List of CS:S Soundscapes: Difference between revisions
(Added the DSP column, added soundscape filename references for each table, Changed text to match similar pages (WIP)) |
(Added the rest of the DSP entries to the list) |
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|height="40px"|cbble.indoors | |height="40px"|cbble.indoors | ||
|A calm indoor room tone, wind and occationally rock rumbles. | |A calm indoor room tone, wind and occationally rock rumbles. | ||
|align="center" | {{DSP | 17}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 623: | Line 624: | ||
|height="40px"|cbble.under | |height="40px"|cbble.under | ||
|Very similar to below but with a tunnel wind ambience. | |Very similar to below but with a tunnel wind ambience. | ||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 628: | Line 630: | ||
|height="40px"|cbble.outdoors1 | |height="40px"|cbble.outdoors1 | ||
|Continous wind, birds randomly chirping, infrequent quiet metal clank, rock rumbles, crows and planes from time to time. | |Continous wind, birds randomly chirping, infrequent quiet metal clank, rock rumbles, crows and planes from time to time. | ||
|align="center" | {{DSP | 0}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 633: | Line 636: | ||
|height="40px"|cbble.outdoors2 | |height="40px"|cbble.outdoors2 | ||
|Identical to above. | |Identical to above. | ||
|align="center" | {{DSP | 0}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 648: | Line 652: | ||
|height="40px"|chateau.indoor | |height="40px"|chateau.indoor | ||
|Quiet room tone with occational wood creaking. | |Quiet room tone with occational wood creaking. | ||
|align="center" | {{DSP | 18}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 653: | Line 658: | ||
|height="40px"|chateau.outdoor | |height="40px"|chateau.outdoor | ||
|Continues wind with quiet birds singing, rock rumbles and sometimes planes overhead. | |Continues wind with quiet birds singing, rock rumbles and sometimes planes overhead. | ||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |align="center" |0 | ||
|Very quiet looping piano music. | |Very quiet looping piano music. | ||
Line 658: | Line 664: | ||
|height="40px"|chateau.water | |height="40px"|chateau.water | ||
|Calm enclosed river water sounds, wind, birds chirping and rock rumbles. | |Calm enclosed river water sounds, wind, birds chirping and rock rumbles. | ||
|align="center" | {{DSP | 15}} | |||
|align="center" |0 | |align="center" |0 | ||
|Occational metal clang. | |Occational metal clang. | ||
Line 663: | Line 670: | ||
|height="40px"|chateau.water_enc | |height="40px"|chateau.water_enc | ||
|Ambient tunnel wind with a calm river going through it, water dripping and occationally rock rumbles. | |Ambient tunnel wind with a calm river going through it, water dripping and occationally rock rumbles. | ||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 678: | Line 686: | ||
|height="40px"|compound.outdoora | |height="40px"|compound.outdoora | ||
|Totally quiet indoor ambience and infrequent small wind gusts, overhead planes, distant passing cars and metal clang. | |Totally quiet indoor ambience and infrequent small wind gusts, overhead planes, distant passing cars and metal clang. | ||
|align="center" | {{DSP | 0}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 683: | Line 692: | ||
|height="40px"|compound.indoora | |height="40px"|compound.indoora | ||
|Garage (presumely fluorescent light hum) ambience with infrequent sounds of pipes releasing steam and dumbster flies. | |Garage (presumely fluorescent light hum) ambience with infrequent sounds of pipes releasing steam and dumbster flies. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Quiet buzzing flies. | |Quiet buzzing flies. | ||
|- | |- | ||
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Line 691: | Line 702: | ||
|height="40px"|Quiet buzzing flies. | |height="40px"|Quiet buzzing flies. | ||
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Line 708: | Line 720: | ||
|height="40px"|dust.Indoors | |height="40px"|dust.Indoors | ||
|Light indoor desert wind and infrequent wood creaking, rock rumbles and overhead helicopters passing in the distant. | |Light indoor desert wind and infrequent wood creaking, rock rumbles and overhead helicopters passing in the distant. | ||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 713: | Line 726: | ||
|height="40px"|dust.Outdoors1 | |height="40px"|dust.Outdoors1 | ||
|Calm wind and infrequent wood creaking, rock rumbles, overhead helicopters passing plus positional music and radio sounds. | |Calm wind and infrequent wood creaking, rock rumbles, overhead helicopters passing plus positional music and radio sounds. | ||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |align="center" |0 | ||
|Dust music with sometimes random Arabic radio chatter noises. | |Dust music with sometimes random Arabic radio chatter noises. | ||
|- | |- | ||
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Line 721: | Line 736: | ||
|height="40px"|Looping dust music. | |height="40px"|Looping dust music. | ||
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Line 726: | Line 742: | ||
|height="40px"|Random Arabic radio chatter noises. | |height="40px"|Random Arabic radio chatter noises. | ||
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Line 733: | Line 750: | ||
|height="40px"|dust.Outdoors2 | |height="40px"|dust.Outdoors2 | ||
|Similar to above just with other positional information, including bongo music and radio chatter. | |Similar to above just with other positional information, including bongo music and radio chatter. | ||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |align="center" |0 | ||
|Bongo music loop. | |Bongo music loop. | ||
|- | |- | ||
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Line 741: | Line 760: | ||
|height="40px"|Random Arabic radio chatter noises. | |height="40px"|Random Arabic radio chatter noises. | ||
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Line 746: | Line 766: | ||
|height="40px"|Random Arabic radio chatter noises. | |height="40px"|Random Arabic radio chatter noises. | ||
|- | |- | ||
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Line 763: | Line 784: | ||
|height="40px"|dust2.indoors | |height="40px"|dust2.indoors | ||
|Light wind, infrequent distant helicopters passings and rock rumbles. | |Light wind, infrequent distant helicopters passings and rock rumbles. | ||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 768: | Line 790: | ||
|height="40px"|dust2.outdoors | |height="40px"|dust2.outdoors | ||
|Continual rush of wind, rock rumbles, occationally helicopter sounds and dust music / radio chatter. | |Continual rush of wind, rock rumbles, occationally helicopter sounds and dust music / radio chatter. | ||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |align="center" |0 | ||
|Quiet Arabic radio chatter noises. | |Quiet Arabic radio chatter noises. | ||
|- | |- | ||
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Line 776: | Line 800: | ||
|height="40px"|Dust music. | |height="40px"|Dust music. | ||
|- | |- | ||
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Line 781: | Line 806: | ||
|height="40px"|Dust music. | |height="40px"|Dust music. | ||
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Line 786: | Line 812: | ||
|height="40px"|Dust music. | |height="40px"|Dust music. | ||
|- | |- | ||
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Line 791: | Line 818: | ||
|height="40px"|Bongo music loop. | |height="40px"|Bongo music loop. | ||
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Line 808: | Line 836: | ||
|height="40px"|havana.indoors | |height="40px"|havana.indoors | ||
|Calm room tone, windy ambience, wood creaking and rare distant outside dog barking. | |Calm room tone, windy ambience, wood creaking and rare distant outside dog barking. | ||
|align="center" | {{DSP | 0}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 813: | Line 842: | ||
|height="40px"|havana.outdoors | |height="40px"|havana.outdoors | ||
|Continues wind, occasional knocks, bangs and radio transmissions. | |Continues wind, occasional knocks, bangs and radio transmissions. | ||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |align="center" |0 | ||
|Quiet Spanish radio chatter noises. | |Quiet Spanish radio chatter noises. | ||
|- | |- | ||
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Line 821: | Line 852: | ||
|height="40px"|Quiet Spanish radio chatter noises. | |height="40px"|Quiet Spanish radio chatter noises. | ||
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Line 826: | Line 858: | ||
|height="40px"|Quiet Spanish radio chatter noises. | |height="40px"|Quiet Spanish radio chatter noises. | ||
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Line 831: | Line 864: | ||
|height="40px"|Quiet Spanish radio chatter noises. | |height="40px"|Quiet Spanish radio chatter noises. | ||
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Line 836: | Line 870: | ||
|height="40px"|Quiet funky Cuban radio music loop. | |height="40px"|Quiet funky Cuban radio music loop. | ||
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Line 841: | Line 876: | ||
|height="40px"|Quiet Spanish radio chatter noises. | |height="40px"|Quiet Spanish radio chatter noises. | ||
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Line 846: | Line 882: | ||
|height="40px"|Quiet Spanish radio chatter noises. | |height="40px"|Quiet Spanish radio chatter noises. | ||
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Line 853: | Line 890: | ||
|height="40px"|wood_scape | |height="40px"|wood_scape | ||
|Utility soundscape. Wood creaking. | |Utility soundscape. Wood creaking. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 868: | Line 906: | ||
|height="40px"|inferno.Outside | |height="40px"|inferno.Outside | ||
|Utility soundscape. Continual city white noise. | |Utility soundscape. Continual city white noise. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 873: | Line 912: | ||
|height="40px"|inferno.Inside | |height="40px"|inferno.Inside | ||
|Utility soundscape. Continual low pitch white noise. | |Utility soundscape. Continual low pitch white noise. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 878: | Line 918: | ||
|height="40px"|inferno.LightbulbHum | |height="40px"|inferno.LightbulbHum | ||
|Utility soundscape. Electrical hum. | |Utility soundscape. Electrical hum. | ||
|style="background-color:rgb(50,50,50);"| | |||
|align="center" |0 | |align="center" |0 | ||
|Lightbulb hum. | |Lightbulb hum. | ||
Line 883: | Line 924: | ||
|height="40px"|inferno.RefrigeratorHum | |height="40px"|inferno.RefrigeratorHum | ||
|Utility soundscape. A Refrigerator starting up, running & shutting down. | |Utility soundscape. A Refrigerator starting up, running & shutting down. | ||
|style="background-color:rgb(50,50,50);"| | |||
|align="center" |0 | |align="center" |0 | ||
|Random refrigerator hum. | |Random refrigerator hum. | ||
Line 888: | Line 930: | ||
|height="40px"|inferno.CeilingFan | |height="40px"|inferno.CeilingFan | ||
|Utility soundscape. Electrical hum and squeaking. | |Utility soundscape. Electrical hum and squeaking. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 893: | Line 936: | ||
|height="40px"|inferno.AngryDog | |height="40px"|inferno.AngryDog | ||
|Utility soundscape. Noise of a chain, scratching and growling. | |Utility soundscape. Noise of a chain, scratching and growling. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 898: | Line 942: | ||
|height="40px"|inferno.Cricket | |height="40px"|inferno.Cricket | ||
|Utility soundscape. Chirping Cricket. | |Utility soundscape. Chirping Cricket. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 903: | Line 948: | ||
|height="40px"|inferno.Birds | |height="40px"|inferno.Birds | ||
|Utility soundscape. Occasional bird calls. | |Utility soundscape. Occasional bird calls. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 908: | Line 954: | ||
|height="40px"|inferno.Pigeons | |height="40px"|inferno.Pigeons | ||
|Utility soundscape. Cooing of Pigeons. | |Utility soundscape. Cooing of Pigeons. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 913: | Line 960: | ||
|height="40px"|inferno.TSpawn | |height="40px"|inferno.TSpawn | ||
|Continual city white noise, flowing water and birdsong. | |Continual city white noise, flowing water and birdsong. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Birds singing. | |Birds singing. | ||
|- | |- | ||
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Line 921: | Line 970: | ||
|height="40px"|Birds singing. | |height="40px"|Birds singing. | ||
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Line 926: | Line 976: | ||
|height="40px"|Water gently lapping. | |height="40px"|Water gently lapping. | ||
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Line 931: | Line 982: | ||
|height="40px"|Looping flamenco music. | |height="40px"|Looping flamenco music. | ||
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Line 938: | Line 990: | ||
|height="40px"|inferno.FarBackCorner | |height="40px"|inferno.FarBackCorner | ||
|Continual city white noise and occasional bird song. | |Continual city white noise and occasional bird song. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |1 | |align="center" |1 | ||
|Birds singing. | |Birds singing. | ||
|- | |- | ||
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Line 946: | Line 1,000: | ||
|height="40px"|Birds singing. | |height="40px"|Birds singing. | ||
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Line 953: | Line 1,008: | ||
|height="40px"|inferno.BackAlley | |height="40px"|inferno.BackAlley | ||
|Continual city white noise and muffled music. | |Continual city white noise and muffled music. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |2 | |align="center" |2 | ||
|Mirame radio music heard through a wall. | |Mirame radio music heard through a wall. | ||
Line 958: | Line 1,014: | ||
|height="40px"|inferno.TSpawnHall | |height="40px"|inferno.TSpawnHall | ||
|Continual low white noise, electrical hum and Cricket chirp. | |Continual low white noise, electrical hum and Cricket chirp. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Lightbulb hum. | |Lightbulb hum. | ||
|- | |- | ||
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Line 968: | Line 1,026: | ||
|height="40px"|inferno.BellTowerArea | |height="40px"|inferno.BellTowerArea | ||
|Continual city white noise and occasional bird song. | |Continual city white noise and occasional bird song. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Birds singing. | |Birds singing. | ||
Line 973: | Line 1,032: | ||
|height="40px"|inferno.LowerApartment | |height="40px"|inferno.LowerApartment | ||
|Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | |Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Lightbulb hum. | |Lightbulb hum. | ||
|- | |- | ||
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Line 981: | Line 1,042: | ||
|height="40px"|Lightbulb hum. | |height="40px"|Lightbulb hum. | ||
|- | |- | ||
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Line 986: | Line 1,048: | ||
|height="40px"|Random refrigerator hum. | |height="40px"|Random refrigerator hum. | ||
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Line 993: | Line 1,056: | ||
|height="40px"|inferno.UpperApartment | |height="40px"|inferno.UpperApartment | ||
|Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | |Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Lightbulb hum. | |Lightbulb hum. | ||
|- | |- | ||
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Line 1,001: | Line 1,066: | ||
|height="40px"|Squeaking rotating ceiling fan. | |height="40px"|Squeaking rotating ceiling fan. | ||
|- | |- | ||
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Line 1,006: | Line 1,072: | ||
|height="40px"|Random refrigerator hum. | |height="40px"|Random refrigerator hum. | ||
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Line 1,013: | Line 1,080: | ||
|height="40px"|inferno.BridgeApartment | |height="40px"|inferno.BridgeApartment | ||
|Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | |Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |1 | |align="center" |1 | ||
|Squeaking rotating ceiling fan. | |Squeaking rotating ceiling fan. | ||
|- | |- | ||
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Line 1,023: | Line 1,092: | ||
|height="40px"|inferno.BackHall | |height="40px"|inferno.BackHall | ||
|Continual low white noise & electrical hum. | |Continual low white noise & electrical hum. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Lightbulb hum. | |Lightbulb hum. | ||
|- | |- | ||
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Line 1,033: | Line 1,104: | ||
|height="40px"|inferno.BalconyAlley | |height="40px"|inferno.BalconyAlley | ||
|Continual city white noise & birdsong. | |Continual city white noise & birdsong. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Birds singing. | |Birds singing. | ||
|- | |- | ||
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Line 1,041: | Line 1,114: | ||
|height="40px"|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
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Line 1,048: | Line 1,122: | ||
|height="40px"|inferno.ApartmentHalls | |height="40px"|inferno.ApartmentHalls | ||
|Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | |Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Lightbulb hum. | |Lightbulb hum. | ||
|- | |- | ||
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Line 1,056: | Line 1,132: | ||
|height="40px"|Random refrigerator hum. | |height="40px"|Random refrigerator hum. | ||
|- | |- | ||
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Line 1,061: | Line 1,138: | ||
|height="40px"|Squeaking rotating ceiling fan. | |height="40px"|Squeaking rotating ceiling fan. | ||
|- | |- | ||
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Line 1,066: | Line 1,144: | ||
|height="40px"|Quiet gas loop / water heater. | |height="40px"|Quiet gas loop / water heater. | ||
|- | |- | ||
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Line 1,071: | Line 1,150: | ||
|height="40px"|Spanish radio chatter noises. | |height="40px"|Spanish radio chatter noises. | ||
|- | |- | ||
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Line 1,078: | Line 1,158: | ||
|height="40px"|inferno.SniperBalcony | |height="40px"|inferno.SniperBalcony | ||
|Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | |Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Birds singing. | |Birds singing. | ||
|- | |- | ||
| | |||
| | | | ||
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Line 1,086: | Line 1,168: | ||
|height="40px"|Power cable / transformer. | |height="40px"|Power cable / transformer. | ||
|- | |- | ||
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Line 1,091: | Line 1,174: | ||
|height="40px"|Random refrigerator hum. | |height="40px"|Random refrigerator hum. | ||
|- | |- | ||
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Line 1,098: | Line 1,182: | ||
|height="40px"|inferno.BackBalcony | |height="40px"|inferno.BackBalcony | ||
|Continual city white noise and occasionally the sound of bird song and an angry dog. | |Continual city white noise and occasionally the sound of bird song and an angry dog. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Angry dog behind door. | |Angry dog behind door. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,106: | Line 1,192: | ||
|height="40px"|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
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Line 1,113: | Line 1,200: | ||
|height="40px"|inferno.MiddleAlley | |height="40px"|inferno.MiddleAlley | ||
|Continual electrical hum and some Pigeons. | |Continual electrical hum and some Pigeons. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Pigeons. | |Pigeons. | ||
|- | |- | ||
| | |||
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Line 1,121: | Line 1,210: | ||
|height="40px"|Power cable / transformer. | |height="40px"|Power cable / transformer. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,126: | Line 1,216: | ||
|height="40px"|Pigeons. | |height="40px"|Pigeons. | ||
|- | |- | ||
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| | | | ||
| | | | ||
Line 1,133: | Line 1,224: | ||
|height="40px"|inferno.CrawlAlley | |height="40px"|inferno.CrawlAlley | ||
|Continual low white noise and a Cricket chirping. | |Continual low white noise and a Cricket chirping. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Crickets. | |Crickets. | ||
Line 1,138: | Line 1,230: | ||
|height="40px"|inferno.CrawlTunnel | |height="40px"|inferno.CrawlTunnel | ||
|Low white noise. | |Low white noise. | ||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,143: | Line 1,236: | ||
|height="40px"|inferno.BombsiteB | |height="40px"|inferno.BombsiteB | ||
|Continual city white noise and birdsong. | |Continual city white noise and birdsong. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |1 | |align="center" |1 | ||
|Birds singing. | |Birds singing. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,151: | Line 1,246: | ||
|height="40px"|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
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| | | | ||
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Line 1,156: | Line 1,252: | ||
|height="40px"|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,163: | Line 1,260: | ||
|height="40px"|inferno.CTApartment | |height="40px"|inferno.CTApartment | ||
|Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | |Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Random refrigerator hum. | |Random refrigerator hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,171: | Line 1,270: | ||
|height="40px"|Gas loop / water heater. | |height="40px"|Gas loop / water heater. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,178: | Line 1,278: | ||
|height="40px"|inferno.BombsiteBTunnel | |height="40px"|inferno.BombsiteBTunnel | ||
|Low white noise. | |Low white noise. | ||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,183: | Line 1,284: | ||
|height="40px"|inferno.DogBarkingInside | |height="40px"|inferno.DogBarkingInside | ||
|Utility soundscape. The sound of a dog barking in an enclosed space. | |Utility soundscape. The sound of a dog barking in an enclosed space. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,188: | Line 1,290: | ||
|height="40px"|inferno.CTTunnel | |height="40px"|inferno.CTTunnel | ||
|Low white noise and <code>inferno.DogBarkingInside</code>. | |Low white noise and <code>inferno.DogBarkingInside</code>. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Dog barking from the interior of a house. | |Dog barking from the interior of a house. | ||
Line 1,193: | Line 1,296: | ||
|height="40px"|inferno.CTSpawn | |height="40px"|inferno.CTSpawn | ||
|Continual sound of an engine running*, birdsong and water drips*. ''*These are dependant on where in the soundstage you are. '' | |Continual sound of an engine running*, birdsong and water drips*. ''*These are dependant on where in the soundstage you are. '' | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Birds singing. | |Birds singing. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,201: | Line 1,306: | ||
|height="40px"|Idle APC engine and frequent radio chatter. | |height="40px"|Idle APC engine and frequent radio chatter. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,206: | Line 1,312: | ||
|height="40px"|Water dripping. | |height="40px"|Water dripping. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,211: | Line 1,318: | ||
|height="40px"|Birds chirping | |height="40px"|Birds chirping | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,216: | Line 1,324: | ||
|height="40px"|Birds chirping | |height="40px"|Birds chirping | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,221: | Line 1,330: | ||
|height="40px"|Dog barking from the interior of a house. | |height="40px"|Dog barking from the interior of a house. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,228: | Line 1,338: | ||
|height="40px"|inferno.TheRuins | |height="40px"|inferno.TheRuins | ||
|Continual howl of wind, occasion wind gusts. | |Continual howl of wind, occasion wind gusts. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Infrequent sound of metal stress. | |Infrequent sound of metal stress. | ||
Line 1,233: | Line 1,344: | ||
|height="40px"|inferno.BombsiteA | |height="40px"|inferno.BombsiteA | ||
|Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | |Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Horses. | |Horses. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,241: | Line 1,354: | ||
|height="40px"|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,246: | Line 1,360: | ||
|height="40px"|Fountain / gentle water lapping. | |height="40px"|Fountain / gentle water lapping. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,251: | Line 1,366: | ||
|height="40px"|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,258: | Line 1,374: | ||
|height="40px"|inferno.ColumnAlley | |height="40px"|inferno.ColumnAlley | ||
|Continual music playing and Pigeons cooing. | |Continual music playing and Pigeons cooing. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |1 | |align="center" |1 | ||
|Latin Lover by Jane Marie Finstrom. | |Latin Lover by Jane Marie Finstrom. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,266: | Line 1,384: | ||
|height="40px"|Pigeons | |height="40px"|Pigeons | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,283: | Line 1,402: | ||
|height="40px"|italy.indoor | |height="40px"|italy.indoor | ||
|Generic indoor tone, wind and wood creaking. | |Generic indoor tone, wind and wood creaking. | ||
|align="center" | {{DSP | 0}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,288: | Line 1,408: | ||
|height="40px"|italy.indoor_b | |height="40px"|italy.indoor_b | ||
|Continues wind going through a tunnel with wood creaks. | |Continues wind going through a tunnel with wood creaks. | ||
|align="center" | {{DSP | 5}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,293: | Line 1,414: | ||
|height="40px"|italy.indoor_t | |height="40px"|italy.indoor_t | ||
|Similar to above and more wind, distant planes passing here and there, and not so often a dog barking very far away. | |Similar to above and more wind, distant planes passing here and there, and not so often a dog barking very far away. | ||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,298: | Line 1,420: | ||
|height="40px"|italy.outdoors | |height="40px"|italy.outdoors | ||
|Continues enclosed wind, gusts, quiet wall bangs and metal clanks, and someone playing a piano plus quiet radio chatter sounds. | |Continues enclosed wind, gusts, quiet wall bangs and metal clanks, and someone playing a piano plus quiet radio chatter sounds. | ||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |align="center" |0 | ||
|Looping piano music. | |Looping piano music. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,306: | Line 1,430: | ||
|height="40px"|Quiet random Italian radio chatter. | |height="40px"|Quiet random Italian radio chatter. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,311: | Line 1,436: | ||
|height="40px"|Quiet random Italian radio chatter and looping piano music. | |height="40px"|Quiet random Italian radio chatter and looping piano music. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,318: | Line 1,444: | ||
|height="40px"|wood_scape | |height="40px"|wood_scape | ||
|Utility soundscape. Identical to Havana's version of <code>wood_scape</code> | |Utility soundscape. Identical to Havana's version of <code>wood_scape</code> | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,333: | Line 1,460: | ||
|height="40px"|militia.Outside | |height="40px"|militia.Outside | ||
|Utility soundscape. Continual woodland white noise, occasional rustle of leaves. | |Utility soundscape. Continual woodland white noise, occasional rustle of leaves. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,338: | Line 1,466: | ||
|height="40px"|militia.OutsideOnRoof | |height="40px"|militia.OutsideOnRoof | ||
|Utility soundscape. Continual woodland white noise, occasional howls of wind and creaks. | |Utility soundscape. Continual woodland white noise, occasional howls of wind and creaks. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,343: | Line 1,472: | ||
|height="40px"|militia.TunnelTone | |height="40px"|militia.TunnelTone | ||
|Utility soundscape. Continual low howling white noise. | |Utility soundscape. Continual low howling white noise. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,348: | Line 1,478: | ||
|height="40px"|militia.Inside | |height="40px"|militia.Inside | ||
|Utility soundscape. Continual low white noise, occasional creaks. | |Utility soundscape. Continual low white noise, occasional creaks. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,353: | Line 1,484: | ||
|height="40px"|militia.LightbulbHum | |height="40px"|militia.LightbulbHum | ||
|Utility soundscape. Continual low electric hum. | |Utility soundscape. Continual low electric hum. | ||
| | |||
|align="center" |0 | |align="center" |0 | ||
|Lightbulb hum. | |Lightbulb hum. | ||
Line 1,358: | Line 1,490: | ||
|height="40px"|militia.FluorescentLightHum | |height="40px"|militia.FluorescentLightHum | ||
|Utility soundscape. Continual electric hum. | |Utility soundscape. Continual electric hum. | ||
| | |||
|align="center" |0 | |align="center" |0 | ||
|Fluorescent Light. | |Fluorescent Light. | ||
Line 1,363: | Line 1,496: | ||
|height="40px"|militia.FluorescentLightHum2 | |height="40px"|militia.FluorescentLightHum2 | ||
|Identical to above. | |Identical to above. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,368: | Line 1,502: | ||
|height="40px"|militia.RefrigeratorHum | |height="40px"|militia.RefrigeratorHum | ||
|Utility soundscape. A Refrigerator starting up, running & shutting down. | |Utility soundscape. A Refrigerator starting up, running & shutting down. | ||
| | |||
|align="center" |0 | |align="center" |0 | ||
|Random refrigerator hum. | |Random refrigerator hum. | ||
Line 1,373: | Line 1,508: | ||
|height="40px"|militia.CeilingFan | |height="40px"|militia.CeilingFan | ||
|Utility soundscape. Continual electrical hum and squeaking. | |Utility soundscape. Continual electrical hum and squeaking. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,378: | Line 1,514: | ||
|height="40px"|militia.Cricket | |height="40px"|militia.Cricket | ||
|Utility soundscape. Chirping Cricket. | |Utility soundscape. Chirping Cricket. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,383: | Line 1,520: | ||
|height="40px"|militia.Rodent | |height="40px"|militia.Rodent | ||
|Utility soundscape. Occasional scampering noises. | |Utility soundscape. Occasional scampering noises. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,388: | Line 1,526: | ||
|height="40px"|militia.Birds | |height="40px"|militia.Birds | ||
|Utility soundscape. Occasional bird calls. | |Utility soundscape. Occasional bird calls. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,393: | Line 1,532: | ||
|height="40px"|militia.CTSpawn | |height="40px"|militia.CTSpawn | ||
|Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves. | |Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Running APC engine and radio chatter. | |Running APC engine and radio chatter. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,401: | Line 1,542: | ||
|height="40px"|Running APC engine. | |height="40px"|Running APC engine. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,406: | Line 1,548: | ||
|height="40px"|Birds singing and crow sounds. | |height="40px"|Birds singing and crow sounds. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,411: | Line 1,554: | ||
|height="40px"|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,418: | Line 1,562: | ||
|height="40px"|militia.CoveredBridge | |height="40px"|militia.CoveredBridge | ||
|Continual sound of running water and bird calls, occasional sounds of rustling leaves. | |Continual sound of running water and bird calls, occasional sounds of rustling leaves. | ||
|align="center" | {{DSP | 1}} | |||
|align="center" |0 | |align="center" |0 | ||
|The gentle sound of a water stream. | |The gentle sound of a water stream. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,426: | Line 1,572: | ||
|height="40px"|Birds calling. | |height="40px"|Birds calling. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,431: | Line 1,578: | ||
|height="40px"|Birds calling. | |height="40px"|Birds calling. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,436: | Line 1,584: | ||
|height="40px"|Birds calling. | |height="40px"|Birds calling. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,441: | Line 1,590: | ||
|height="40px"|Medium sized stream waterwall. | |height="40px"|Medium sized stream waterwall. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,446: | Line 1,596: | ||
|height="40px"|Birds calling. | |height="40px"|Birds calling. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,453: | Line 1,604: | ||
|height="40px"|militia.CavePassage | |height="40px"|militia.CavePassage | ||
|Continual sound of an engine running, occasional scampering noises. | |Continual sound of an engine running, occasional scampering noises. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Rodent. | |Rodent. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,461: | Line 1,614: | ||
|height="40px"|Running APC engine. | |height="40px"|Running APC engine. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,468: | Line 1,622: | ||
|height="40px"|militia.Stream | |height="40px"|militia.Stream | ||
|Continual running water and amphibian croaking. | |Continual running water and amphibian croaking. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Medium sized stream waterfall. | |Medium sized stream waterfall. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,476: | Line 1,632: | ||
|height="40px"|Frequent frog croaking. | |height="40px"|Frequent frog croaking. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,481: | Line 1,638: | ||
|height="40px"|Tunnel wind. | |height="40px"|Tunnel wind. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,486: | Line 1,644: | ||
|height="40px"|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,493: | Line 1,652: | ||
|height="40px"|militia.Tunnel1 | |height="40px"|militia.Tunnel1 | ||
|Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves. | |Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|A steady flowing water stream and quiet outside nature sounds. | |A steady flowing water stream and quiet outside nature sounds. | ||
|- | |- | ||
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Line 1,501: | Line 1,662: | ||
|height="40px"|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
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Line 1,506: | Line 1,668: | ||
|height="40px"|Lightbulb hum. | |height="40px"|Lightbulb hum. | ||
|- | |- | ||
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Line 1,511: | Line 1,674: | ||
|height="40px"|Lightbulb hum. | |height="40px"|Lightbulb hum. | ||
|- | |- | ||
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Line 1,518: | Line 1,682: | ||
|height="40px"|militia.Tunnel2 | |height="40px"|militia.Tunnel2 | ||
|Continual low howling white noise, water flowing and an electrical hum. | |Continual low howling white noise, water flowing and an electrical hum. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Lightbulb hum. | |Lightbulb hum. | ||
|- | |- | ||
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Line 1,526: | Line 1,692: | ||
|height="40px"|Flowing water from a stream. | |height="40px"|Flowing water from a stream. | ||
|- | |- | ||
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Line 1,533: | Line 1,700: | ||
|height="40px"|militia.Tunnel3 | |height="40px"|militia.Tunnel3 | ||
|Continual low howling white noise and water flowing. | |Continual low howling white noise and water flowing. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Lightbulb hum. | |Lightbulb hum. | ||
|- | |- | ||
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Line 1,541: | Line 1,710: | ||
|height="40px"|Quiet outside tunnel sounds. | |height="40px"|Quiet outside tunnel sounds. | ||
|- | |- | ||
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Line 1,546: | Line 1,716: | ||
|height="40px"|Flowing water from a stream. | |height="40px"|Flowing water from a stream. | ||
|- | |- | ||
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Line 1,553: | Line 1,724: | ||
|height="40px"|militia.TunnelBreach | |height="40px"|militia.TunnelBreach | ||
|Continual low howling white noise, electrical hum and water dripping. | |Continual low howling white noise, electrical hum and water dripping. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Fluorescent light hum. | |Fluorescent light hum. | ||
|- | |- | ||
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Line 1,561: | Line 1,734: | ||
|height="40px"|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
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Line 1,566: | Line 1,740: | ||
|height="40px"|Dripping water. | |height="40px"|Dripping water. | ||
|- | |- | ||
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Line 1,573: | Line 1,748: | ||
|height="40px"|militia.UnderTheShed | |height="40px"|militia.UnderTheShed | ||
|Continual low howling white noise and a cricket chirping. | |Continual low howling white noise and a cricket chirping. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Quiet ambient tunnel. | |Quiet ambient tunnel. | ||
|- | |- | ||
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Line 1,583: | Line 1,760: | ||
|height="40px"|militia.Shed | |height="40px"|militia.Shed | ||
|Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves. | |Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves. | ||
|align="center" | {{DSP | 20}} | |||
|align="center" |0 | |align="center" |0 | ||
|Crickets. | |Crickets. | ||
|- | |- | ||
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Line 1,591: | Line 1,770: | ||
|height="40px"|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
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Line 1,596: | Line 1,776: | ||
|height="40px"|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
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Line 1,603: | Line 1,784: | ||
|height="40px"|militia.BackYard | |height="40px"|militia.BackYard | ||
|Continual woodland white noise and birdsong. Occasional sounds of rustling leaves. | |Continual woodland white noise and birdsong. Occasional sounds of rustling leaves. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Birds chirping. | |Birds chirping. | ||
|- | |- | ||
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Line 1,611: | Line 1,794: | ||
|height="40px"|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
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Line 1,616: | Line 1,800: | ||
|height="40px"|Uncommon air conditioner cycles. | |height="40px"|Uncommon air conditioner cycles. | ||
|- | |- | ||
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Line 1,621: | Line 1,806: | ||
|height="40px"|Birds chirping and sometimes the sound of crows | |height="40px"|Birds chirping and sometimes the sound of crows | ||
|- | |- | ||
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Line 1,626: | Line 1,812: | ||
|height="40px"|Crickets and rodents | |height="40px"|Crickets and rodents | ||
|- | |- | ||
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Line 1,631: | Line 1,818: | ||
|height="40px"|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
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Line 1,638: | Line 1,826: | ||
|height="40px"|militia.SideYard | |height="40px"|militia.SideYard | ||
|Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves. | |Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Birds singing. | |Birds singing. | ||
|- | |- | ||
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Line 1,646: | Line 1,836: | ||
|height="40px"|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
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Line 1,651: | Line 1,842: | ||
|height="40px"|Flowing water from a stream. | |height="40px"|Flowing water from a stream. | ||
|- | |- | ||
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Line 1,656: | Line 1,848: | ||
|height="40px"|Rodents. | |height="40px"|Rodents. | ||
|- | |- | ||
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Line 1,661: | Line 1,854: | ||
|height="40px"|Birds chirping and singing. | |height="40px"|Birds chirping and singing. | ||
|- | |- | ||
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Line 1,666: | Line 1,860: | ||
|height="40px"|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
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Line 1,673: | Line 1,868: | ||
|height="40px"|militia.FrontYard | |height="40px"|militia.FrontYard | ||
|Continual woodland white noise, birdsong. Occasional sounds of rustling leaves. | |Continual woodland white noise, birdsong. Occasional sounds of rustling leaves. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Bird song. | |Bird song. | ||
|- | |- | ||
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Line 1,681: | Line 1,878: | ||
|height="40px"|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
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Line 1,686: | Line 1,884: | ||
|height="40px"|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
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Line 1,691: | Line 1,890: | ||
|height="40px"|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
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Line 1,696: | Line 1,896: | ||
|height="40px"|Quiet ambient tunnel sounds. | |height="40px"|Quiet ambient tunnel sounds. | ||
|- | |- | ||
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Line 1,703: | Line 1,904: | ||
|height="40px"|militia.FirstFloor | |height="40px"|militia.FirstFloor | ||
|Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks. | |Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks. | ||
|align="center" | {{DSP | 9}} | |||
|align="center" |0 | |align="center" |0 | ||
|Crickets. | |Crickets. | ||
|- | |- | ||
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Line 1,711: | Line 1,914: | ||
|height="40px"|Lightbulb hum. | |height="40px"|Lightbulb hum. | ||
|- | |- | ||
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Line 1,716: | Line 1,920: | ||
|height="40px"|Ceiling fan. | |height="40px"|Ceiling fan. | ||
|- | |- | ||
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Line 1,723: | Line 1,928: | ||
|height="40px"|militia.Kitchen | |height="40px"|militia.Kitchen | ||
|Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down. | |Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down. | ||
|align="center" | {{DSP | 9}} | |||
|align="center" |0 | |align="center" |0 | ||
|Fluorescent light. | |Fluorescent light. | ||
|- | |- | ||
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Line 1,731: | Line 1,938: | ||
|height="40px"|Fluorescent light. | |height="40px"|Fluorescent light. | ||
|- | |- | ||
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Line 1,736: | Line 1,944: | ||
|height="40px"|Random refrigerator hum. | |height="40px"|Random refrigerator hum. | ||
|- | |- | ||
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Line 1,741: | Line 1,950: | ||
|height="40px"|Wall clock ticking. | |height="40px"|Wall clock ticking. | ||
|- | |- | ||
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Line 1,746: | Line 1,956: | ||
|height="40px"|Open fusebox hum. | |height="40px"|Open fusebox hum. | ||
|- | |- | ||
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Line 1,751: | Line 1,962: | ||
|height="40px"|Gas loop / furnace. | |height="40px"|Gas loop / furnace. | ||
|- | |- | ||
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Line 1,758: | Line 1,970: | ||
|height="40px"|militia.Garage | |height="40px"|militia.Garage | ||
|Continual low electrical hum. | |Continual low electrical hum. | ||
|align="center" | {{DSP | 19}} | |||
|align="center" |0 | |align="center" |0 | ||
|Lightbulb hum. | |Lightbulb hum. | ||
|- | |- | ||
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Line 1,766: | Line 1,980: | ||
|height="40px"|Fluorescent light. | |height="40px"|Fluorescent light. | ||
|- | |- | ||
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| | | | ||
Line 1,771: | Line 1,986: | ||
|height="40px"|Fluorescent light. | |height="40px"|Fluorescent light. | ||
|- | |- | ||
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| | | | ||
| | | | ||
Line 1,778: | Line 1,994: | ||
|height="40px"|militia.GarageAttic | |height="40px"|militia.GarageAttic | ||
|Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises. | |Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises. | ||
|align="center" | {{DSP | 9}} | |||
|align="center" |0 | |align="center" |0 | ||
|Rodent. | |Rodent. | ||
|- | |- | ||
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Line 1,786: | Line 2,004: | ||
|height="40px"|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
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| | | | ||
| | | | ||
Line 1,793: | Line 2,012: | ||
|height="40px"|militia.Bedroom | |height="40px"|militia.Bedroom | ||
|Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves. | |Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves. | ||
|align="center" | {{DSP | 9}} | |||
|align="center" |0 | |align="center" |0 | ||
|Birds singing. | |Birds singing. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,801: | Line 2,022: | ||
|height="40px"|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,806: | Line 2,028: | ||
|height="40px"|Fluorescent light. | |height="40px"|Fluorescent light. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,813: | Line 2,036: | ||
|height="40px"|militia.Bathroom | |height="40px"|militia.Bathroom | ||
|Continual sound of a boiler running and drips. Occasional creaks. | |Continual sound of a boiler running and drips. Occasional creaks. | ||
|align="center" | {{DSP | 3}} | |||
|align="center" |0 | |align="center" |0 | ||
|Water dripping. | |Water dripping. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,823: | Line 2,048: | ||
|height="40px"|militia.Upstairs | |height="40px"|militia.Upstairs | ||
|Continual electrical hum, a very low white noise and squeaking. Occasional creaks. | |Continual electrical hum, a very low white noise and squeaking. Occasional creaks. | ||
|align="center" | {{DSP | 9}} | |||
|align="center" |0 | |align="center" |0 | ||
|Lightbulb hum. | |Lightbulb hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,831: | Line 2,058: | ||
|height="40px"|Lightbulb hum. | |height="40px"|Lightbulb hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,836: | Line 2,064: | ||
|height="40px"|Fluorescent light. | |height="40px"|Fluorescent light. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,841: | Line 2,070: | ||
|height="40px"|Lightbulb hum. | |height="40px"|Lightbulb hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,846: | Line 2,076: | ||
|height="40px"|Quiet nature sounds from outside the house. | |height="40px"|Quiet nature sounds from outside the house. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,853: | Line 2,084: | ||
|height="40px"|militia.FrontRoom | |height="40px"|militia.FrontRoom | ||
|Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves. | |Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves. | ||
|align="center" | {{DSP | 9}} | |||
|align="center" |0 | |align="center" |0 | ||
|Birds singing. | |Birds singing. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,861: | Line 2,094: | ||
|height="40px"|Quiet nature sounds from outside the house. | |height="40px"|Quiet nature sounds from outside the house. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,866: | Line 2,100: | ||
|height="40px"|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,873: | Line 2,108: | ||
|height="40px"|militia.Roof | |height="40px"|militia.Roof | ||
|Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping. | |Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Birds flapping their wings. | |Birds flapping their wings. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,881: | Line 2,118: | ||
|height="40px"|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,886: | Line 2,124: | ||
|height="40px"|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,891: | Line 2,130: | ||
|height="40px"|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,896: | Line 2,136: | ||
|height="40px"|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,901: | Line 2,142: | ||
|height="40px"|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 1,906: | Line 2,148: | ||
|height="40px"|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
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| | | | ||
| | | | ||
Line 1,924: | Line 2,167: | ||
|height="40px"|nuke.outside | |height="40px"|nuke.outside | ||
|Utility soundscape. White noise, occasional wind howls. | |Utility soundscape. White noise, occasional wind howls. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,929: | Line 2,173: | ||
|height="40px"|nuke.roof | |height="40px"|nuke.roof | ||
|Utility soundscape. White noise, continualal wind howls. | |Utility soundscape. White noise, continualal wind howls. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,934: | Line 2,179: | ||
|height="40px"|nuke.inside | |height="40px"|nuke.inside | ||
|Utility soundscape. Hum of machinery. | |Utility soundscape. Hum of machinery. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,939: | Line 2,185: | ||
|height="40px"|nuke.flies | |height="40px"|nuke.flies | ||
|Utility soundscape. The buzzing of flies. | |Utility soundscape. The buzzing of flies. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,944: | Line 2,191: | ||
|height="40px"|nuke.tank | |height="40px"|nuke.tank | ||
|Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | |Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,949: | Line 2,197: | ||
|height="40px"|nuke.light | |height="40px"|nuke.light | ||
|Utility soundscape. Continual electrical hum. | |Utility soundscape. Continual electrical hum. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,954: | Line 2,203: | ||
|height="40px"|nuke.ac | |height="40px"|nuke.ac | ||
|Utility soundscape. Sound of air conditioning starting up, running then shutting down. | |Utility soundscape. Sound of air conditioning starting up, running then shutting down. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,959: | Line 2,209: | ||
|height="40px"|nuke.acloop | |height="40px"|nuke.acloop | ||
|Utility soundscape. Sound of air conditioning running. | |Utility soundscape. Sound of air conditioning running. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,964: | Line 2,215: | ||
|height="40px"|nuke.cricket | |height="40px"|nuke.cricket | ||
|Utility soundscape. Chirping Cricket. | |Utility soundscape. Chirping Cricket. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,969: | Line 2,221: | ||
|height="40px"|nuke.transformer | |height="40px"|nuke.transformer | ||
|Utility soundscape. Electrical hum. | |Utility soundscape. Electrical hum. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,974: | Line 2,227: | ||
|height="40px"|nuke.transformerlrg | |height="40px"|nuke.transformerlrg | ||
|Utility soundscape. Deep electrical hum. | |Utility soundscape. Deep electrical hum. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,979: | Line 2,233: | ||
|height="40px"|nuke.birds | |height="40px"|nuke.birds | ||
|Utility soundscape. Occasional bird calls. | |Utility soundscape. Occasional bird calls. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,984: | Line 2,239: | ||
|height="40px"|nuke.pigeons | |height="40px"|nuke.pigeons | ||
|Utility soundscape. Cooing of Pigeons & flapping of wings. | |Utility soundscape. Cooing of Pigeons & flapping of wings. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,989: | Line 2,245: | ||
|height="40px"|nuke.drips | |height="40px"|nuke.drips | ||
|Utility soundscape. Occasional echoing drips. | |Utility soundscape. Occasional echoing drips. | ||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 1,994: | Line 2,251: | ||
|height="40px"|nuke.ctspawn | |height="40px"|nuke.ctspawn | ||
|Loud industrial white noise, occasional dird calls. | |Loud industrial white noise, occasional dird calls. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Birds singing. | |Birds singing. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,002: | Line 2,261: | ||
|height="40px"|Idle APC engine. | |height="40px"|Idle APC engine. | ||
|- | |- | ||
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| | | | ||
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Line 2,007: | Line 2,267: | ||
|height="40px"|Cooling tank. | |height="40px"|Cooling tank. | ||
|- | |- | ||
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Line 2,012: | Line 2,273: | ||
|height="40px"|Air conditioning unit. | |height="40px"|Air conditioning unit. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,019: | Line 2,281: | ||
|height="40px"|nuke.ctcourtyard | |height="40px"|nuke.ctcourtyard | ||
|Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl. | |Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Air conditioning unit. | |Air conditioning unit. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,027: | Line 2,291: | ||
|height="40px"|Quiet continues steam loop. | |height="40px"|Quiet continues steam loop. | ||
|- | |- | ||
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| | | | ||
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Line 2,032: | Line 2,297: | ||
|height="40px"|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,039: | Line 2,305: | ||
|height="40px"|nuke.ctalley | |height="40px"|nuke.ctalley | ||
|Electrical hum, flies, chirping cricket, low wind howling. | |Electrical hum, flies, chirping cricket, low wind howling. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Power transformer. | |Power transformer. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,047: | Line 2,315: | ||
|height="40px"|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
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| | | | ||
| | | | ||
Line 2,054: | Line 2,323: | ||
|height="40px"|nuke.middle | |height="40px"|nuke.middle | ||
|White noise, chirping crickets, occasional howling wind & drips. | |White noise, chirping crickets, occasional howling wind & drips. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Crickets. | |Crickets. | ||
|- | |- | ||
| | |||
| | | | ||
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Line 2,062: | Line 2,333: | ||
|height="40px"|Dripping water. | |height="40px"|Dripping water. | ||
|- | |- | ||
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| | | | ||
| | | | ||
Line 2,067: | Line 2,339: | ||
|height="40px"|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,072: | Line 2,345: | ||
|height="40px"|Dripping water. | |height="40px"|Dripping water. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,077: | Line 2,351: | ||
|height="40px"|Turbine generator. | |height="40px"|Turbine generator. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,084: | Line 2,359: | ||
|height="40px"|nuke.tentrance | |height="40px"|nuke.tentrance | ||
|Running machinery, gas venting, low machinery white noise. | |Running machinery, gas venting, low machinery white noise. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Refinery machine and occational steam release sounds. | |Refinery machine and occational steam release sounds. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,092: | Line 2,369: | ||
|height="40px"|Air conditioning unit. | |height="40px"|Air conditioning unit. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,097: | Line 2,375: | ||
|height="40px"|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,104: | Line 2,383: | ||
|height="40px"|nuke.talley | |height="40px"|nuke.talley | ||
|Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel. | |Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Crickets. | |Crickets. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,112: | Line 2,393: | ||
|height="40px"|Power transformer. | |height="40px"|Power transformer. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,119: | Line 2,401: | ||
|height="40px"|nuke.tspawn | |height="40px"|nuke.tspawn | ||
|Low electrical hum, industrial white noise, flies, occasional wind howels. | |Low electrical hum, industrial white noise, flies, occasional wind howels. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Buzzing flies. | |Buzzing flies. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,127: | Line 2,411: | ||
|height="40px"|Air conditioning unit. | |height="40px"|Air conditioning unit. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,134: | Line 2,419: | ||
|height="40px"|nuke.warehouse | |height="40px"|nuke.warehouse | ||
|Flowing gas, low white noise, drips, pigeones, occasional wind howls. | |Flowing gas, low white noise, drips, pigeones, occasional wind howls. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Quiet pipe releasing steam. | |Quiet pipe releasing steam. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,144: | Line 2,431: | ||
|height="40px"|nuke.catwalk | |height="40px"|nuke.catwalk | ||
|Industrial white noise, howling wind, shifting & settling wood/metal. | |Industrial white noise, howling wind, shifting & settling wood/metal. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Air conditioning unit. | |Air conditioning unit. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,152: | Line 2,441: | ||
|height="40px"|Air conditioning starting up, running, then shutting down. | |height="40px"|Air conditioning starting up, running, then shutting down. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,159: | Line 2,449: | ||
|height="40px"|nuke.troof | |height="40px"|nuke.troof | ||
|Electric hum, ac unit, howling wind, creaking. | |Electric hum, ac unit, howling wind, creaking. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Air conditioning unit. | |Air conditioning unit. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,167: | Line 2,459: | ||
|height="40px"|Air conditioning starting up, running, then shutting down. | |height="40px"|Air conditioning starting up, running, then shutting down. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,172: | Line 2,465: | ||
|height="40px"|Large power transformer. | |height="40px"|Large power transformer. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,177: | Line 2,471: | ||
|height="40px"|Quiet pipe releasing steam. | |height="40px"|Quiet pipe releasing steam. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,184: | Line 2,479: | ||
|height="40px"|nuke.ctinside | |height="40px"|nuke.ctinside | ||
|Electric hum, deep electric hum. | |Electric hum, deep electric hum. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Fluorescent light hum. | |Fluorescent light hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,194: | Line 2,491: | ||
|height="40px"|nuke.ramproom | |height="40px"|nuke.ramproom | ||
|Electric hum, flowing gas, creaking metal, drips. | |Electric hum, flowing gas, creaking metal, drips. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Metal stress. | |Metal stress. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,202: | Line 2,501: | ||
|height="40px"|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,209: | Line 2,509: | ||
|height="40px"|nuke.tinside | |height="40px"|nuke.tinside | ||
|Electric hum, deep electric hum, flowing gas, drips. | |Electric hum, deep electric hum, flowing gas, drips. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Fluorescent light hum. | |Fluorescent light hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,219: | Line 2,521: | ||
|height="40px"|nuke.computerroom | |height="40px"|nuke.computerroom | ||
|Deep electric hum, reel to reel computer noises. | |Deep electric hum, reel to reel computer noises. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Air conditioning unit. | |Air conditioning unit. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,227: | Line 2,531: | ||
|height="40px"|Idle computer terminal. | |height="40px"|Idle computer terminal. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,234: | Line 2,539: | ||
|height="40px"|nuke.abomb | |height="40px"|nuke.abomb | ||
|Electric hum, deep electric hum, wind howls. | |Electric hum, deep electric hum, wind howls. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Fluorescent light hum. | |Fluorescent light hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,244: | Line 2,551: | ||
|height="40px"|nuke.vents | |height="40px"|nuke.vents | ||
|Low wind white noise, ac unit starting and stopping. | |Low wind white noise, ac unit starting and stopping. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 2,249: | Line 2,557: | ||
|height="40px"|nuke.bbomb | |height="40px"|nuke.bbomb | ||
|Flowing gas, drips, moving water, low electric hum. | |Flowing gas, drips, moving water, low electric hum. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Quiet pipe releasing steam. | |Quiet pipe releasing steam. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,259: | Line 2,569: | ||
|height="40px"|nuke.tunnelentrance | |height="40px"|nuke.tunnelentrance | ||
|Deep electric hum, electric hum, flowing gas, drips. | |Deep electric hum, electric hum, flowing gas, drips. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Quiet pipe releasing steam. | |Quiet pipe releasing steam. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,269: | Line 2,581: | ||
|height="40px"|nuke.generatorroom | |height="40px"|nuke.generatorroom | ||
|Electrical hum, medium tone electric hum, reel to reel computer noises. | |Electrical hum, medium tone electric hum, reel to reel computer noises. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Fluorescent light hum. | |Fluorescent light hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,277: | Line 2,591: | ||
|height="40px"|Idle computer terminal. | |height="40px"|Idle computer terminal. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,282: | Line 2,597: | ||
|height="40px"|Power transformer. | |height="40px"|Power transformer. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,289: | Line 2,605: | ||
|height="40px"|nuke.tunnel | |height="40px"|nuke.tunnel | ||
|Flowing gas, white noise, drips. | |Flowing gas, white noise, drips. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Fluorescent light hum. | |Fluorescent light hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,297: | Line 2,615: | ||
|height="40px"|Vent / ambient tunnel. | |height="40px"|Vent / ambient tunnel. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,302: | Line 2,621: | ||
|height="40px"|Quiet pipe releasing steam. | |height="40px"|Quiet pipe releasing steam. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,319: | Line 2,639: | ||
|height="40px"|office.outdoorsa | |height="40px"|office.outdoorsa | ||
|Quiet blowing wind with often wind snippets, planes overhead, distant cars driving by and metal rattles. | |Quiet blowing wind with often wind snippets, planes overhead, distant cars driving by and metal rattles. | ||
|align="center" | {{DSP | 0}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 2,324: | Line 2,645: | ||
|height="40px"|office.garagea | |height="40px"|office.garagea | ||
|Calm fluorescent light hum and wind gusts, infrequent pipe releasing steam and dumbsters with flies. | |Calm fluorescent light hum and wind gusts, infrequent pipe releasing steam and dumbsters with flies. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Quiet buzzing flies. | |Quiet buzzing flies. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,332: | Line 2,655: | ||
|height="40px"|Quiet buzzing flies. | |height="40px"|Quiet buzzing flies. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,339: | Line 2,663: | ||
|height="40px"|office.indoorsa | |height="40px"|office.indoorsa | ||
|Very low rumbling tone, sometimes a pipe releasing steam, together with positional sounds. | |Very low rumbling tone, sometimes a pipe releasing steam, together with positional sounds. | ||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |align="center" |0 | ||
|Running engine / soda mechine. | |Running engine / soda mechine. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,347: | Line 2,673: | ||
|height="40px"|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,352: | Line 2,679: | ||
|height="40px"|Random elevator sounds. | |height="40px"|Random elevator sounds. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,357: | Line 2,685: | ||
|height="40px"|Film projector. | |height="40px"|Film projector. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,374: | Line 2,703: | ||
|height="40px"|piranesi.indoor | |height="40px"|piranesi.indoor | ||
|Casual continues open room tone and random rock rumbles. | |Casual continues open room tone and random rock rumbles. | ||
|align="center" | {{DSP | 18}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 2,379: | Line 2,709: | ||
|height="40px"|piranesi.outdoor | |height="40px"|piranesi.outdoor | ||
|Enclosed wind atmosphere, birds singing, metal clang, rock rumbles and different positional sounds. | |Enclosed wind atmosphere, birds singing, metal clang, rock rumbles and different positional sounds. | ||
|align="center" | {{DSP | 0}} | |||
|align="center" |0 | |align="center" |0 | ||
|Idle APC engine. | |Idle APC engine. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,387: | Line 2,719: | ||
|height="40px"|Flowing water. | |height="40px"|Flowing water. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,404: | Line 2,737: | ||
|height="40px"|port.Outside | |height="40px"|port.Outside | ||
|Utility soundscape. Continual white noise, occasional gusts & howels of wind and gulls crying. | |Utility soundscape. Continual white noise, occasional gusts & howels of wind and gulls crying. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 2,409: | Line 2,743: | ||
|height="40px"|port.LightHum | |height="40px"|port.LightHum | ||
|Utility soundscape. Continual electric hum. | |Utility soundscape. Continual electric hum. | ||
| | |||
|align="center" |0 | |align="center" |0 | ||
|Fluorescent light hum. | |Fluorescent light hum. | ||
Line 2,414: | Line 2,749: | ||
|height="40px"|port.LightHum2 | |height="40px"|port.LightHum2 | ||
|Identical to above. | |Identical to above. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 2,419: | Line 2,755: | ||
|height="40px"|port.MetalStress | |height="40px"|port.MetalStress | ||
|Utility soundscape. Very occasional metal creaking. | |Utility soundscape. Very occasional metal creaking. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 2,424: | Line 2,761: | ||
|height="40px"|port.TSpawn | |height="40px"|port.TSpawn | ||
|Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying. | |Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |1 | |align="center" |1 | ||
|Air conditioning starting up, running, then shutting down. | |Air conditioning starting up, running, then shutting down. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,432: | Line 2,771: | ||
|height="40px"|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,437: | Line 2,777: | ||
|height="40px"|Turbine and birds singing. | |height="40px"|Turbine and birds singing. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,442: | Line 2,783: | ||
|height="40px"|Refinery mechine. | |height="40px"|Refinery mechine. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,449: | Line 2,791: | ||
|height="40px"|port.TankFarmRoad | |height="40px"|port.TankFarmRoad | ||
|Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | |Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |1 | |align="center" |1 | ||
|Quiet gas loop. | |Quiet gas loop. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,457: | Line 2,801: | ||
|height="40px"|Metal stress groans. | |height="40px"|Metal stress groans. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,462: | Line 2,807: | ||
|height="40px"|Distant water drips. | |height="40px"|Distant water drips. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,469: | Line 2,815: | ||
|height="40px"|port.TankFarm | |height="40px"|port.TankFarm | ||
|Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | |Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Continues gas loop. | |Continues gas loop. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,477: | Line 2,825: | ||
|height="40px"|Metal stress. | |height="40px"|Metal stress. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,482: | Line 2,831: | ||
|height="40px"|Metal stress. | |height="40px"|Metal stress. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,487: | Line 2,837: | ||
|height="40px"|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,492: | Line 2,843: | ||
|height="40px"|Power transformer loop. | |height="40px"|Power transformer loop. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,499: | Line 2,851: | ||
|height="40px"|port.Pier | |height="40px"|port.Pier | ||
|Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying. | |Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Crickets. | |Crickets. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,509: | Line 2,863: | ||
|height="40px"|port.AroundTheWarehouse | |height="40px"|port.AroundTheWarehouse | ||
|Continual white noise, occasional gusts & howels of wind and gulls crying. | |Continual white noise, occasional gusts & howels of wind and gulls crying. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |2 | |align="center" |2 | ||
|Metal stress. | |Metal stress. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,517: | Line 2,873: | ||
|height="40px"|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,524: | Line 2,881: | ||
|height="40px"|port.Warehouse | |height="40px"|port.Warehouse | ||
|Continual louder white noise, chirping cricket and electrical hum. | |Continual louder white noise, chirping cricket and electrical hum. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Power transformer. | |Power transformer. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,532: | Line 2,891: | ||
|height="40px"|Crickets. | |height="40px"|Crickets. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,537: | Line 2,897: | ||
|height="40px"|Strong wind ambience. | |height="40px"|Strong wind ambience. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,542: | Line 2,903: | ||
|height="40px"|Strong dry air ambient. | |height="40px"|Strong dry air ambient. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,549: | Line 2,911: | ||
|height="40px"|port.TunnelTone | |height="40px"|port.TunnelTone | ||
|Continual deep white noise. | |Continual deep white noise. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 2,554: | Line 2,917: | ||
|height="40px"|port.WarehouseTunnel | |height="40px"|port.WarehouseTunnel | ||
|Continual hissing of gas, loud electrical hum and deep white noise. | |Continual hissing of gas, loud electrical hum and deep white noise. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Continues gas loop. | |Continues gas loop. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,562: | Line 2,927: | ||
|height="40px"|Power transformer. | |height="40px"|Power transformer. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,567: | Line 2,933: | ||
|height="40px"|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,572: | Line 2,939: | ||
|height="40px"|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,577: | Line 2,945: | ||
|height="40px"|Quiet steam loop. | |height="40px"|Quiet steam loop. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,584: | Line 2,953: | ||
|height="40px"|port.TunnelA3 | |height="40px"|port.TunnelA3 | ||
|Continual rushing of gas and AC unit running. | |Continual rushing of gas and AC unit running. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Quiet steam loop. | |Quiet steam loop. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,592: | Line 2,963: | ||
|height="40px"|Air conditioning unit. | |height="40px"|Air conditioning unit. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,597: | Line 2,969: | ||
|height="40px"|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,604: | Line 2,977: | ||
|height="40px"|port.TunnelA2 | |height="40px"|port.TunnelA2 | ||
|Continual loud Electrical hum, deep white noise. | |Continual loud Electrical hum, deep white noise. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |1 | |align="center" |1 | ||
|Fluorescent light hum. | |Fluorescent light hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,612: | Line 2,987: | ||
|height="40px"|Power transformer. | |height="40px"|Power transformer. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,617: | Line 2,993: | ||
|height="40px"|Fluorescent light hum and looping gas sounds. | |height="40px"|Fluorescent light hum and looping gas sounds. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,622: | Line 2,999: | ||
|height="40px"|Turbine. | |height="40px"|Turbine. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,629: | Line 3,007: | ||
|height="40px"|port.TunnelA1 | |height="40px"|port.TunnelA1 | ||
|Continual electrical hum, drips, deep white noise and distant machinery. | |Continual electrical hum, drips, deep white noise and distant machinery. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Engine room ambience. | |Engine room ambience. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,637: | Line 3,017: | ||
|height="40px"|Fluorescent light hum. | |height="40px"|Fluorescent light hum. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,642: | Line 3,023: | ||
|height="40px"|Distant water drops. | |height="40px"|Distant water drops. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,647: | Line 3,029: | ||
|height="40px"|Quiet continues gas loop. | |height="40px"|Quiet continues gas loop. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,652: | Line 3,035: | ||
|height="40px"|Quiet steam loop. | |height="40px"|Quiet steam loop. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,659: | Line 3,043: | ||
|height="40px"|port.Docks | |height="40px"|port.Docks | ||
|Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying. | |Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Metal stress. | |Metal stress. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,667: | Line 3,053: | ||
|height="40px"|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,674: | Line 3,061: | ||
|height="40px"|port.Ship | |height="40px"|port.Ship | ||
|Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying. | |Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |1 | |align="center" |1 | ||
|Quiet steam loop. | |Quiet steam loop. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,682: | Line 3,071: | ||
|height="40px"|Continues gas loop. | |height="40px"|Continues gas loop. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,687: | Line 3,077: | ||
|height="40px"|Turbine. | |height="40px"|Turbine. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,704: | Line 3,095: | ||
|height="40px"|prodigy.computers | |height="40px"|prodigy.computers | ||
|Low electrical hum, reel to reel computer noises & beeps. | |Low electrical hum, reel to reel computer noises & beeps. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 2,709: | Line 3,101: | ||
|height="40px"|prodigy.vents | |height="40px"|prodigy.vents | ||
|Loud underground like windy atmosphere, metal stress, pipe releasing steam sometimes and fan blades swooshing. | |Loud underground like windy atmosphere, metal stress, pipe releasing steam sometimes and fan blades swooshing. | ||
|align="center" | {{DSP | 2}} | |||
|align="center" |0 | |align="center" |0 | ||
|Vent fan. | |Vent fan. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,717: | Line 3,111: | ||
|height="40px"|Vent fan. | |height="40px"|Vent fan. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,722: | Line 3,117: | ||
|height="40px"|Vent fan. | |height="40px"|Vent fan. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,727: | Line 3,123: | ||
|height="40px"|Vent fan. | |height="40px"|Vent fan. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,734: | Line 3,131: | ||
|height="40px"|prodigy.tunnels | |height="40px"|prodigy.tunnels | ||
|Fluorescent light hum, infrequent pipe steam releases, often electrical sparks and a steam loop. | |Fluorescent light hum, infrequent pipe steam releases, often electrical sparks and a steam loop. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Electric sparking / zap sounds. | |Electric sparking / zap sounds. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,744: | Line 3,143: | ||
|height="40px"|prodigy.outside | |height="40px"|prodigy.outside | ||
|Calm wind and birds chirping. | |Calm wind and birds chirping. | ||
|align="center" | {{DSP | 13}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 2,749: | Line 3,149: | ||
|height="40px"|prodigy.hangar | |height="40px"|prodigy.hangar | ||
|Enclosed underground atmosphere with a quiet fluorescent hum, metal stress plus a loud generator. | |Enclosed underground atmosphere with a quiet fluorescent hum, metal stress plus a loud generator. | ||
|align="center" | {{DSP | 18}} | |||
|align="center" |0 | |align="center" |0 | ||
|Generator / heavy machinery. | |Generator / heavy machinery. | ||
Line 2,764: | Line 3,165: | ||
|height="40px"|tides.tunnel | |height="40px"|tides.tunnel | ||
|Fluorescent hum. | |Fluorescent hum. | ||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 2,769: | Line 3,171: | ||
|height="40px"|tides.courtyard | |height="40px"|tides.courtyard | ||
|Very quiet, birds chirping often, dumbster flies, random distant cars and airplanes. | |Very quiet, birds chirping often, dumbster flies, random distant cars and airplanes. | ||
|align="center" | {{DSP | 13}} | |||
|align="center" |0 | |align="center" |0 | ||
|Quiet buzzing flies. | |Quiet buzzing flies. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,789: | Line 3,193: | ||
|height="40px"|train.Outside | |height="40px"|train.Outside | ||
|Utility soundscape. Continues wind with addtional wind gusts and uncommonly planes flying overhead. | |Utility soundscape. Continues wind with addtional wind gusts and uncommonly planes flying overhead. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 2,794: | Line 3,199: | ||
|height="40px"|train.Dumpster | |height="40px"|train.Dumpster | ||
|Utility soundscape. Buzzing flies. | |Utility soundscape. Buzzing flies. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 2,799: | Line 3,205: | ||
|height="40px"|train.Traffic | |height="40px"|train.Traffic | ||
|Utility soundscape. Cars every so often passing. | |Utility soundscape. Cars every so often passing. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|train.Tank1 | |height="40px"|train.Tank1 | ||
|Utility soundscape. Refinery machine and occational steam release sounds. | |Utility soundscape. Refinery machine and occational steam release sounds. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 2,809: | Line 3,217: | ||
|height="40px"|train.Tank2 | |height="40px"|train.Tank2 | ||
|Identical to above. | |Identical to above. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"|train.BombTarget | |height="40px"|train.BombTarget | ||
|Utility soundscape. Gas loop and tank of boiling water sounds (mustard gas). | |Utility soundscape. Gas loop and tank of boiling water sounds (mustard gas). | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 2,819: | Line 3,229: | ||
|height="40px"|train.Birds | |height="40px"|train.Birds | ||
|Utility soundscape. Birds chirping. | |Utility soundscape. Birds chirping. | ||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 2,824: | Line 3,235: | ||
|height="40px"|train.TSpawn | |height="40px"|train.TSpawn | ||
|Outside atmosphere, wind gusts, machinery, distant traffic, steam and birds. | |Outside atmosphere, wind gusts, machinery, distant traffic, steam and birds. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Pump loop / heavy machinery and traffic. | |Pump loop / heavy machinery and traffic. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,832: | Line 3,245: | ||
|height="40px"|Pipe steam loop. | |height="40px"|Pipe steam loop. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,837: | Line 3,251: | ||
|height="40px"|Birds chirping. | |height="40px"|Birds chirping. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,844: | Line 3,259: | ||
|height="40px"|train.TWalkway | |height="40px"|train.TWalkway | ||
|Quiet indoor ambient with wind gusts going through, electric noise from a power transformer and a steam loop. | |Quiet indoor ambient with wind gusts going through, electric noise from a power transformer and a steam loop. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Buzzing flies. | |Buzzing flies. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,852: | Line 3,269: | ||
|height="40px"|Calm indoor working-area atmosphere. | |height="40px"|Calm indoor working-area atmosphere. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,857: | Line 3,275: | ||
|height="40px"|Power transformer. | |height="40px"|Power transformer. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,862: | Line 3,281: | ||
|height="40px"|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,869: | Line 3,289: | ||
|height="40px"|train.BackAlley | |height="40px"|train.BackAlley | ||
|Alley wind with loud heavy industrial equipment, metal stress and buzzing flies. | |Alley wind with loud heavy industrial equipment, metal stress and buzzing flies. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Busy factory atmosphere. | |Busy factory atmosphere. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,877: | Line 3,299: | ||
|height="40px"|Turbine and infrequent metal stress sounds. | |height="40px"|Turbine and infrequent metal stress sounds. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,882: | Line 3,305: | ||
|height="40px"|Refinery machine and occational steam release sounds. | |height="40px"|Refinery machine and occational steam release sounds. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,887: | Line 3,311: | ||
|height="40px"|Refinery machine and occational steam release sounds. | |height="40px"|Refinery machine and occational steam release sounds. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,892: | Line 3,317: | ||
|height="40px"|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,898: | Line 3,324: | ||
|- | |- | ||
|height="40px"|train.BackCorner | |height="40px"|train.BackCorner | ||
|Exterior. Generic outside tone, wind gusts, near-by cars sometimes passing, loud looping machines and metal stress. | |Exterior. Generic outside tone, wind gusts, near-by cars sometimes passing, loud looping machines and metal stress. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Steam loop. | |Steam loop. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,907: | Line 3,335: | ||
|height="40px"|Pump loop / heavy machinery, metal stress and infrequent sound of cars driving by. | |height="40px"|Pump loop / heavy machinery, metal stress and infrequent sound of cars driving by. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,912: | Line 3,341: | ||
|height="40px"|Turbine. | |height="40px"|Turbine. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,919: | Line 3,349: | ||
|height="40px"|train.SideAlley | |height="40px"|train.SideAlley | ||
|Generic underlying fluorescent light humming room tone with machinery. | |Generic underlying fluorescent light humming room tone with machinery. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Refinery machine and occational steam release sounds. | |Refinery machine and occational steam release sounds. | ||
Line 2,924: | Line 3,355: | ||
|height="40px"|train.CourtyardA | |height="40px"|train.CourtyardA | ||
|Wind, loud idle diesel engine, electrical hum and a pipe releasing steam. | |Wind, loud idle diesel engine, electrical hum and a pipe releasing steam. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Steam loop. | |Steam loop. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,932: | Line 3,365: | ||
|height="40px"|Power transformer. | |height="40px"|Power transformer. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,937: | Line 3,371: | ||
|height="40px"|Idle truck engine. | |height="40px"|Idle truck engine. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,942: | Line 3,377: | ||
|height="40px"|Birds singing. | |height="40px"|Birds singing. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,947: | Line 3,383: | ||
|height="40px"|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,954: | Line 3,391: | ||
|height="40px"|train.BombsiteA | |height="40px"|train.BombsiteA | ||
|Very quiet wind tone with a lot of different kind of positional sounds. | |Very quiet wind tone with a lot of different kind of positional sounds. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|The bomb target. Gas loop and tank of boiling water sounds (mustard gas). | |The bomb target. Gas loop and tank of boiling water sounds (mustard gas). | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,962: | Line 3,401: | ||
|height="40px"|Buzzing flies. | |height="40px"|Buzzing flies. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,967: | Line 3,407: | ||
|height="40px"|Power transformer. | |height="40px"|Power transformer. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,972: | Line 3,413: | ||
|height="40px"|Steam loop. | |height="40px"|Steam loop. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,977: | Line 3,419: | ||
|height="40px"|Refinery machine and occational steam release sounds. | |height="40px"|Refinery machine and occational steam release sounds. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,982: | Line 3,425: | ||
|height="40px"|Refinery machine and occational steam release sounds. | |height="40px"|Refinery machine and occational steam release sounds. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,989: | Line 3,433: | ||
|height="40px"|train.CTSpawn | |height="40px"|train.CTSpawn | ||
|Not so loud indoor wind with steam releasing. | |Not so loud indoor wind with steam releasing. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |2 | |align="center" |2 | ||
|Quiet steam loop. | |Quiet steam loop. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 2,999: | Line 3,445: | ||
|height="40px"|train.BombsiteBCatwalk | |height="40px"|train.BombsiteBCatwalk | ||
|Quiet indoor wind and traisn passing and using their horns. | |Quiet indoor wind and traisn passing and using their horns. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |1 | |align="center" |1 | ||
|Occationally passing trains. | |Occationally passing trains. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 3,009: | Line 3,457: | ||
|height="40px"|train.catwalk | |height="40px"|train.catwalk | ||
|Identical to above. | |Identical to above. | ||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 3,014: | Line 3,463: | ||
|height="40px"|train.BombsiteB | |height="40px"|train.BombsiteB | ||
|Windy room / corridor out to the open, distant train horns, trains passing every so often and boiling water sounds. | |Windy room / corridor out to the open, distant train horns, trains passing every so often and boiling water sounds. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|The bomb target. Gas loop and tank of boiling water sounds (mustard gas). | |The bomb target. Gas loop and tank of boiling water sounds (mustard gas). | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 3,024: | Line 3,475: | ||
|height="40px"|train.BackHall | |height="40px"|train.BackHall | ||
|Basic quiet indoor atmosphere with working industrial machinery. | |Basic quiet indoor atmosphere with working industrial machinery. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Refinery machine and occational steam release sounds. | |Refinery machine and occational steam release sounds. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 3,034: | Line 3,487: | ||
|height="40px"|train.BrickRoom | |height="40px"|train.BrickRoom | ||
|The sound of a fluorescent light nearby, generic indoor tone. | |The sound of a fluorescent light nearby, generic indoor tone. | ||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 3,039: | Line 3,493: | ||
|height="40px"|train.Restroom | |height="40px"|train.Restroom | ||
|Identical to above. | |Identical to above. | ||
|align="center" | {{DSP | 6}} | |||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
Line 3,044: | Line 3,499: | ||
|height="40px"|train.LockerRoom | |height="40px"|train.LockerRoom | ||
|Similar to <code>train.BrickRoom</code> but with an air conditioner. | |Similar to <code>train.BrickRoom</code> but with an air conditioner. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |2 | |align="center" |2 | ||
|Air conditioning unit. | |Air conditioning unit. | ||
Line 3,049: | Line 3,505: | ||
|height="40px"|train.BreakRoom | |height="40px"|train.BreakRoom | ||
|Similar to <code>train.BrickRoom</code> but with a fluorescent light. | |Similar to <code>train.BrickRoom</code> but with a fluorescent light. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Loud fluorescent light hum. | |Loud fluorescent light hum. | ||
Line 3,054: | Line 3,511: | ||
|height="40px"|train.SniperNest | |height="40px"|train.SniperNest | ||
|Very calm with snippets of wind gusts and air conditioners. | |Very calm with snippets of wind gusts and air conditioners. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Air conditioning starting up, running, then shutting down. | |Air conditioning starting up, running, then shutting down. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 3,064: | Line 3,523: | ||
|height="40px"|train.Middle | |height="40px"|train.Middle | ||
|Calm outside atmosphere with running water, birds singing and buzzing flies. | |Calm outside atmosphere with running water, birds singing and buzzing flies. | ||
|align="center" | {{DSP | 6}} | |||
|align="center" |0 | |align="center" |0 | ||
|Buzzing flies. | |Buzzing flies. | ||
|- | |- | ||
| | |||
| | | | ||
| | | | ||
Line 3,072: | Line 3,533: | ||
|height="40px"|Gentle running water. | |height="40px"|Gentle running water. | ||
|- | |- | ||
| | |||
| | | | ||
| | | |
Revision as of 06:02, 3 August 2021
Here is a list of 245 soundscapes for use in Counter-Strike: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
A preview video of these soundscapes can be found here.
General and utilities
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
util_windgusts | Wind gusts and snippets. | |||
util_drips | Water dripping. | |||
util_fardrips | Water dripping a bit further away, with interior echo. | |||
util_shoreline | Small waves hitting shore. | |||
util_critters | Croaking noises. | |||
util_flies | Buzzing flies. | |||
util_rats | Quiet rat sounds. | |||
util_birds | Swamp birds and critters. | |||
citystart | Distant train horns. |
1 |
||
traintunnel | Underground ambient atmosphere. |
1 |
||
junkyard | Sound of creaking metal and put over stress. |
1 |
||
truck_pass | Infrequent close and distant windy sounds of trucks passing overhead. | |||
canal_pipe_chamber | Dripping water and passing trucks overhead. |
1 |
||
drainroom | Loud ambient underground with constant sound of running water and trucks passing overhead from time to time. |
1 |
0 | Running water. |
1 | Running water. | |||
2 | Ambient windy underground atmosphere. | |||
steamtunnel | Atmospheric tunnel. |
1 |
||
util_tunnel_windgusts | Wind snippets. | |||
util_critters_under_docks | Constant sound of swamp frogs with critters and small waves breaking shore. | |||
util_toxic_slime | Gurbling toxic slime. | |||
util_industrial | Metalic industrial steam atmosphere. | |||
general_dripping_tunnel | Wet dripping tunnel and wind gusts. |
1 |
||
general_windy_tunnel | Constant tunnel wind with random wind snippets. |
1 |
||
general_watery_tunnel | Quiet running water with dripping plus animal critters. |
1 |
0 | Far away drips. |
1 | Critters. | |||
general_watery_tunnel_shore | Similar to above but with shore waves too. |
1 |
||
redbarn_ambience | Calm indoor atmosphere open to the outdoors with wind gusts, wood creaking and birds. | |||
shore_and_reeds | Waves breaking shore with birds and wind gusts. |
1 |
||
spooky_infested_pipe | Spooky windy atmosphere, dripping and sometimes critters. |
1 |
||
water_tunnel_with_frogs | Water rivulet, frogs, waves and critters. |
1 |
||
windchimes_and_wind | Wind and windchimes with birds singing far away. | 0 | Windchimes. | |
slime_outside | Quiet tunnel ambience with toxic slime. |
1 |
0 | Toxic slime. |
slime_tunnel | Similar to above but with wind gusts and more predominant ambient tunnel sounds. |
1 |
0 | Toxic slime. |
tunnel_dry | Calm dry underground tunnel with wind gusts and car like winds of driving overhead. |
1 |
||
tunnel_wet | Dripping wet tunnel with critters. |
1 |
||
canal_nowater | Very quiet with sometimes distant birds and wind gusts. |
1 |
||
canal_water | Similar to above but with frequent waves crashing. |
1 |
||
canal_water_industrial | Similar, but with more wind, to above and in an industrial setting. |
1 |
||
river | Similar to canal_water but not very loud.
|
1 |
||
river_calm | Shoreline waves, wind gusts, distant birds and constant swamp frogs and other such animals. |
1 |
soundscapes_general.txt
Assault
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
assault.outside | Utility soundscape. Dry wind and a continual city atmosphere with distant trains, police sirens, car honks, traffic, ambulances, planes etc. | |||
assault.inside | Utility soundscape. Industrial hum and rare noise of gas being released. | |||
assault.vents_distant | Utility soundscape. Heavy enclosed area wind. | |||
assault.flies | Utility soundscape. Buzzing flies. | |||
assault.steamvent | Utility soundscape. Continues low rushing sound of steam. | |||
assault.industrial1 | Utility soundscape. Continual sound of machinery operating interspersed with louder machine noises. | |||
assault.industrial2 | Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | |||
assault.industrial3 | Utility soundscape. Continual industrial rumble interspersed with rattles & squeaks. | |||
assault.industrial4 | Utility soundscape. Continual throb of machinery. | |||
assault.powerline | Utility soundscape. Continual electrical hum. | |||
assault.fan | Utility soundscape. Continual fan running. | |||
assault.humminglight | Utility soundscape. Continual electrical hum. | |||
assault.acunit | Utility soundscape. Continual rumble of machinery. | |||
assault.acunit_alt | Utility soundscape. Sound of machinery starting up, running then shutting down. | |||
assault.uppertracks | Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
0 |
||
assault.rourkestreet | Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
0 |
0 | Powerline. |
1 | Powerline. | |||
2 | Powerline. | |||
3 | Pump machine loop. | |||
4 | Buzzing flies. | |||
5 | Industrial machinery loop. | |||
assault.stephenst | Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
0 |
0 | Refinery machine and occational steam release sounds. |
1 | Powerline. | |||
2 | Powerline. | |||
3 | Powerline. | |||
4 | Buzzing flies. | |||
5 | Buzzing flies. | |||
6 | Fluorescent lighting hum. | |||
7 | Buzzing flies. | |||
assault.ctalley | Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
18 |
0 | Air conditioning unit. |
1 | Buzzing flies. | |||
2 | Vent constantly releasing steam. | |||
assault.talley | Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
18 |
0 | Industrial ambience and metal squeaks / rattles. |
1 | Vent constantly releasing steam. | |||
assault.building | Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
0 |
0 | Refinery machine and occational steam release sounds. |
assault.parking | Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. |
18 |
0 | Fluorescent lighting hum. |
assault.ware | Continual electrical hum & low pitch white noise, occasional machinery noises. |
4 |
0 | Fluorescent lighting hum. |
1 | Fluorescent lighting hum. | |||
2 | Fluorescent lighting hum. | |||
3 | Fluorescent lighting hum. | |||
4 | Outside warehouse ambient. | |||
5 | Wind blowing through a vent. | |||
assault.hroom | Continual electrical hum & higher pitch white noise. |
4 |
0 | Fluorescent lighting hum. |
assault.vents | Continual industrial rumble, occasional creaking and machinery noise. |
2 |
0 | Vent fan. |
1 | Vent fan. | |||
assault.roof | Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. |
0 |
0 | Air conditioning unit. |
1 | Air conditioning unit. | |||
2 | Wind blowing through a vent. |
soundscapes_assault.txt
Aztec
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
aztec.outdoors_e3 | Heavy rainforest rain sounds with often loud thunder, calling birds, crickets and occationally snakes. |
0 |
||
aztec.outdoors | Similar to above but quiter, more thunder and with an idle APC engine. |
0 |
0 | Idle APC engine. |
aztec.indoors | Indoor cave wind ambience with distant rain, thunder, rain drops and a quiet humming fluorescent light. |
6 |
||
aztec.indoors_river | Very similar to above but with the sounds of a calm running river. |
6 |
||
aztec.outdoors_river | Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum.
|
0 |
0 | Fluorescent lighting hum. |
1 | Verious kinds of wood creaking. |
soundscapes_aztec.txt
Cobble
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
cbble.indoors | A calm indoor room tone, wind and occationally rock rumbles. |
17 |
||
cbble.under | Very similar to below but with a tunnel wind ambience. |
6 |
||
cbble.outdoors1 | Continous wind, birds randomly chirping, infrequent quiet metal clank, rock rumbles, crows and planes from time to time. |
0 |
||
cbble.outdoors2 | Identical to above. |
0 |
soundscapes_cbble.txt
Chateau
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
chateau.indoor | Quiet room tone with occational wood creaking. |
18 |
||
chateau.outdoor | Continues wind with quiet birds singing, rock rumbles and sometimes planes overhead. |
0 |
0 | Very quiet looping piano music. |
chateau.water | Calm enclosed river water sounds, wind, birds chirping and rock rumbles. |
15 |
0 | Occational metal clang. |
chateau.water_enc | Ambient tunnel wind with a calm river going through it, water dripping and occationally rock rumbles. |
6 |
soundscapes_chateau.txt
Compound
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
compound.outdoora | Totally quiet indoor ambience and infrequent small wind gusts, overhead planes, distant passing cars and metal clang. |
0 |
||
compound.indoora | Garage (presumely fluorescent light hum) ambience with infrequent sounds of pipes releasing steam and dumbster flies. |
6 |
0 | Quiet buzzing flies. |
1 | Quiet buzzing flies. | |||
2 | Quiet buzzing flies. |
soundscapes_compound.txt
Dust
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
dust.Indoors | Light indoor desert wind and infrequent wood creaking, rock rumbles and overhead helicopters passing in the distant. |
6 |
||
dust.Outdoors1 | Calm wind and infrequent wood creaking, rock rumbles, overhead helicopters passing plus positional music and radio sounds. |
0 |
0 | Dust music with sometimes random Arabic radio chatter noises. |
1 | Looping dust music. | |||
2 | Random Arabic radio chatter noises. | |||
3 | Random Arabic radio chatter noises. | |||
dust.Outdoors2 | Similar to above just with other positional information, including bongo music and radio chatter. |
0 |
0 | Bongo music loop. |
1 | Random Arabic radio chatter noises. | |||
2 | Random Arabic radio chatter noises. | |||
3 | Quiet looping dust music. |
soundscapes_dust.txt
Dust 2
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
dust2.indoors | Light wind, infrequent distant helicopters passings and rock rumbles. |
6 |
||
dust2.outdoors | Continual rush of wind, rock rumbles, occationally helicopter sounds and dust music / radio chatter. |
0 |
0 | Quiet Arabic radio chatter noises. |
1 | Dust music. | |||
2 | Dust music. | |||
3 | Dust music. | |||
4 | Bongo music loop. | |||
6 | Quiet Arabic radio chatter noises. |
soundscapes_dust2.txt
Havana
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
havana.indoors | Calm room tone, windy ambience, wood creaking and rare distant outside dog barking. |
0 |
||
havana.outdoors | Continues wind, occasional knocks, bangs and radio transmissions. |
0 |
0 | Quiet Spanish radio chatter noises. |
1 | Quiet Spanish radio chatter noises. | |||
2 | Quiet Spanish radio chatter noises. | |||
3 | Quiet Spanish radio chatter noises. | |||
4 | Quiet funky Cuban radio music loop. | |||
5 | Quiet Spanish radio chatter noises. | |||
6 | Quiet Spanish radio chatter noises. | |||
7 | Quiet Spanish radio chatter noises. | |||
wood_scape | Utility soundscape. Wood creaking. |
soundscapes_havana.txt
Inferno
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
inferno.Outside | Utility soundscape. Continual city white noise. | |||
inferno.Inside | Utility soundscape. Continual low pitch white noise. | |||
inferno.LightbulbHum | Utility soundscape. Electrical hum. | 0 | Lightbulb hum. | |
inferno.RefrigeratorHum | Utility soundscape. A Refrigerator starting up, running & shutting down. | 0 | Random refrigerator hum. | |
inferno.CeilingFan | Utility soundscape. Electrical hum and squeaking. | |||
inferno.AngryDog | Utility soundscape. Noise of a chain, scratching and growling. | |||
inferno.Cricket | Utility soundscape. Chirping Cricket. | |||
inferno.Birds | Utility soundscape. Occasional bird calls. | |||
inferno.Pigeons | Utility soundscape. Cooing of Pigeons. | |||
inferno.TSpawn | Continual city white noise, flowing water and birdsong. |
6 |
0 | Birds singing. |
1 | Birds singing. | |||
2 | Water gently lapping. | |||
3 | Looping flamenco music. | |||
4 | Crickets. | |||
inferno.FarBackCorner | Continual city white noise and occasional bird song. |
6 |
1 | Birds singing. |
2 | Birds singing. | |||
3 | Birds singing. | |||
inferno.BackAlley | Continual city white noise and muffled music. |
6 |
2 | Mirame radio music heard through a wall. |
inferno.TSpawnHall | Continual low white noise, electrical hum and Cricket chirp. |
6 |
0 | Lightbulb hum. |
1 | Crickets. | |||
inferno.BellTowerArea | Continual city white noise and occasional bird song. |
6 |
0 | Birds singing. |
inferno.LowerApartment | Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. |
6 |
0 | Lightbulb hum. |
1 | Lightbulb hum. | |||
2 | Random refrigerator hum. | |||
3 | Ticking clock. | |||
inferno.UpperApartment | Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. |
6 |
0 | Lightbulb hum. |
1 | Squeaking rotating ceiling fan. | |||
2 | Random refrigerator hum. | |||
3 | Lightbulb hum. | |||
inferno.BridgeApartment | Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. |
6 |
1 | Squeaking rotating ceiling fan. |
2 | Random refrigerator hum. | |||
inferno.BackHall | Continual low white noise & electrical hum. |
6 |
0 | Lightbulb hum. |
1 | Lightbulb hum. | |||
inferno.BalconyAlley | Continual city white noise & birdsong. |
6 |
0 | Birds singing. |
1 | Birds singing. | |||
3 | Crickets. | |||
inferno.ApartmentHalls | Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. |
6 |
0 | Lightbulb hum. |
1 | Random refrigerator hum. | |||
2 | Squeaking rotating ceiling fan. | |||
3 | Quiet gas loop / water heater. | |||
4 | Spanish radio chatter noises. | |||
5 | Angry dog behind door. | |||
inferno.SniperBalcony | Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. |
6 |
0 | Birds singing. |
1 | Power cable / transformer. | |||
2 | Random refrigerator hum. | |||
3 | Squeaking rotating ceiling fan. | |||
inferno.BackBalcony | Continual city white noise and occasionally the sound of bird song and an angry dog. |
6 |
0 | Angry dog behind door. |
1 | Birds singing. | |||
2 | Birds singing. | |||
inferno.MiddleAlley | Continual electrical hum and some Pigeons. |
6 |
0 | Pigeons. |
1 | Power cable / transformer. | |||
2 | Pigeons. | |||
3 | Birds singing. | |||
inferno.CrawlAlley | Continual low white noise and a Cricket chirping. |
6 |
0 | Crickets. |
inferno.CrawlTunnel | Low white noise. |
6 |
||
inferno.BombsiteB | Continual city white noise and birdsong. |
6 |
1 | Birds singing. |
2 | Birds singing. | |||
5 | Crickets. | |||
6 | Birds singing. | |||
inferno.CTApartment | Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. |
6 |
0 | Random refrigerator hum. |
1 | Gas loop / water heater. | |||
2 | Lightbulb hum. | |||
inferno.BombsiteBTunnel | Low white noise. |
6 |
||
inferno.DogBarkingInside | Utility soundscape. The sound of a dog barking in an enclosed space. | |||
inferno.CTTunnel | Low white noise and inferno.DogBarkingInside .
|
6 |
0 | Dog barking from the interior of a house. |
inferno.CTSpawn | Continual sound of an engine running*, birdsong and water drips*. *These are dependant on where in the soundstage you are. |
6 |
0 | Birds singing. |
1 | Idle APC engine and frequent radio chatter. | |||
2 | Water dripping. | |||
3 | Birds chirping | |||
4 | Birds chirping | |||
5 | Dog barking from the interior of a house. | |||
6 | Crickets. | |||
inferno.TheRuins | Continual howl of wind, occasion wind gusts. |
6 |
0 | Infrequent sound of metal stress. |
inferno.BombsiteA | Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. |
6 |
0 | Horses. |
1 | Birds singing. | |||
2 | Fountain / gentle water lapping. | |||
3 | Crickets. | |||
4 | Latin Lover by Jane Marie Finstrom. | |||
inferno.ColumnAlley | Continual music playing and Pigeons cooing. |
6 |
1 | Latin Lover by Jane Marie Finstrom. |
2 | Pigeons | |||
3 | Birds singing. |
soundscapes_inferno.txt
Italy
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
italy.indoor | Generic indoor tone, wind and wood creaking. |
0 |
||
italy.indoor_b | Continues wind going through a tunnel with wood creaks. |
5 |
||
italy.indoor_t | Similar to above and more wind, distant planes passing here and there, and not so often a dog barking very far away. |
6 |
||
italy.outdoors | Continues enclosed wind, gusts, quiet wall bangs and metal clanks, and someone playing a piano plus quiet radio chatter sounds. |
0 |
0 | Looping piano music. |
1 | Quiet random Italian radio chatter. | |||
2 | Quiet random Italian radio chatter and looping piano music. | |||
3 | Quiet random Italian radio chatter. | |||
wood_scape | Utility soundscape. Identical to Havana's version of wood_scape
|
soundscapes_italy.txt
Militia
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
militia.Outside | Utility soundscape. Continual woodland white noise, occasional rustle of leaves. | |||
militia.OutsideOnRoof | Utility soundscape. Continual woodland white noise, occasional howls of wind and creaks. | |||
militia.TunnelTone | Utility soundscape. Continual low howling white noise. | |||
militia.Inside | Utility soundscape. Continual low white noise, occasional creaks. | |||
militia.LightbulbHum | Utility soundscape. Continual low electric hum. | 0 | Lightbulb hum. | |
militia.FluorescentLightHum | Utility soundscape. Continual electric hum. | 0 | Fluorescent Light. | |
militia.FluorescentLightHum2 | Identical to above. | |||
militia.RefrigeratorHum | Utility soundscape. A Refrigerator starting up, running & shutting down. | 0 | Random refrigerator hum. | |
militia.CeilingFan | Utility soundscape. Continual electrical hum and squeaking. | |||
militia.Cricket | Utility soundscape. Chirping Cricket. | |||
militia.Rodent | Utility soundscape. Occasional scampering noises. | |||
militia.Birds | Utility soundscape. Occasional bird calls. | |||
militia.CTSpawn | Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves. |
6 |
0 | Running APC engine and radio chatter. |
1 | Running APC engine. | |||
2 | Birds singing and crow sounds. | |||
3 | Birds singing. | |||
4 | Crickets. | |||
militia.CoveredBridge | Continual sound of running water and bird calls, occasional sounds of rustling leaves. |
1 |
0 | The gentle sound of a water stream. |
1 | Birds calling. | |||
2 | Birds calling. | |||
3 | Birds calling. | |||
4 | Medium sized stream waterwall. | |||
5 | Birds calling. | |||
6 | Crickets. | |||
militia.CavePassage | Continual sound of an engine running, occasional scampering noises. |
6 |
0 | Rodent. |
1 | Running APC engine. | |||
2 | Water stream. | |||
militia.Stream | Continual running water and amphibian croaking. |
6 |
0 | Medium sized stream waterfall. |
2 | Frequent frog croaking. | |||
3 | Tunnel wind. | |||
5 | Birds singing. | |||
6 | Crickets. | |||
militia.Tunnel1 | Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves. |
6 |
0 | A steady flowing water stream and quiet outside nature sounds. |
1 | Crickets. | |||
2 | Lightbulb hum. | |||
3 | Lightbulb hum. | |||
4 | Quiet nature sounds from outside the tunnel. | |||
militia.Tunnel2 | Continual low howling white noise, water flowing and an electrical hum. |
6 |
0 | Lightbulb hum. |
1 | Flowing water from a stream. | |||
2 | Fluorescent light hum. | |||
militia.Tunnel3 | Continual low howling white noise and water flowing. |
6 |
0 | Lightbulb hum. |
1 | Quiet outside tunnel sounds. | |||
2 | Flowing water from a stream. | |||
3 | Lightbulb hum. | |||
militia.TunnelBreach | Continual low howling white noise, electrical hum and water dripping. |
6 |
0 | Fluorescent light hum. |
1 | Fluorescent light hum. | |||
2 | Dripping water. | |||
3 | Crickets. | |||
militia.UnderTheShed | Continual low howling white noise and a cricket chirping. |
6 |
0 | Quiet ambient tunnel. |
1 | Crickets. | |||
militia.Shed | Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves. |
20 |
0 | Crickets. |
1 | Birds singing. | |||
2 | Birds singing. | |||
3 | Birds singing. | |||
militia.BackYard | Continual woodland white noise and birdsong. Occasional sounds of rustling leaves. |
6 |
0 | Birds chirping. |
1 | Birds chirping. | |||
2 | Uncommon air conditioner cycles. | |||
3 | Birds chirping and sometimes the sound of crows | |||
4 | Crickets and rodents | |||
6 | Crickets. | |||
7 | Birds chirping. | |||
militia.SideYard | Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves. |
6 |
0 | Birds singing. |
1 | Birds chirping. | |||
2 | Flowing water from a stream. | |||
3 | Rodents. | |||
4 | Birds chirping and singing. | |||
5 | Birds singing. | |||
6 | Quiet ambient tunnel. | |||
militia.FrontYard | Continual woodland white noise, birdsong. Occasional sounds of rustling leaves. |
6 |
0 | Bird song. |
1 | Birds chirping. | |||
2 | Birds chirping. | |||
3 | Birds chirping. | |||
4 | Quiet ambient tunnel sounds. | |||
7 | Rodent. | |||
militia.FirstFloor | Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks. |
9 |
0 | Crickets. |
1 | Lightbulb hum. | |||
2 | Ceiling fan. | |||
3 | Country rock radio loop. | |||
militia.Kitchen | Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down. |
9 |
0 | Fluorescent light. |
1 | Fluorescent light. | |||
2 | Random refrigerator hum. | |||
3 | Wall clock ticking. | |||
4 | Open fusebox hum. | |||
5 | Gas loop / furnace. | |||
7 | Lightbulb hum. | |||
militia.Garage | Continual low electrical hum. |
19 |
0 | Lightbulb hum. |
2 | Fluorescent light. | |||
4 | Fluorescent light. | |||
5 | Crickets. | |||
militia.GarageAttic | Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises. |
9 |
0 | Rodent. |
1 | Crickets. | |||
2 | Quiet nature sounds from outside the house. | |||
militia.Bedroom | Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves. |
9 |
0 | Birds singing. |
1 | Birds singing. | |||
2 | Fluorescent light. | |||
3 | Fluorescent light. | |||
militia.Bathroom | Continual sound of a boiler running and drips. Occasional creaks. |
3 |
0 | Water dripping. |
1 | Toilet refilling loop. | |||
militia.Upstairs | Continual electrical hum, a very low white noise and squeaking. Occasional creaks. |
9 |
0 | Lightbulb hum. |
1 | Lightbulb hum. | |||
2 | Fluorescent light. | |||
3 | Lightbulb hum. | |||
4 | Quiet nature sounds from outside the house. | |||
5 | Rodents. | |||
militia.FrontRoom | Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves. |
9 |
0 | Birds singing. |
1 | Quiet nature sounds from outside the house. | |||
2 | Birds chirping. | |||
3 | Birds chirping. | |||
militia.Roof | Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping. |
6 |
0 | Birds flapping their wings. |
1 | Birds chirping. | |||
2 | Birds chirping. | |||
3 | Birds chirping. | |||
4 | Birds chirping. | |||
5 | Birds chirping. | |||
6 | Birds chirping. | |||
7 | Water sounds from a stream. |
soundscapes_militia.txt
Nuke
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
nuke.outside | Utility soundscape. White noise, occasional wind howls. | |||
nuke.roof | Utility soundscape. White noise, continualal wind howls. | |||
nuke.inside | Utility soundscape. Hum of machinery. | |||
nuke.flies | Utility soundscape. The buzzing of flies. | |||
nuke.tank | Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | |||
nuke.light | Utility soundscape. Continual electrical hum. | |||
nuke.ac | Utility soundscape. Sound of air conditioning starting up, running then shutting down. | |||
nuke.acloop | Utility soundscape. Sound of air conditioning running. | |||
nuke.cricket | Utility soundscape. Chirping Cricket. | |||
nuke.transformer | Utility soundscape. Electrical hum. | |||
nuke.transformerlrg | Utility soundscape. Deep electrical hum. | |||
nuke.birds | Utility soundscape. Occasional bird calls. | |||
nuke.pigeons | Utility soundscape. Cooing of Pigeons & flapping of wings. | |||
nuke.drips | Utility soundscape. Occasional echoing drips. |
6 |
||
nuke.ctspawn | Loud industrial white noise, occasional dird calls. |
6 |
0 | Birds singing. |
1 | Idle APC engine. | |||
2 | Cooling tank. | |||
3 | Air conditioning unit. | |||
4 | Small power transformer. | |||
nuke.ctcourtyard | Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl. |
6 |
0 | Air conditioning unit. |
1 | Quiet continues steam loop. | |||
2 | Crickets. | |||
3 | Quiet continues steam loop. | |||
nuke.ctalley | Electrical hum, flies, chirping cricket, low wind howling. |
6 |
0 | Power transformer. |
1 | Crickets. | |||
2 | Buzzing flies. | |||
nuke.middle | White noise, chirping crickets, occasional howling wind & drips. |
6 |
0 | Crickets. |
1 | Dripping water. | |||
2 | Crickets. | |||
3 | Dripping water. | |||
4 | Turbine generator. | |||
5 | Birds chirping. | |||
nuke.tentrance | Running machinery, gas venting, low machinery white noise. |
6 |
0 | Refinery machine and occational steam release sounds. |
1 | Air conditioning unit. | |||
2 | Buzzing flies. | |||
3 | Large power transformer. | |||
nuke.talley | Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel. |
6 |
0 | Crickets. |
1 | Power transformer. | |||
2 | Buzzing flies. | |||
nuke.tspawn | Low electrical hum, industrial white noise, flies, occasional wind howels. |
6 |
0 | Buzzing flies. |
1 | Air conditioning unit. | |||
2 | Large power transformer. | |||
nuke.warehouse | Flowing gas, low white noise, drips, pigeones, occasional wind howls. |
6 |
0 | Quiet pipe releasing steam. |
1 | Pigeons. | |||
nuke.catwalk | Industrial white noise, howling wind, shifting & settling wood/metal. |
6 |
0 | Air conditioning unit. |
1 | Air conditioning starting up, running, then shutting down. | |||
2 | Wind snippets. | |||
nuke.troof | Electric hum, ac unit, howling wind, creaking. |
6 |
0 | Air conditioning unit. |
1 | Air conditioning starting up, running, then shutting down. | |||
2 | Large power transformer. | |||
3 | Quiet pipe releasing steam. | |||
4 | Refinery machine and occational steam release sounds. | |||
nuke.ctinside | Electric hum, deep electric hum. |
6 |
0 | Fluorescent light hum. |
2 | Air conditioning unit. | |||
nuke.ramproom | Electric hum, flowing gas, creaking metal, drips. |
6 |
0 | Metal stress. |
1 | Fluorescent light hum. | |||
2 | Quiet pipe releasing steam. | |||
nuke.tinside | Electric hum, deep electric hum, flowing gas, drips. |
6 |
0 | Fluorescent light hum. |
1 | Quiet pipe releasing steam. | |||
nuke.computerroom | Deep electric hum, reel to reel computer noises. |
6 |
0 | Air conditioning unit. |
1 | Idle computer terminal. | |||
2 | Fluorescent light hum. | |||
nuke.abomb | Electric hum, deep electric hum, wind howls. |
6 |
0 | Fluorescent light hum. |
1 | Occational wind snippets. | |||
nuke.vents | Low wind white noise, ac unit starting and stopping. | |||
nuke.bbomb | Flowing gas, drips, moving water, low electric hum. |
6 |
0 | Quiet pipe releasing steam. |
1 | Boiling water sounds. | |||
nuke.tunnelentrance | Deep electric hum, electric hum, flowing gas, drips. |
6 |
0 | Quiet pipe releasing steam. |
1 | Fluorescent light hum. | |||
nuke.generatorroom | Electrical hum, medium tone electric hum, reel to reel computer noises. |
6 |
0 | Fluorescent light hum. |
1 | Idle computer terminal. | |||
2 | Power transformer. | |||
3 | Pipe releasing steam. | |||
nuke.tunnel | Flowing gas, white noise, drips. |
6 |
0 | Fluorescent light hum. |
1 | Vent / ambient tunnel. | |||
2 | Quiet pipe releasing steam. | |||
3 | Vent fan. |
soundscapes_nuke.txt
Office
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
office.outdoorsa | Quiet blowing wind with often wind snippets, planes overhead, distant cars driving by and metal rattles. |
0 |
||
office.garagea | Calm fluorescent light hum and wind gusts, infrequent pipe releasing steam and dumbsters with flies. |
6 |
0 | Quiet buzzing flies. |
1 | Quiet buzzing flies. | |||
2 | Quiet buzzing flies. | |||
office.indoorsa | Very low rumbling tone, sometimes a pipe releasing steam, together with positional sounds. |
0 |
0 | Running engine / soda mechine. |
1 | Fluorescent light hum. | |||
2 | Random elevator sounds. | |||
3 | Film projector. | |||
4 | Rare quiet bathroom toilet flushing. |
soundscapes_office.txt
Piranesi
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
piranesi.indoor | Casual continues open room tone and random rock rumbles. |
18 |
||
piranesi.outdoor | Enclosed wind atmosphere, birds singing, metal clang, rock rumbles and different positional sounds. |
0 |
0 | Idle APC engine. |
1 | Flowing water. | |||
2 | Infrequent quiet sounds of cars driving by. |
soundscapes_piranesi.txt
Port
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
port.Outside | Utility soundscape. Continual white noise, occasional gusts & howels of wind and gulls crying. | |||
port.LightHum | Utility soundscape. Continual electric hum. | 0 | Fluorescent light hum. | |
port.LightHum2 | Identical to above. | |||
port.MetalStress | Utility soundscape. Very occasional metal creaking. | |||
port.TSpawn | Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying. |
6 |
1 | Air conditioning starting up, running, then shutting down. |
2 | Crickets. | |||
3 | Turbine and birds singing. | |||
4 | Refinery mechine. | |||
5 | Quiet gas loop. | |||
port.TankFarmRoad | Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. |
6 |
1 | Quiet gas loop. |
2 | Metal stress groans. | |||
3 | Distant water drips. | |||
5 | Gentle lapping waves. | |||
port.TankFarm | Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. |
6 |
0 | Continues gas loop. |
1 | Metal stress. | |||
2 | Metal stress. | |||
3 | Crickets. | |||
4 | Power transformer loop. | |||
5 | Birds singing. | |||
port.Pier | Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying. |
6 |
0 | Crickets. |
1 | Birds singing. | |||
port.AroundTheWarehouse | Continual white noise, occasional gusts & howels of wind and gulls crying. |
6 |
2 | Metal stress. |
3 | Birds singing. | |||
4 | Crickets. | |||
port.Warehouse | Continual louder white noise, chirping cricket and electrical hum. |
6 |
0 | Power transformer. |
1 | Crickets. | |||
2 | Strong wind ambience. | |||
3 | Strong dry air ambient. | |||
4 | General tunnel / enclosed area wind. | |||
port.TunnelTone | Continual deep white noise. | |||
port.WarehouseTunnel | Continual hissing of gas, loud electrical hum and deep white noise. |
6 |
0 | Continues gas loop. |
1 | Power transformer. | |||
2 | Fluorescent light hum. | |||
3 | Fluorescent light hum. | |||
4 | Quiet steam loop. | |||
5 | Fluorescent light hum. | |||
port.TunnelA3 | Continual rushing of gas and AC unit running. |
6 |
0 | Quiet steam loop. |
1 | Air conditioning unit. | |||
2 | Fluorescent light hum. | |||
3 | Fluorescent light hum. | |||
port.TunnelA2 | Continual loud Electrical hum, deep white noise. |
6 |
1 | Fluorescent light hum. |
2 | Power transformer. | |||
3 | Fluorescent light hum and looping gas sounds. | |||
4 | Turbine. | |||
5 | Air conditioning unit. | |||
port.TunnelA1 | Continual electrical hum, drips, deep white noise and distant machinery. |
6 |
0 | Engine room ambience. |
1 | Fluorescent light hum. | |||
2 | Distant water drops. | |||
3 | Quiet continues gas loop. | |||
4 | Quiet steam loop. | |||
5 | Fluorescent light hum. | |||
port.Docks | Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying. |
6 |
0 | Metal stress. |
2 | Birds chirping. | |||
4 | Quiet lapping water sounds. | |||
port.Ship | Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying. |
6 |
1 | Quiet steam loop. |
2 | Continues gas loop. | |||
3 | Turbine. | |||
4 | Quiet steam loop. |
soundscapes_port.txt
Prodigy
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
prodigy.computers | Low electrical hum, reel to reel computer noises & beeps. | |||
prodigy.vents | Loud underground like windy atmosphere, metal stress, pipe releasing steam sometimes and fan blades swooshing. |
2 |
0 | Vent fan. |
1 | Vent fan. | |||
2 | Vent fan. | |||
3 | Vent fan. | |||
4 | Vent fan. | |||
prodigy.tunnels | Fluorescent light hum, infrequent pipe steam releases, often electrical sparks and a steam loop. |
6 |
0 | Electric sparking / zap sounds. |
1 | Steam loop. | |||
prodigy.outside | Calm wind and birds chirping. |
13 |
||
prodigy.hangar | Enclosed underground atmosphere with a quiet fluorescent hum, metal stress plus a loud generator. |
18 |
0 | Generator / heavy machinery. |
soundscapes_prodigy.txt
Tides
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
tides.tunnel | Fluorescent hum. |
6 |
||
tides.courtyard | Very quiet, birds chirping often, dumbster flies, random distant cars and airplanes. |
13 |
0 | Quiet buzzing flies. |
1 | Quiet buzzing flies. |
soundscapes_tides.txt
Train
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
train.Outside | Utility soundscape. Continues wind with addtional wind gusts and uncommonly planes flying overhead. | |||
train.Dumpster | Utility soundscape. Buzzing flies. | |||
train.Traffic | Utility soundscape. Cars every so often passing. | |||
train.Tank1 | Utility soundscape. Refinery machine and occational steam release sounds. | |||
train.Tank2 | Identical to above. | |||
train.BombTarget | Utility soundscape. Gas loop and tank of boiling water sounds (mustard gas). | |||
train.Birds | Utility soundscape. Birds chirping. | |||
train.TSpawn | Outside atmosphere, wind gusts, machinery, distant traffic, steam and birds. |
6 |
0 | Pump loop / heavy machinery and traffic. |
1 | Pipe steam loop. | |||
2 | Birds chirping. | |||
3 | Buzzing flies. | |||
train.TWalkway | Quiet indoor ambient with wind gusts going through, electric noise from a power transformer and a steam loop. |
6 |
0 | Buzzing flies. |
1 | Calm indoor working-area atmosphere. | |||
2 | Power transformer. | |||
4 | Buzzing flies. | |||
5 | Steam loop. | |||
train.BackAlley | Alley wind with loud heavy industrial equipment, metal stress and buzzing flies. |
6 |
0 | Busy factory atmosphere. |
1 | Turbine and infrequent metal stress sounds. | |||
2 | Refinery machine and occational steam release sounds. | |||
3 | Refinery machine and occational steam release sounds. | |||
4 | Buzzing flies. | |||
6 | Busy factory atmosphere. | |||
train.BackCorner | Exterior. Generic outside tone, wind gusts, near-by cars sometimes passing, loud looping machines and metal stress. |
6 |
0 | Steam loop. |
1 | Pump loop / heavy machinery, metal stress and infrequent sound of cars driving by. | |||
2 | Turbine. | |||
3 | Busy factory atmosphere. | |||
train.SideAlley | Generic underlying fluorescent light humming room tone with machinery. |
6 |
0 | Refinery machine and occational steam release sounds. |
train.CourtyardA | Wind, loud idle diesel engine, electrical hum and a pipe releasing steam. |
6 |
0 | Steam loop. |
1 | Power transformer. | |||
2 | Idle truck engine. | |||
3 | Birds singing. | |||
4 | Buzzing flies. | |||
5 | The bomb target. Gas loop and tank of boiling water sounds (mustard gas). | |||
train.BombsiteA | Very quiet wind tone with a lot of different kind of positional sounds. |
6 |
0 | The bomb target. Gas loop and tank of boiling water sounds (mustard gas). |
1 | Buzzing flies. | |||
2 | Power transformer. | |||
3 | Steam loop. | |||
4 | Refinery machine and occational steam release sounds. | |||
5 | Refinery machine and occational steam release sounds. | |||
6 | Steam loop. | |||
train.CTSpawn | Not so loud indoor wind with steam releasing. |
6 |
2 | Quiet steam loop. |
5 | Refinery machine and occational steam release sounds. | |||
train.BombsiteBCatwalk | Quiet indoor wind and traisn passing and using their horns. |
6 |
1 | Occationally passing trains. |
2 | Distant train horns. | |||
train.catwalk | Identical to above. |
6 |
||
train.BombsiteB | Windy room / corridor out to the open, distant train horns, trains passing every so often and boiling water sounds. |
6 |
0 | The bomb target. Gas loop and tank of boiling water sounds (mustard gas). |
1 | Buzzing flies. | |||
train.BackHall | Basic quiet indoor atmosphere with working industrial machinery. |
6 |
0 | Refinery machine and occational steam release sounds. |
1 | Refinery machine and occational steam release sounds. | |||
train.BrickRoom | The sound of a fluorescent light nearby, generic indoor tone. |
6 |
||
train.Restroom | Identical to above. |
6 |
||
train.LockerRoom | Similar to train.BrickRoom but with an air conditioner.
|
6 |
2 | Air conditioning unit. |
train.BreakRoom | Similar to train.BrickRoom but with a fluorescent light.
|
6 |
0 | Loud fluorescent light hum. |
train.SniperNest | Very calm with snippets of wind gusts and air conditioners. |
6 |
0 | Air conditioning starting up, running, then shutting down. |
1 | Air conditioning unit. | |||
train.Middle | Calm outside atmosphere with running water, birds singing and buzzing flies. |
6 |
0 | Buzzing flies. |
2 | Gentle running water. | |||
3 | Birds singing. |
soundscapes_train.txt
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |