Func movelinear: Difference between revisions

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{{wrongtitle|title=func_movelinear}}
{{wrongtitle|title=func_movelinear}}
==Entity Description==
==Entity Description==
A brush entity that moves linearly along a given distance, in a given direction.
A brush entity that moves linearly along a given distance, in a given direction.
==Keyvalues==
==Keyvalues==
* {{kv targetname}}
* {{kv targetname}}
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* '''stopsound'''
* '''stopsound'''
: <sound> Sound played when the brush stops moving.
: <sound> Sound played when the brush stops moving.
==Flags==
==Flags==
* 8 : Not Solid
* 8 : Not Solid
==Inputs==
==Inputs==
* {{i targetname}}
* {{i targetname}}
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* '''SetPosition <float>'''
* '''SetPosition <float>'''
: Move the brush to a specific position defined by a value. This value modifies the movedistance like this (starting position + (move distance * set position)). Meaning a movedistance of 128 set positioned for 2 will move 256 units.
: Move the brush to a specific position defined by a value. This value modifies the movedistance like this (starting position + (move distance * set position)). Meaning a movedistance of 128 set positioned for 2 will move 256 units.
==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}
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* '''OnFullyClosed'''
* '''OnFullyClosed'''
: Fired when the brush reaches the starting position.
: Fired when the brush reaches the starting position.
[[Category:Entities]]
 
[[Category:Entities]][[Category:Brush Entities]]

Revision as of 00:41, 21 February 2006

Template:Wrongtitle

Entity Description

A brush entity that moves linearly along a given distance, in a given direction.

Keyvalues

<angle> The direction the brushes will move, when told to.
  • startposition
<float> Position of brush when spawned. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
  • speed
<integer> The speed that the brush moves, in inches per second.
  • movedistance
<float> The distance from the starting point that the brush should move, in inches.
  • blockdamage
<float> The amount of damage to do to any entity that blocks the brushes, per frame.
  • startsound
<sound> Sound played when the brush starts moving.
  • stopsound
<sound> Sound played when the brush stops moving.

Flags

  • 8 : Not Solid

Inputs

Move the brush to the end position (starting position + (move direction * move distance)).
  • Close
Move the brush to the starting position.
  • SetPosition <float>
Move the brush to a specific position defined by a value. This value modifies the movedistance like this (starting position + (move distance * set position)). Meaning a movedistance of 128 set positioned for 2 will move 256 units.

Outputs

Fired when the brush reaches the end position (starting position + (move direction * move distance)).
  • OnFullyClosed
Fired when the brush reaches the starting position.