>[[prop_dynamic]]</code> entity and enter the following properties: | ||
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===Charger Glow=== | ===Charger Glow=== | ||
[[Image:HL2DM Megacharger 03.jpeg|thumb|right|300px|The Charger Glow (Dev textures are placed so it's easier to see)]] | |||
Create an <code>[[env_sprite]]</code> entity and enter the following properties: | Create an <code>[[env_sprite]]</code> entity and enter the following properties: | ||
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===Charger Light=== | ===Charger Light=== | ||
[[Image:HL2DM Megacharger 04.jpeg|thumb|right|300px|The Charger Light(Dev textures are placed so it's easier to see)]] | |||
Create a <code>[[light]]</code> entity and enter the following properties: | Create a <code>[[light]]</code> entity and enter the following properties: | ||
Revision as of 13:19, 14 April 2022
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Introduction
This guide will show you how to create megachargers seen in dm_lockdown.
Creation
The Charger
Create an item_suitcharger entity, set its name to megacharger and tick the Citadel recharger flag.
Enter the following outputs:
Charger Model
Create prop_dynamic entity and enter the following properties:
| Property Name | Value |
|---|---|
| World Model | models/props_combine/Combine_Dispenser.mdl |
| Disable Shadows | Yes |
| Collisions | Not Solid |
Charger Glow
Create an env_sprite entity and enter the following properties:
| Property Name | Value |
|---|---|
| Name | megacharger_light |
| Render FX | Slow Pulse |
| Render Mode | World Space Glow |
| FX Color | 0 255 0 |
| Scale | 0.25 |
| Size of Glow Proxy Geometry. | 5 |
Charger Light
Create a light entity and enter the following properties:
| Property Name | Value |
|---|---|
| Name | megacharger_light_ |
| Pitch Yaw Roll | -60 0 -90 |
| Brightness | 0 255 64 25 |
| Inner angle | 5 |
| Outer angle | 30 |
| Pitch | -60 |