BTS Turret Repair Rooms: Difference between revisions
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===Turrets Under Construction=== | ===Turrets Under Construction=== | ||
The ones you see pictured are simply <code>[[prop_static]]</code> entities with the world model <code>models/props_bts/bts_turret.mdl</code>. You can also put fully built, but malfunctioning turrets in the area. Create an [[npc_portal_turret_floor]], and go to the "flags" tab. You can make it | The ones you see pictured are simply <code>[[prop_static]]</code> entities with the world model <code>models/props_bts/bts_turret.mdl</code>. You can also put fully built, but malfunctioning turrets in the area. Create an [[npc_portal_turret_floor]], and go to the "flags" tab. You can make it <code> out of bullets</code>, or just completely inactive. | ||
[[Category: Level Design]][[Category: Portal]][[Category: Tutorials]][[Category:Level_Design_Tutorials]] | [[Category: Level Design]][[Category: Portal]][[Category: Tutorials]][[Category:Level_Design_Tutorials]] |
Revision as of 23:51, 2 May 2022
Introduction
This guide will teach you how to create Turret Repair rooms.
Workstation
Table
Create a prop_static
and set its world model to models/props_bts/bts_table_static.mdl
. Next, you can place some tools on top of it by creating two prop_physics
entities with the world models models/props_c17/tools_wrench01a.mdl
and models/props_c17/tools_pliers01a.mdl
. You can also put a radio on it if you want.
For the chair, create a prop_static
with the world model models/props_bts/bts_chair_static.mdl
. If you want it to be a prop_physics
, it must have the model models\props_bts\bts_chair.mdl
.
Turrets Under Construction
The ones you see pictured are simply prop_static
entities with the world model models/props_bts/bts_turret.mdl
. You can also put fully built, but malfunctioning turrets in the area. Create an npc_portal_turret_floor, and go to the "flags" tab. You can make it out of bullets
, or just completely inactive.