Dark Messiah: Single-Player Level Creation/SourceSDK: Difference between revisions
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{{DISPLAYTITLE: Dark Messiah - Singleplayer SDK Installation (Source SDK 2007/2009)}} | {{DISPLAYTITLE: Dark Messiah - Singleplayer SDK Installation (Source SDK 2007/2009)}} | ||
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This tutorial will show you how to setup the Source SDK (Source Engine 2007/2009 version) so that you can create/edit Dark Messiah Singleplayer maps. Throughout this tutorial '''%USERNAME%''' should be replaced with your username, '''%STEAM%''' should be replaced by the directory Steam is installed to (I.E '''C:\Program Files\Steam\'''), and '''%DMSDK%''' should be replaced with '''%STEAM%\SteamApps\common\Might and Magic Dark Messiah SDK'''. | This tutorial will show you how to setup the Source SDK (Source Engine 2007/2009 version) so that you can create/edit Dark Messiah Singleplayer maps. Throughout this tutorial '''%USERNAME%''' should be replaced with your username, '''%STEAM%''' should be replaced by the directory Steam is installed to (I.E '''C:\Program Files\Steam\'''), and '''%DMSDK%''' should be replaced with '''%STEAM%\SteamApps\common\Might and Magic Dark Messiah SDK'''. |
Revision as of 07:29, 19 August 2023

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This tutorial will show you how to setup the Source SDK (Source Engine 2007/2009 version) so that you can create/edit Dark Messiah Singleplayer maps. Throughout this tutorial %USERNAME% should be replaced with your username, %STEAM% should be replaced by the directory Steam is installed to (I.E C:\Program Files\Steam\), and %DMSDK% should be replaced with %STEAM%\SteamApps\common\Might and Magic Dark Messiah SDK.
Installing the SDK
- Install http://www.hammer-tutorial.com/data/files/tools/mm_sdk_sp.7z
- Extract the two GCF files from mm_sdk_sp.7z
- Create a folder in %STEAM%\SteamApps\common\ called Might and Magic Dark Messiah SDK. This is where we will be placing our files
- Open dark messiah single player sdkcontent.gcf and extract its contents to %DMSDK%
- Open dark messiah single player sdkbase.gcf and extract both the bin and mm folders to %DMSDK%
Extracting the Dark Messiah GCF's
Now you need to extract the contents of the following Dark Messiah GCF's (Game Cache Files) into %DMSDK% because the compiler tools cannot access the .GCF files:
- %STEAM%\SteamApps\mm_materials_a_pub.gcf
- %STEAM%\SteamApps\mm_materials_b_pub.gcf
- %STEAM%\SteamApps\mm_materials_c_pub.gcf
- %STEAM%\SteamApps\mm_models_pub.gcf
Next open %STEAM%\SteamApps\mm_engine_pub.gcf and extract the following files to %DMSDK%\mm\scripts\ folder:
- mm\scripts\surfaceproperties.txt
- mm\scripts\surfaceproperties_arkane.txt
- mm\scripts\surfaceproperties_manifest.txt
Extracting SDK Shaders + Resources
Dark Messiah's Shaders are not compatible with the latest versions of Hammer and Hammers model browser will not work without files found in the Source SDK's resource folder.
- Open %STEAM%\SteamApps\source 2007 binaries.gcf
- Extract the contents of hl2\shaders into %DMSDK%\mm\shaders\
- Extract the contents of platform\Resource into %DMSDK%\mm\Resource\
Extracting SDK Materials
Dark Messiah is missing a material that hammer needs.
- Open %STEAM%\SteamApps\source 2007 shared materials.gcf
- Extract hl2\materials\Editor\flatnocull.vmt into %DMSDK%\mm\materials\Editor\
Dark Messiah Single Player Bin Folder
- Copy the files in the %STEAM%\SteamApps\%USERNAME%\dark messiah might and magic single player\bin\ to %DMSDK%\bin\
GameInfo.txt
Next create a txt file called gameinfo.txt in your %DMSDK%\mm\ folder with the following contents:
"GameInfo" { game "Might and Magic Dark Messiah SDK" title "Dark Messiah SDK" type singleplayer_only FileSystem { ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. SteamAppId 2100 // This will mount all the GCFs we need (240=CS:S, 220=HL2). SearchPaths { Game |gameinfo_path|. Game mm } } }
Configuring the Source SDK
- Run the Source SDK from Steam
- Select Source Engine 2007 as the Engine Version. This will create a GameConfig.txt if it doesn't already exist
- Select Source Engine 2009 as the Engine Version. This will create a GameConfig.txt if it doesn't already exist
- Close the Source SDK
- Open %STEAM%\SteamApps\%USERNAME%\sourcesdk\bin\source2007\bin\GameConfig.txt
- Open %STEAM%\SteamApps\%USERNAME%\sourcesdk\bin\source2009\bin\GameConfig.txt
- Add the following text to both GameConfig.txt files you opened, under their "Games" section
"Dark Messiah" { "GameDir" "%STEAM%\SteamApps\common\Might and Magic Dark Messiah SDK\mm" "hammer" { "GameData0" "%STEAM%\SteamApps\common\Might and Magic Dark Messiah SDK\bin\base.fgd" "GameData1" "%STEAM%\SteamApps\common\Might and Magic Dark Messiah SDK\bin\halflife2.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "%STEAM%\SteamApps\%USERNAME%\dark messiah might and magic single player\mm.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_start" "BSP" "%STEAM%\SteamApps\common\Might and Magic Dark Messiah SDK\bin\vbsp.exe" "Vis" "%STEAM%\SteamApps\common\Might and Magic Dark Messiah SDK\bin\vvis.exe" "Light" "%STEAM%\SteamApps\common\Might and Magic Dark Messiah SDK\bin\vrad.exe" "GameExeDir" "%STEAM%\SteamApps\%USERNAME%\dark messiah might and magic single player" "MapDir" "%STEAM%\SteamApps\common\Might and Magic Dark Messiah SDK\mm_content\mapsrc" "BSPDir" "%STEAM%\SteamApps\%USERNAME%\dark messiah might and magic single player\mm\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }
- To use the editor for map creation, run the Source SDK from Steam
- Select either Source Engine 2007 or Source Engine 2009 as the Engine Version and Dark Messiah as the Current Game
- Double Click on Hammer Editor
