De/Lightmapped 4WayBlend.: Difference between revisions
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TheBlokker (talk | contribs) (Created page with "{{Shader multi|Lightmapped_4WayBlend|game1=Counter-Strike: Global Offensive|game2=Black Mesa}}") |
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{{Shader multi|Lightmapped_4WayBlend|game1=Counter-Strike: Global Offensive|game2=Black Mesa}} | {{Shader multi|Lightmapped_4WayBlend|game1=Counter-Strike: Global Offensive|game2=Black Mesa}} It is a [[shader]] that blends the vertices of a [[displacement]] surface between four different materials. It handles four at once by using mirrored sets of parameters with "2", "3", or "4" in their name. |
Revision as of 05:17, 25 February 2022
Lightmapped_4WayBlend
is a material shader available in the following Source engine games:
Counter-Strike: Global Offensive ,
Black Mesa . It is a shader that blends the vertices of a displacement surface between four different materials. It handles four at once by using mirrored sets of parameters with "2", "3", or "4" in their name.