Crossbow bolt: Difference between revisions
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{{ | {{Ent not in fgd|nolink=1}} | ||
This is the projectile fired by [[weapon_crossbow]]. | {{hl2 point|crossbow_bolt}} This is the projectile fired by [[weapon_crossbow]]. | ||
The code for this entity is found in ''weapon_crossbow.cpp''. | The code for this entity is found in ''weapon_crossbow.cpp''. |
Revision as of 17:41, 16 March 2023
Template:Hl2 point This is the projectile fired by weapon_crossbow.
The code for this entity is found in weapon_crossbow.cpp.
The bolts think() and touch(). It is
In touch() logic for bolt behavior.
- Bolt Reflection
if the angle is right, bolts hit a solid surface and ricochet/reflect at an angle. Each bounce increases the 'gravity' of the projectile, in effect slowing its rate.
- behavior for impact against NPCs
- skin change
- breaking glass
- damage to triggers/breakable/props