Wait: Difference between revisions
Jump to navigation
Jump to search
Note: The following may only apply to TF2
Workaround: Use a wait tester to test beforehand whether or not the
(More corrections (I was wrong)) |
|||
| Line 1: | Line 1: | ||
Stop command parsing for next '''N''' ticks. | Stop command parsing for next '''N''' frames (or ticks, when run from a dedicated server). | ||
==Syntax== | ==Syntax== | ||
<pre>wait | <pre>wait N</pre> | ||
Valid values for <code> | Valid values for <code>N</code>: Optional amount of frames/ticks to delay the script. If omitted, defaults to <code>1</code>. | ||
==Example Usage== | ==Example Usage== | ||
Revision as of 10:19, 18 April 2022
Stop command parsing for next N frames (or ticks, when run from a dedicated server).
Syntax
wait N
Valid values for N: Optional amount of frames/ticks to delay the script. If omitted, defaults to 1.
Example Usage
+duck; wait 150; -duck
Caveats
waitisn't available in CS:GO
Warning: Some servers disable the waitcommand by using the cvarsv_allow_wait_command 0. If you use a looping script (which relies onwait) on a server withwaitdisabled, your game will crash.
wait command is enabled. You may automate the process by hooking the aliases provided by the wait tester.