Template:Fl NavAttributeRegion: Difference between revisions
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Note:In
, these values are also usable with the spawn attribute methods found in the
(Fixed 'navigation mesh' page link; Formatted all the attributes as <code> text;few trivial minor changes) |
(more flags; more info; and that Template:Fl thing) |
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</noinclude> | </noinclude> | ||
{{ScrollBox|title=NavAttributeRegion| | {{ScrollBox|title=NavAttributeRegion| | ||
Effects of these attributes are found at the [[List of L4D Series Nav Mesh Attributes]] page. | |||
{{Fl|2|<code>EMPTY</code>}} | |||
{{Fl|4|<code>STOP_SCAN</code>}} | |||
{{Fl|32|<code>BATTLESTATION</code>}} | |||
{{Fl|64|<code>FINALE</code>}} | |||
{{Fl|128|<code>PLAYER_START</code>}} | |||
{{Fl|256|<code>BATTLEFIELD</code>}} | |||
{{Fl|1024|<code>NOT_CLEARABLE</code>}} | |||
{{Fl|2048|<code>CHECKPOINT</code>}} | |||
{{Fl|4096|<code>OBSCURED</code>}} | |||
{{Fl|8192|<code>NO_MOBS</code>}} | |||
{{Fl|16384|<code>THREAT</code>}} | |||
{{Fl|32768|<code>RESCUE_VEHICLE</code>}} | |||
{{Fl|65536|<code>RESCUE_CLOSET</code>}} | |||
}} | {{Fl|524288|<code>NOTHREAT</code>|only={{l4d2}}}} | ||
{{note| | {{Fl|1048576|<code>LYINGDOWN</code>|only={{l4d2}}}} | ||
{{note|In {{l4d2}}, these values are also usable with the spawn attribute methods found in the<code>[[List_of_L4D2_Script_Functions#Methods_14|TerrorNavArea]]</code>[[VScript]] class.}} | |||
}} | |||
<noinclude> | |||
[[Category:Flag Templates|NavAttributeRegion]] | [[Category:Flag Templates|NavAttributeRegion]] | ||
</noinclude> | </noinclude> |
Revision as of 06:22, 22 August 2021
NavAttributeRegion:
Effects of these attributes are found at the List of L4D Series Nav Mesh Attributes page.
EMPTY
: [2]
STOP_SCAN
: [4]
BATTLESTATION
: [32]
FINALE
: [64]
PLAYER_START
: [128]
BATTLEFIELD
: [256]
NOT_CLEARABLE
: [1024]
CHECKPOINT
: [2048]
OBSCURED
: [4096]
NO_MOBS
: [8192]
THREAT
: [16384]
RESCUE_VEHICLE
: [32768]
RESCUE_CLOSET
: [65536]


TerrorNavArea
VScript class.