Env screeneffect: Difference between revisions
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Bug:Does not function in 
. [todo tested in ?]
Bug:Causes a memory leak in
by spamming garbage data to the console, do not use this entity for that game! [todo tested in ?]
m (memory leak details) |
m (Did some quick testing in Gmod, pretty obvious effect visible. The parameter of StopEffect determines how long the fade out effect takes to fully complete. StopEffect doesn't seem to work without a parameter either, from what I saw.) |
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Line 15: | Line 15: | ||
==Inputs== | ==Inputs== | ||
{{IO|StartEffect|Start the effect with the duration in seconds as the passed parameter.|param=float}} | {{IO|StartEffect|Start the effect with the duration in seconds as the passed parameter.|param=float}} | ||
{{IO|StopEffect| | {{IO|StopEffect|Fade out the effect over the duration in seconds as the passed parameter.|param=float}} | ||
{{I BaseEntity}} | {{I BaseEntity}} | ||
Revision as of 17:02, 19 July 2023


Template:Base point It allows screenspace effects to be played on the player's view.





Keyvalues
- Effect Type (type) ([todo internal name (i)]) <choices>
- Which effect to use.
- 0: Advisor Stun
- 1: Intro Blur
- 2: Groggy Vision
Inputs
- StartEffect <float >
- Start the effect with the duration in seconds as the passed parameter.
- StopEffect <float >
- Fade out the effect over the duration in seconds as the passed parameter.