Comp kv setter: Difference between revisions
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Note:These outputs seem to be a mistake, as there are no FireUser inputs. Using these will have no effect.
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{{point ent|comp_kv_setter|game=TeamSpen's Hammer Addons|internal=1}} It is also available in {{P2CE}} | {{point ent|comp_kv_setter|game=TeamSpen's Hammer Addons|internal=1}} It is also available in {{P2CE|4}}. It sets a keyvalue on an entity to a new value. This can be used in cases to compute spawnflags, or to adjust keyvalues when the target entity's options cannot be set to a fixup variable. | ||
==KeyValues== | ==KeyValues== |
Revision as of 13:19, 16 August 2022
Template:Point ent It is also available in Portal 2: Community Edition. It sets a keyvalue on an entity to a new value. This can be used in cases to compute spawnflags, or to adjust keyvalues when the target entity's options cannot be set to a fixup variable.
KeyValues
- Pitch Yaw Roll (Y Z X) ([todo internal name (i)]) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Target Entity ([todo internal name (i)]) <targetname>
- The name of the entity or entities to set values on.
- Mode ([todo internal name (i)]) <choices>
- The type of value to set
- kv: KeyValues
- flags: SpawnFlags
- Name / Mask ([todo internal name (i)]) <string>
- The name of the keyvalue to set, or the bits to change for spawnflags.
- Value - Ent Name ([todo internal name (i)]) <targetname>
- If set, use this fixed-up entity name.
- Invert Value ([todo internal name (i)]) <choices>
- If enabled, invert the value so 0 and 1 are swapped.
- 0: No
- 1: Yes
- Rotate Value ([todo internal name (i)]) <choices>
- If enabled, treat the value as a vector and rotate it by the angles set on this entity first.
- 0: No
- 1: Yes
- Convert To Angle ([todo internal name (i)]) <choices>
- If enabled, convert a +X axis normal back into the Euler angle.
- 0: No
- 1: Yes
Outputs
- OnUser(1-4)
- Fired in response to FireUser(1-4) input.
