Env zoom: Difference between revisions
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Bug:Does not function in 
, and possibly most multiplayer games. [todo tested in ?]
m (Request: Change "memory leak" warning to not working) |
mNo edit summary |
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{{ | {{entity|env_zoom|type=e0}} It can be used to control the player's [[FOV]]. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc. | ||
{{bug|Does not function in {{tf2}}{{l4d2}}, and possibly most multiplayer games.}} | {{bug|Does not function in {{tf2}}{{l4d2}}, and possibly most multiplayer games.}} | ||
{{code class|CEnvZoom|env_zoom.cpp}} | {{code class|CEnvZoom|env_zoom.cpp}} |
Revision as of 14:45, 14 February 2023
Template:Entity It can be used to control the player's FOV. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc.



Flags
- 1: Allow Suit Zoom
Keyvalues
- Target FOV (FOV) ([todo internal name (i)]) <integer>
- FOV that this entity should set the player's FOV to when active.
- Seconds to reach target (Rate) ([todo internal name (i)]) <float>
- Amount of time it should take to zoom to the specified FOV.
Inputs
- Zoom
- Start controlling the player's FOV.
- UnZoom
- Stop controlling the player's FOV.