CompileTeam: Difference between revisions
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Compiles the texture to only affect a specific team.<br> | Compiles the texture to only affect a specific team. For example, the climb texture is a ladder that only lets infected climb up it.<br> | ||
However, making a texture '''visible''' to only one team requires [[Material Proxy|Proxies]]. As seen in the example below.<br> | |||
{{todo|Does it work only in {{l4d2}}?}} | {{todo|Does it work only in {{l4d2}}?}} | ||
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PlayerTeam | PlayerTeam | ||
{ | { | ||
team 3 | team 3 //Note: "%compileTeam" and this "team" use different numbers. Because that's just how it is coded. | ||
resultVar $proxTeam | resultVar $proxTeam | ||
} | } |
Revision as of 10:12, 26 August 2021
Compiles the texture to only affect a specific team. For example, the climb texture is a ladder that only lets infected climb up it.
However, making a texture visible to only one team requires Proxies. As seen in the example below.
Example:
UnlitGeneric { $basetexture "tools\climb" $additive 1 "%compileTeam" 2 "%compilepassbullets" 1 "%compileladder" 1 $proxRange 0.0 $proxTeam 1.0 $one 1.0 Proxies { PlayerTeam { team 3 //Note: "%compileTeam" and this "team" use different numbers. Because that's just how it is coded. resultVar $proxTeam } Subtract { srcVar1 $one srcVar2 $proxRange resultVar $alpha } Multiply { srcVar1 $alpha srcVar2 $proxTeam resultVar $alpha } TextureScroll { texturescrollvar $baseTextureTransform texturescrollrate 1 texturescrollangle 90.00 } } }