Wait: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(More corrections (I was wrong))
Line 1: Line 1:
Stop command parsing for next '''N''' ticks.
Stop command parsing for next '''N''' frames (or ticks, when run from a dedicated server).


==Syntax==
==Syntax==
<pre>wait TICKS</pre>
<pre>wait N</pre>


Valid values for <code>TICKS</code>: Optional amount of ticks to delay the script. If omitted, defaults to <code>1</code>.
Valid values for <code>N</code>: Optional amount of frames/ticks to delay the script. If omitted, defaults to <code>1</code>.


==Example Usage==  
==Example Usage==  

Revision as of 11:19, 18 April 2022

Stop command parsing for next N frames (or ticks, when run from a dedicated server).

Syntax

wait N

Valid values for N: Optional amount of frames/ticks to delay the script. If omitted, defaults to 1.

Example Usage

+duck; wait 150; -duck

Caveats

  • Counter-Strike: Global Offensive wait isn't available in CS:GO


Note.pngNote: The following may only apply to TF2
  • Warning.pngWarning: Some servers disable the wait command by using the cvar sv_allow_wait_command 0. If you use a looping script (which relies on wait) on a server with wait disabled, your game will crash.
PlacementTip.pngWorkaround: Use a wait tester to test beforehand whether or not the wait command is enabled. You may automate the process by hooking the aliases provided by the wait tester.