Template:KV SystemLevelChoice: Difference between revisions
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Note:This template is only here for legacy purposes; Template:KV BaseAnimating directly acceses this, and pages like env_fog_controller may suggest its not strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
Note:The key's names is because of the
Note:The key's names is because of the
(ExpandBoxes; Sentence rewording; Lower character counts for the sentences) |
({{:Template:Lang}}; Removed {{:Template:Since|l4d}} from the header) |
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<noinclude> | <noinclude> | ||
{{lang|Template:KV_SystemLevelChoice}} | |||
{{note|'''This template is only here for legacy purposes; [[Template:KV BaseAnimating]] directly acceses this, and pages like [[env_fog_controller]] may suggest its not strictly related to entity model rendering. If you find yourself needing to use this, consult [[Template:KV BaseAnimating]] first.'''}} | {{note|'''This template is only here for legacy purposes; [[Template:KV BaseAnimating]] directly acceses this, and pages like [[env_fog_controller]] may suggest its not strictly related to entity model rendering. If you find yourself needing to use this, consult [[Template:KV BaseAnimating]] first.'''}} | ||
</noinclude> | </noinclude> | ||
{{style|border-bottom:1px solid #3A3937;display:block|''SystemLevelChoice: {{since|{{l4d}}}} | {{style|border-bottom:1px solid #3A3937;display:block|''SystemLevelChoice:''}} <!-- {{since|{{l4d}}}} --> | ||
{{KV|Minimum Effect Details Level|intn=mincpulevel|choices|since= | {{KV|Minimum Effect Details Level|intn=mincpulevel|choices|since={{l4d}}}}{{KV|Maximum Effect Details Level|intn=maxcpulevel|choices|Don't render for players with Effect Details levels that exceed the minimum or maximum. | ||
{{ExpandBox| | {{ExpandBox| | ||
:*0: Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>) | :*0: Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>) | ||
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:*2: Medium | :*2: Medium | ||
:*3: High}}{{note|The key's names is because of the'''<code>cpu_level</code>'''command; the command Effect Details uses.}} | :*3: High}}{{note|The key's names is because of the'''<code>cpu_level</code>'''command; the command Effect Details uses.}} | ||
|since= | |since={{l4d}}}} | ||
{{KV|Minimum Shader Details Level|intn=mingpulevel|choices|since= | {{KV|Minimum Shader Details Level|intn=mingpulevel|choices|since={{l4d}}}}{{KV|Maximum Shader Details Level|intn=maxgpulevel|choices|Don't render for players with Shader Details levels that exceed the minimum or maximum. | ||
:{{ExpandBox| | :{{ExpandBox| | ||
:*0: Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>) | :*0: Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>) | ||
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:*3: High | :*3: High | ||
:*4: Very High}}{{note|The key's names is because of the'''<code>gpu_level</code>'''command; the command Shader Details uses.}} | :*4: Very High}}{{note|The key's names is because of the'''<code>gpu_level</code>'''command; the command Shader Details uses.}} | ||
|since= | |since={{l4d}}}}<noinclude> | ||
[[Category:Keyvalue Templates|SystemLevelChoice]] | [[Category:Keyvalue Templates|SystemLevelChoice]] | ||
</noinclude> | </noinclude> |
Revision as of 05:21, 1 July 2021

SystemLevelChoice:
- Minimum Effect Details Level (mincpulevel) <choices> (in all games since
)
- Maximum Effect Details Level (maxcpulevel) <choices> (in all games since
)
- Don't render for players with Effect Details levels that exceed the minimum or maximum.
- 0: Default ("Low" for
mincpulevel
, "High" formaxcpulevel
) - 1: Low
- 2: Medium
- 3: High
- 0: Default ("Low" for

cpu_level
command; the command Effect Details uses.- Minimum Shader Details Level (mingpulevel) <choices> (in all games since
)
- Maximum Shader Details Level (maxgpulevel) <choices> (in all games since
)
- Don't render for players with Shader Details levels that exceed the minimum or maximum.
- 0: Default ("Low" for
mingpulevel
, "Very High" formaxgpulevel
) - 1: Low
- 2: Medium
- 3: High
- 4: Very High
- 0: Default ("Low" for

gpu_level
command; the command Shader Details uses.