Template:Basicdodsweapon: Difference between revisions
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m (removed duplicate template, targetname uses "basehl2") |
(Made us eof the Fl Template) |
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== | ==Key Values== | ||
{{KV|ammo|integer|Amount of reserve ammo to be added. Fallback value is 0. <b>{{Not in FGD}}</b>}} | {{KV|ammo|integer|Amount of reserve ammo to be added. Fallback value is 0. <b>{{Not in FGD}}</b>}} | ||
{{KV Targetname|basehl2=1}} | {{KV Targetname|basehl2=1}} | ||
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==Flags== | ==Flags== | ||
{{Fl|1|Start Constrained|Prevents the model from moving.}} | |||
==Inputs== | ==Inputs== |
Revision as of 23:47, 17 August 2023
Key Values
- ammo ([todo internal name (i)]) <integer>
- Amount of reserve ammo to be added. Fallback value is 0. !FGD
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
Inputs
Outputs
Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.