BTS Turret Repair Rooms: Difference between revisions

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For the chair, create a <code>[[prop_static]]</code> with the world model <code>models/props_bts/bts_chair_static.mdl</code>. If you want it to be a <code>[[prop_physics]]</code>, it must have the model  
For the chair, create a <code>[[prop_static]]</code> with the world model <code>models/props_bts/bts_chair_static.mdl</code>. If you want it to be a prop_physics, it must have the model models\props_bts\bts_chair.mdl.


===Turrets Under Construction===
===Turrets Under Construction===

Revision as of 19:04, 31 May 2021

Detailing BTS Areas

Introduction

Workstation

Table

Example of Turret a workstation (ignore the partsbin prop)

Create a prop_static and set its world model to models/props_bts/bts_table_static.mdl. Next, you can place some tools on top of it by creating two prop_physics entities with the world models models/props_c17/tools_wrench01a.mdl and models/props_c17/tools_pliers01a.mdl. You can also put a radio on it if you want.


For the chair, create a prop_static with the world model models/props_bts/bts_chair_static.mdl. If you want it to be a prop_physics, it must have the model models\props_bts\bts_chair.mdl.

Turrets Under Construction

The ones you see pictured are simply prop_static entities with the world model models/props_bts/bts_turret.mdl. You can also put fully built, but malfunctioning turrets in the area. Create an npc_portal_turret_floor, and go to the "flags" tab. You can make it citizen modified (friendly), out of bullets, or just completely inactive.