Template:Fl NavAttributeRegion: Difference between revisions

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(Fixed 'navigation mesh' page link; Formatted all the attributes as <code> text;few trivial minor changes)
(more flags; more info; and that Template:Fl thing)
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{{ScrollBox|title=NavAttributeRegion|
{{ScrollBox|title=NavAttributeRegion|
These are the ''only'' attributes that can be applied; any other attributes must be done with alternative methods, like editing the [[Navigation Meshes|navigation mesh]] manually.  
Effects of these attributes are found at the [[List of L4D Series Nav Mesh Attributes]] page.
* 2 :<code>EMPTY</code> (no wanderers)
{{Fl|2|<code>EMPTY</code>}}
* 32 :<code>BATTLESTATION</code>
{{Fl|4|<code>STOP_SCAN</code>}}
* 64 :<code>FINALE</code>
{{Fl|32|<code>BATTLESTATION</code>}}
* 128 :<code>PLAYER_START</code>
{{Fl|64|<code>FINALE</code>}}
* 256 :<code>BATTLEFIELD</code>
{{Fl|128|<code>PLAYER_START</code>}}
* 1024 :<code>NOT_CLEARABLE</code>
{{Fl|256|<code>BATTLEFIELD</code>}}
* 2048 :<code>CHECKPOINT</code>
{{Fl|1024|<code>NOT_CLEARABLE</code>}}
* 4096 :<code>OBSCURED</code>
{{Fl|2048|<code>CHECKPOINT</code>}}
* 8192 :<code>NO_MOBS</code>
{{Fl|4096|<code>OBSCURED</code>}}
* 32768 :<code>RESCUE_VEHICLE</code>
{{Fl|8192|<code>NO_MOBS</code>}}
* 65536 :<code>RESCUE_CLOSET</code>
{{Fl|16384|<code>THREAT</code>}}
* 524288 :<code>NOTHREAT</code> {{l4d2}}
{{Fl|32768|<code>RESCUE_VEHICLE</code>}}
* 1048576 :<code>LYINGDOWN</code> {{l4d2}}
{{Fl|65536|<code>RESCUE_CLOSET</code>}}
}}<noinclude>
{{Fl|524288|<code>NOTHREAT</code>|only={{l4d2}}}}
{{note|Effects of the attributes can be read at the [[List of L4D Series Nav Mesh Attributes]] page.}}
{{Fl|1048576|<code>LYINGDOWN</code>|only={{l4d2}}}}
{{note|In {{l4d2}}, these values are also usable with the spawn attribute methods found in the<code>[[List_of_L4D2_Script_Functions#Methods_14|TerrorNavArea]]</code>[[VScript]] class.}}
}}
<noinclude>
[[Category:Flag Templates|NavAttributeRegion]]
[[Category:Flag Templates|NavAttributeRegion]]
</noinclude>
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Revision as of 06:22, 22 August 2021


NavAttributeRegion:

Effects of these attributes are found at the List of L4D Series Nav Mesh Attributes page.

EMPTY : [2]
STOP_SCAN : [4]
BATTLESTATION : [32]
FINALE : [64]
PLAYER_START : [128]
BATTLEFIELD : [256]
NOT_CLEARABLE : [1024]
CHECKPOINT : [2048]
OBSCURED : [4096]
NO_MOBS : [8192]
THREAT : [16384]
RESCUE_VEHICLE : [32768]
RESCUE_CLOSET : [65536]
NOTHREAT : [524288] (only in Left 4 Dead 2)
LYINGDOWN : [1048576] (only in Left 4 Dead 2)
Note.pngNote:In Left 4 Dead 2, these values are also usable with the spawn attribute methods found in theTerrorNavAreaVScript class.