Info zombie border: Difference between revisions

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(aghhhh its not actually obsolete I JUST MESSED UP in my tests ://////)
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{{l4d2 point|info_zombie_border}} Any infected, aside from to be Player Controlled ones, will not be allowed to spawn or be discarded so long they are behind this entity. Line of sight is not a necessary concern for this entity, but only if an infected's origin would be located behind this entity.
{{l4d2 point|info_zombie_border}} Any infected, aside from currently Player Controlled ones, will not be allowed to spawn or be discarded so long they are behind this entity. Line of sight is not a necessary concern for this entity, but only if an infected's origin would be located behind this entity.


Before using this, it might be wise to consult if [[func_nav_blocker]] to block out the only way to a preceding undesired path out entirely, or applying attributes capable of infected spawning manipulation (like<code>OBSCURED</code>or<code>NO_MOBS</code>attributes) with [[func_nav_attribute_region]], is what you need.
Before using this, it might be wise to consult if using [[func_nav_blocker]] to block out the only way to a preceding undesired path out entirely, or applying attributes capable of infected spawning manipulation (like<code>OBSCURED</code>or<code>NO_MOBS</code>attributes) with [[func_nav_attribute_region]], is what you need.


== Keyvalues ==
== Keyvalues ==

Revision as of 14:50, 21 April 2021

Template:L4d2 point Any infected, aside from to be Player Controlled ones, will not be allowed to spawn or be discarded so long they are behind this entity. Line of sight is not a necessary concern for this entity, but only if an infected's origin would be located behind this entity.

Before using this, it might be wise to consult if using func_nav_blocker to block out the only way to a preceding undesired path out entirely, or applying attributes capable of infected spawning manipulation (likeOBSCUREDorNO_MOBSattributes) with func_nav_attribute_region, is what you need.

Keyvalues

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

Uses in official maps

The following maps use info_zombie_border.

c3m1_plankcountry
  • Named asno_zombies_east_river. Placed at where the ferry stops at after when the survivors start it, with its back facing the other side of the river.
    • Receives aDisableinput when the ferry is started, allowing infected to spawn at the other side again.