Template:KV SystemLevelChoice: Difference between revisions
Jump to navigation
Jump to search
Note:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
Tip:call
Note:The keys' names are because of the
Note:The keys' names are because of the
m (One of the [Expand] boxes had an extra newline and it was fixed; Choice numbers in the [Expand] boxes have been bolded (consistency with KV_BaseAnimating)) |
Kestrelguy (talk | contribs) m (can force all keyvalues to be marked as !FGD. default is unchanged.) |
||
Line 1: | Line 1: | ||
{{lang|Template:KV SystemLevelChoice}}[[Category:Keyvalue Templates|SystemLevelChoice]] | |||
{{lang|Template: | {{note|'''This template is only here for legacy purposes; [[Template:KV BaseAnimating]] directly accesses this, and pages like [[env_fog_controller]] may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult [[Template:KV BaseAnimating]] first.'''}} | ||
{{tip|call {{para|nofgd|1}} to mark these KVs as !fgd.}} | |||
{{note|'''This template is only here for legacy purposes; [[Template:KV BaseAnimating]] directly | <onlyinclude>{{minititle|SystemLevelChoice}} | ||
{{KV|Minimum Effect Details Level|intn=mincpulevel|choices|since={{l4d}}|nofgd={{{nofgd|}}}}} | |||
{{ | {{KV|Maximum Effect Details Level|intn=maxcpulevel|choices|Don't render for players with Effect Details levels that exceed the minimum or maximum. | ||
{{KV|Minimum Effect Details Level|intn=mincpulevel|choices|since={{l4d}}}}{{KV|Maximum Effect Details Level|intn=maxcpulevel|choices|Don't render for players with Effect Details levels that exceed the minimum or maximum. | |||
:{{ExpandBox| | :{{ExpandBox| | ||
:*'''0''': Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>) | :*'''0''': Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>) | ||
:*'''1''': Low | :*'''1''': Low | ||
:*'''2''': Medium | :*'''2''': Medium | ||
:*'''3''': High}}{{note|The | :*'''3''': High}}{{note|The keys' names are because of the '''<code>cpu_level</code>''' command, the command Effect Details uses.}} | ||
|since={{l4d}}}} | |since={{l4d}}|nofgd={{{nofgd|}}}}} | ||
{{KV|Minimum Shader Details Level|intn=mingpulevel|choices|since={{l4d}}}}{{KV|Maximum Shader Details Level|intn=maxgpulevel|choices|Don't render for players with Shader Details levels that exceed the minimum or maximum. | {{KV|Minimum Shader Details Level|intn=mingpulevel|choices|since={{l4d}}|nofgd={{{nofgd|}}}}} | ||
{{KV|Maximum Shader Details Level|intn=maxgpulevel|choices|Don't render for players with Shader Details levels that exceed the minimum or maximum. | |||
:{{ExpandBox| | :{{ExpandBox| | ||
:*'''0''': Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>) | :*'''0''': Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>) | ||
Line 18: | Line 18: | ||
:*'''2''': Medium | :*'''2''': Medium | ||
:*'''3''': High | :*'''3''': High | ||
:*'''4''': Very High}}{{note|The | :*'''4''': Very High}}{{note|The keys' names are because of the '''<code>gpu_level</code>''' command, the command Shader Details uses.}} | ||
|since={{l4d}}}} | |since={{l4d}}|nofgd={{{nofgd|}}}}}</onlyinclude> | ||
</ |
Revision as of 08:36, 19 May 2022


|nofgd=1
to mark these KVs as !fgd.SystemLevelChoice:
- Minimum Effect Details Level (mincpulevel) <choices> (in all games since
)
- Maximum Effect Details Level (maxcpulevel) <choices> (in all games since
)
- Don't render for players with Effect Details levels that exceed the minimum or maximum.
- 0: Default ("Low" for
mincpulevel
, "High" formaxcpulevel
) - 1: Low
- 2: Medium
- 3: High
- 0: Default ("Low" for

cpu_level
command, the command Effect Details uses.- Minimum Shader Details Level (mingpulevel) <choices> (in all games since
)
- Maximum Shader Details Level (maxgpulevel) <choices> (in all games since
)
- Don't render for players with Shader Details levels that exceed the minimum or maximum.
- 0: Default ("Low" for
mingpulevel
, "Very High" formaxgpulevel
) - 1: Low
- 2: Medium
- 3: High
- 4: Very High
- 0: Default ("Low" for

gpu_level
command, the command Shader Details uses.