Template:KV SystemLevelChoice: Difference between revisions

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(Suggestion to use Template:KV_BaseAnimating, but im not putting the deprecated tag here since env_fog_controller might work with this? (gotta get that confirmed, somehow, before I can do anything))
(ExpandBoxes; Sentence rewording; Lower character counts for the sentences)
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{{note|'''This template is only here for legacy purposes; [[Template:KV BaseAnimating]] directly acceses this, and pages like [[env_fog_controller]] may suggest its not strictly related to entity model rendering. If you find yourself needing to use this, consult [[Template:KV BaseAnimating]] first.'''}}
{{note|'''This template is only here for legacy purposes; [[Template:KV BaseAnimating]] directly acceses this, and pages like [[env_fog_controller]] may suggest its not strictly related to entity model rendering. If you find yourself needing to use this, consult [[Template:KV BaseAnimating]] first.'''}}
</noinclude>
</noinclude>
{{minititle|SystemLevelChoice {{since|{{l4d}}}} }}
{{style|border-bottom:1px solid #3A3937;display:block|''SystemLevelChoice: {{since|{{l4d}}}}''}}
{{KV|Minimum Effect Details Level|intn=mincpulevel|choices|Effect Details level of a user's lower than this will not render this entity.|since=L4D}}
{{KV|Minimum Effect Details Level|intn=mincpulevel|choices|since=L4D}}{{KV|Maximum Effect Details Level|intn=maxcpulevel|choices|Don't render for players with Effect Details levels that exceed the minimum or maximum.
{{KV|Maximum Effect Details Level|intn=maxcpulevel|choices|Effect Details level of a user's higher than this will not render this entity.
{{ExpandBox|
:*0: Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>)
:*0: Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>)
:*1: Low
:*1: Low
:*2: Medium
:*2: Medium
:*3: High
:*3: High}}{{note|The key's names is because of the'''<code>cpu_level</code>'''command; the command Effect Details uses.}}
{{note|The command'''<code>cpu_level</code>'''relates to Effect Details, thus the keys's names.}}
|since=L4D}}
|since=L4D}}
{{KV|Minimum Shader Details Level|intn=mingpulevel|choices|Shader Details levels (or<code>gpu_level</code>command) lower than this will not render this object.|since=L4D}}
{{KV|Minimum Shader Details Level|intn=mingpulevel|choices|since=L4D}}{{KV|Maximum Shader Details Level|intn=maxgpulevel|choices|Don't render for players with Shader Details levels that exceed the minimum or maximum.
{{KV|Maximum Shader Details Level|intn=maxgpulevel|choices|Shader Details levels (or<code>gpu_level</code>command) higher than this will not render this object.
:{{ExpandBox|
:*0: Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>)
:*0: Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>)
:*1: Low
:*1: Low
:*2: Medium
:*2: Medium
:*3: High
:*3: High
:*4: Very High
:*4: Very High}}{{note|The key's names is because of the'''<code>gpu_level</code>'''command; the command Shader Details uses.}}
{{note|The command'''<code>gpu_level</code>'''relates to Shader Details, thus the keys's names.}}
|since=L4D}}<noinclude>
|since=L4D}}<noinclude>
[[Category:Keyvalue Templates|SystemLevelChoice]]
[[Category:Keyvalue Templates|SystemLevelChoice]]
</noinclude>
</noinclude>

Revision as of 08:46, 5 June 2021

Note.pngNote:This template is only here for legacy purposes; Template:KV BaseAnimating directly acceses this, and pages like env_fog_controller may suggest its not strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.

SystemLevelChoice: (in all games since Left 4 Dead)

Minimum Effect Details Level (mincpulevel) <choices> (in all games since Left 4 Dead)
Maximum Effect Details Level (maxcpulevel) <choices> (in all games since Left 4 Dead)
Don't render for players with Effect Details levels that exceed the minimum or maximum.

  • 0: Default ("Low" formincpulevel, "High" formaxcpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
Note.pngNote:The key's names is because of thecpu_levelcommand; the command Effect Details uses.
Minimum Shader Details Level (mingpulevel) <choices> (in all games since Left 4 Dead)
Maximum Shader Details Level (maxgpulevel) <choices> (in all games since Left 4 Dead)
Don't render for players with Shader Details levels that exceed the minimum or maximum.

  • 0: Default ("Low" formingpulevel, "Very High" formaxgpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
  • 4: Very High
Note.pngNote:The key's names is because of thegpu_levelcommand; the command Shader Details uses.