Intermediate Level Design: Difference between revisions
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==Introduction== | ==Introduction== | ||
This is to be a continuation to the tutorials of [[Your_First_Half-Life_2:_Deathmatch_Room|Your First HL2:DM Room]]. Often users finish these and leave them to wander out into the great big wide world of level design. | This is to be a continuation to the tutorials of [[Your_First_Half-Life_2:_Deathmatch_Room|Your First HL2:DM Room]]. Often users finish these and leave them to wander out into the great big wide world of level design. There's a lot to know that's still considered "basics" by most that may still be unknown to the beginning designer. Often such question come up as "How do I create a corridor", "where do I make slopes", "how do entites actually work". This is what this block will take you too. Like "your first DM room" it will have a specifically guided end result but a lot more shorcuts tips and advice will be laid out. By the end of this block of tutorials you should feel more cofortable using Hammer and be able to achive what you want easily or know where and what to look for. | ||
==Contents== | ==Contents== |
Revision as of 20:22, 22 February 2006
Introduction
This is to be a continuation to the tutorials of Your First HL2:DM Room. Often users finish these and leave them to wander out into the great big wide world of level design. There's a lot to know that's still considered "basics" by most that may still be unknown to the beginning designer. Often such question come up as "How do I create a corridor", "where do I make slopes", "how do entites actually work". This is what this block will take you too. Like "your first DM room" it will have a specifically guided end result but a lot more shorcuts tips and advice will be laid out. By the end of this block of tutorials you should feel more cofortable using Hammer and be able to achive what you want easily or know where and what to look for.
Contents
TODO: