Template:KV SystemLevelChoice: Difference between revisions
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Note:This template is only here for legacy purposes; Template:KV BaseAnimating directly acceses this, and pages like env_fog_controller may suggest its not strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
Note:The key's names is because of the
Note:The key's names is because of the
({{:Template:Lang}}; Removed {{:Template:Since|l4d}} from the header) |
m (One of the [Expand] boxes had an extra newline and it was fixed; Choice numbers in the [Expand] boxes have been bolded (consistency with KV_BaseAnimating)) |
||
Line 6: | Line 6: | ||
{{style|border-bottom:1px solid #3A3937;display:block|''SystemLevelChoice:''}} <!-- {{since|{{l4d}}}} --> | {{style|border-bottom:1px solid #3A3937;display:block|''SystemLevelChoice:''}} <!-- {{since|{{l4d}}}} --> | ||
{{KV|Minimum Effect Details Level|intn=mincpulevel|choices|since={{l4d}}}}{{KV|Maximum Effect Details Level|intn=maxcpulevel|choices|Don't render for players with Effect Details levels that exceed the minimum or maximum. | {{KV|Minimum Effect Details Level|intn=mincpulevel|choices|since={{l4d}}}}{{KV|Maximum Effect Details Level|intn=maxcpulevel|choices|Don't render for players with Effect Details levels that exceed the minimum or maximum. | ||
{{ExpandBox| | :{{ExpandBox| | ||
:*0: Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>) | :*'''0''': Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>) | ||
:*1: Low | :*'''1''': Low | ||
:*2: Medium | :*'''2''': Medium | ||
:*3: High}}{{note|The key's names is because of the'''<code>cpu_level</code>'''command; the command Effect Details uses.}} | :*'''3''': High}}{{note|The key's names is because of the'''<code>cpu_level</code>'''command; the command Effect Details uses.}} | ||
|since={{l4d}}}} | |since={{l4d}}}} | ||
{{KV|Minimum Shader Details Level|intn=mingpulevel|choices|since={{l4d}}}}{{KV|Maximum Shader Details Level|intn=maxgpulevel|choices|Don't render for players with Shader Details levels that exceed the minimum or maximum. | {{KV|Minimum Shader Details Level|intn=mingpulevel|choices|since={{l4d}}}}{{KV|Maximum Shader Details Level|intn=maxgpulevel|choices|Don't render for players with Shader Details levels that exceed the minimum or maximum. | ||
:{{ExpandBox| | :{{ExpandBox| | ||
:*0: Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>) | :*'''0''': Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>) | ||
:*1: Low | :*'''1''': Low | ||
:*2: Medium | :*'''2''': Medium | ||
:*3: High | :*'''3''': High | ||
:*4: Very High}}{{note|The key's names is because of the'''<code>gpu_level</code>'''command; the command Shader Details uses.}} | :*'''4''': Very High}}{{note|The key's names is because of the'''<code>gpu_level</code>'''command; the command Shader Details uses.}} | ||
|since={{l4d}}}}<noinclude> | |since={{l4d}}}}<noinclude> | ||
[[Category:Keyvalue Templates|SystemLevelChoice]] | [[Category:Keyvalue Templates|SystemLevelChoice]] | ||
</noinclude> | </noinclude> |
Revision as of 03:28, 4 April 2022

SystemLevelChoice:
- Minimum Effect Details Level (mincpulevel) <choices> (in all games since
)
- Maximum Effect Details Level (maxcpulevel) <choices> (in all games since
)
- Don't render for players with Effect Details levels that exceed the minimum or maximum.
- 0: Default ("Low" for
mincpulevel
, "High" formaxcpulevel
) - 1: Low
- 2: Medium
- 3: High
- 0: Default ("Low" for

cpu_level
command; the command Effect Details uses.- Minimum Shader Details Level (mingpulevel) <choices> (in all games since
)
- Maximum Shader Details Level (maxgpulevel) <choices> (in all games since
)
- Don't render for players with Shader Details levels that exceed the minimum or maximum.
- 0: Default ("Low" for
mingpulevel
, "Very High" formaxgpulevel
) - 1: Low
- 2: Medium
- 3: High
- 4: Very High
- 0: Default ("Low" for

gpu_level
command; the command Shader Details uses.