Env screeneffect: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (memory leak)
m (memory leak details)
Line 3: Line 3:


{{bug|Does not function in {{tf2}}{{portal2}}.}}
{{bug|Does not function in {{tf2}}{{portal2}}.}}
{{bug|Causes a memory leak in {{l4d2}}. Do not use this entity for that game!}}
{{bug|Causes a memory leak in {{l4d2}} by spamming garbage data to the console, do not use this entity for that game!}}
{
{{code class|CEnvScreenEffect|env_screenoverlay.cpp}}
{{code class|CEnvScreenEffect|env_screenoverlay.cpp}}



Revision as of 07:19, 20 July 2021

English (en)Translate (Translate)

Template:Base point It allows screenspace effects to be played on the player's view.

Icon-Bug.pngBug:Does not function in Team Fortress 2Portal 2.  [todo tested in ?]
Icon-Bug.pngBug:Causes a memory leak in Left 4 Dead 2 by spamming garbage data to the console, do not use this entity for that game!  [todo tested in ?]
C++ In code, it is represented by theCEnvScreenEffectclass, defined in theenv_screenoverlay.cppfile.

Keyvalues

Effect Type (type) ([todo internal name (i)]) <choices>
Which effect to use.
  • 0: Advisor Stun
  • 1: Intro Blur
  • 2: Groggy Vision


Inputs

StartEffect <floatRedirectInput/float>
Start the effect with the duration in seconds as the passed parameter.
StopEffect <floatRedirectInput/float>
Stop the effect.
Todo: What does the parameter do?


Outputs