Npc combine s: Difference between revisions
		
		
		
		
		
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 Note:If the "Elite" model is chosen, then the NPC must be equipped with the AR2.
Note:If the "Elite" model is chosen, then the NPC must be equipped with the AR2.
 Note:Although the Stunstick is a selectable weapon, there is a bug that renders it useless in combat. None of the three soldier variants have animations for this weapon, and they will merely stand in place instead of attacking the player.
Note:Although the Stunstick is a selectable weapon, there is a bug that renders it useless in combat. None of the three soldier variants have animations for this weapon, and they will merely stand in place instead of attacking the player.
		
	
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| [[Image:Combine_super_soldier.jpg|frame|right|Combine Elite Soldier]] | [[Image:Combine_super_soldier.jpg|frame|right|Combine Elite Soldier]] | ||
| This entity is a [[Combine]] soldier. It comes in several variants: Regular, Nova Prospekt, and Elite.   | |||
| {{note|If the "Elite" model is chosen, then the NPC '''must''' be equipped with the [[weapon_ar2|AR2]].}} | {{note|If the "Elite" model is chosen, then the NPC '''must''' be equipped with the [[weapon_ar2|AR2]].}} | ||
Revision as of 20:55, 1 March 2006
Entity Description
This entity is a Combine soldier. It comes in several variants: Regular, Nova Prospekt, and Elite.
 Note:If the "Elite" model is chosen, then the NPC must be equipped with the AR2.
Note:If the "Elite" model is chosen, then the NPC must be equipped with the AR2. Note:Although the Stunstick is a selectable weapon, there is a bug that renders it useless in combat. None of the three soldier variants have animations for this weapon, and they will merely stand in place instead of attacking the player.
Note:Although the Stunstick is a selectable weapon, there is a bug that renders it useless in combat. None of the three soldier variants have animations for this weapon, and they will merely stand in place instead of attacking the player.Dedicated Console Variables
- sk_combine_s_health
- <integer> A Combine soldier's spawn health
- sk_combine_s_kick
- <integer> Melee damage
Keyvalues
- waitingtorappel
- <boolean> If set, this NPC spawns suspended in air and awaits a BeginRappel input. It will then spawn a zipline and slide down. When it hits the ground, NPC will cut away the line and try to move forward a few feet to make room for the next NPC. The NPC will not attempt to clear its landing space if it cannot do so by taking a few steps forward
- additionalequipment
- <choices> Weapons
- Literal Value - Description - weapon_ar2 - AR2" - weapon_shotgun - Shotgun - weapon_smg1 - SMG1 - weapon_stunstick - Stun Stick - 0 - Nothing 
- NumGrenades
- <integer> Number of Grenades
- Use 999999 for unlimited
- model
- <studio/choices>
- Literal Value - Description - models/combine_soldier.mdl - Regular Soldier - models/combine_soldier_prisonguard.mdl - Nova Prospekt Soldier - models/combine_super_soldier.mdl - Elite Soldier 
Flags
- 65536 : Start LookOff
Inputs
- BeginRappel
- LookOn
- Look normally
- LookOff
- Don't look for myself, use other squad member's eyes
- StartPatrolling
- Patrol whenever I'm idle or alert.
- StopPatrolling
- Stop patrolling when I'm idle or alert.
- ThrowGrenadeAtTarget <target_destination>
- Throw a grenade at the specified target.
Outputs
- OnRappelTouchdown
- Fires when done rappeling

