Template:KV Shadow: Difference between revisions

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m (Added Template:Lang)
(added choice between pre- and post-Portal 2 versions. the latter is still the default.)
Line 1: Line 1:
<noinclude>{{lang|Template:KV Shadow}}</noinclude>
<noinclude>{{lang|Template:KV Shadow}}
{{ScrollBox|title=Shadow|
{{tip|add <code>{{!}}prep2{{=}}1</code> to hide the KVs added in ''Portal 2''.}}
{{KV|Disable Shadows|intn=disableshadows|boolean|Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a {{ent|prop_static}}. Does not affect [[shadow mapping]].}}
</noinclude>{{ScrollBox|title=Shadow|
{{KV|Disable ShadowDepth|intn=disableshadowdepth|boolean|Used to disable rendering into shadow depth (for [[env_projectedtexture|projected textures]]) for this entity.|since=P2}}
{{KV|Disable Shadows|intn=disableshadows|boolean|Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a {{ent|prop_static}}. Does not affect [[env_projectedtexture|shadow mapping]].}}
{{KV|Projected Texture Cache|intn=shadowdepthnocache|choices|Used to hint [[env_projectedtexture|projected texture system]] whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.|since=P2}}
{{#if: {{{prep2|}}} | | {{KV|Disable ShadowDepth|intn=disableshadowdepth|boolean|Used to disable rendering into shadow depth (for projected textures) for this entity.|since=P2}}
{{KV|Projected Texture Cache|intn=shadowdepthnocache|choices|Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.|since=P2}}
:* 0 : Default
:* 0 : Default
:* 1 : No cache - render every frame
:* 1 : No cache - render every frame
:* 2 : Cache it - render only once
:* 2 : Cache it - render only once
{{KV|Disable flashlight|intn=disableflashlight|boolean|Used to disable [[env_projectedtexture|projected texture]] lighting and shadows on this entity.|since=P2}}
{{KV|Disable flashlight|intn=disableflashlight|boolean|Used to disable [[env_projectedtexture|projected texture]] lighting and shadows on this entity.|since=P2}}
}}<noinclude>
}}}}<noinclude>
[[Category:Keyvalue Templates|Shadow]]
[[Category:Keyvalue Templates|Shadow]]
</noinclude>
</noinclude>

Revision as of 09:13, 30 April 2022

Tip.pngTip:add |prep2=1 to hide the KVs added in Portal 2.
Shadow:
Disable Shadows (disableshadows) <boolean>
Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
Disable ShadowDepth (disableshadowdepth) <boolean> (in all games since Portal 2)
Used to disable rendering into shadow depth (for projected textures) for this entity.
Projected Texture Cache (shadowdepthnocache) <choices> (in all games since Portal 2)
Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
  • 0 : Default
  • 1 : No cache - render every frame
  • 2 : Cache it - render only once
Disable flashlight (disableflashlight) <boolean> (in all games since Portal 2)
Used to disable projected texture lighting and shadows on this entity.