Template:KV SystemLevelChoice: Difference between revisions

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({{:Template:Lang}}; Removed {{:Template:Since|l4d}} from the header)
m (One of the [Expand] boxes had an extra newline and it was fixed; Choice numbers in the [Expand] boxes have been bolded (consistency with KV_BaseAnimating))
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{{style|border-bottom:1px solid #3A3937;display:block|''SystemLevelChoice:''}} <!-- {{since|{{l4d}}}} -->
{{style|border-bottom:1px solid #3A3937;display:block|''SystemLevelChoice:''}} <!-- {{since|{{l4d}}}} -->
{{KV|Minimum Effect Details Level|intn=mincpulevel|choices|since={{l4d}}}}{{KV|Maximum Effect Details Level|intn=maxcpulevel|choices|Don't render for players with Effect Details levels that exceed the minimum or maximum.
{{KV|Minimum Effect Details Level|intn=mincpulevel|choices|since={{l4d}}}}{{KV|Maximum Effect Details Level|intn=maxcpulevel|choices|Don't render for players with Effect Details levels that exceed the minimum or maximum.
{{ExpandBox|
:{{ExpandBox|
:*0: Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>)
:*'''0''': Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>)
:*1: Low
:*'''1''': Low
:*2: Medium
:*'''2''': Medium
:*3: High}}{{note|The key's names is because of the'''<code>cpu_level</code>'''command; the command Effect Details uses.}}
:*'''3''': High}}{{note|The key's names is because of the'''<code>cpu_level</code>'''command; the command Effect Details uses.}}
|since={{l4d}}}}
|since={{l4d}}}}
{{KV|Minimum Shader Details Level|intn=mingpulevel|choices|since={{l4d}}}}{{KV|Maximum Shader Details Level|intn=maxgpulevel|choices|Don't render for players with Shader Details levels that exceed the minimum or maximum.
{{KV|Minimum Shader Details Level|intn=mingpulevel|choices|since={{l4d}}}}{{KV|Maximum Shader Details Level|intn=maxgpulevel|choices|Don't render for players with Shader Details levels that exceed the minimum or maximum.
:{{ExpandBox|
:{{ExpandBox|
:*0: Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>)
:*'''0''': Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>)
:*1: Low
:*'''1''': Low
:*2: Medium
:*'''2''': Medium
:*3: High
:*'''3''': High
:*4: Very High}}{{note|The key's names is because of the'''<code>gpu_level</code>'''command; the command Shader Details uses.}}
:*'''4''': Very High}}{{note|The key's names is because of the'''<code>gpu_level</code>'''command; the command Shader Details uses.}}
|since={{l4d}}}}<noinclude>
|since={{l4d}}}}<noinclude>
[[Category:Keyvalue Templates|SystemLevelChoice]]
[[Category:Keyvalue Templates|SystemLevelChoice]]
</noinclude>
</noinclude>

Revision as of 03:28, 4 April 2022


Note.pngNote:This template is only here for legacy purposes; Template:KV BaseAnimating directly acceses this, and pages like env_fog_controller may suggest its not strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.

SystemLevelChoice:

Minimum Effect Details Level (mincpulevel) <choices> (in all games since Left 4 Dead)
Maximum Effect Details Level (maxcpulevel) <choices> (in all games since Left 4 Dead)
Don't render for players with Effect Details levels that exceed the minimum or maximum.

  • 0: Default ("Low" formincpulevel, "High" formaxcpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
Note.pngNote:The key's names is because of thecpu_levelcommand; the command Effect Details uses.
Minimum Shader Details Level (mingpulevel) <choices> (in all games since Left 4 Dead)
Maximum Shader Details Level (maxgpulevel) <choices> (in all games since Left 4 Dead)
Don't render for players with Shader Details levels that exceed the minimum or maximum.

  • 0: Default ("Low" formingpulevel, "Very High" formaxgpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
  • 4: Very High
Note.pngNote:The key's names is because of thegpu_levelcommand; the command Shader Details uses.