Prop physics respawnable: Difference between revisions
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Bug: [todo tested in ?]
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
(New templates, a bit of cleanup, might be in more games?) |
(confirmed https://www.youtube.com/watch?v=aguKEsHkM0Q) |
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{{ | {{base_point|prop_physics_respawnable}} This entity is the same as [[prop_physics]], except it respawns a set time after breaking/exploding. | ||
{{bug|Breaking this entity using a {{ent|trigger_hurt}} will [https://youtube.com/watch?v=aguKEsHkM0Q crash the game] for all clients!}} | |||
{{bug|Breaking this entity using a {{ent|trigger_hurt}} will crash the game | |||
== Keyvalues == | == Keyvalues == | ||
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{{O BasePropPhysics}} | {{O BasePropPhysics}} | ||
{{O BaseEntity}} | {{O BaseEntity}} | ||
==External links== | |||
[http://left4dead.wikia.com/wiki/Graffiti The Left 4 Dead Wiki - Graffiti] - Gallery and captions of graffiti found in official maps | |||
==See also== | ==See also== |
Revision as of 04:20, 14 January 2022
Template:Base point This entity is the same as prop_physics, except it respawns a set time after breaking/exploding.

Keyvalues
- Respawn time (
RespawnTime
) ([todo internal name (i)]) <integer> - Amount in seconds this prop will respawn after it breaks.

RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
Flags

Inputs
- Ignite
- Ignite, burst into flames.
- IgniteLifetime <float >
Ignite
with the given lifetime.Todo: Before the flames extinguish, or before health reaches zero?
- IgniteNumHitboxFires <integer >
Ignite
with the given number of hitbox fires.
- IgniteHitboxFireScale <float >
Ignite
with the given hitbox fire scale.

RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.
Outputs

External links
The Left 4 Dead Wiki - Graffiti - Gallery and captions of graffiti found in official maps
See also
prop_physics - Normal prop_physics entity.