Player weaponstrip: Difference between revisions
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Bug:In the 
Portal series, the player's weapon will lower and become non-functional, but will not actually disappear. [todo tested in ?]
Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator. That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
(This bug is in both games, and can be worked around) |
(Use workaround template and BaseEntity templates) |
||
Line 5: | Line 5: | ||
This entity strips the player of their weapons and/or suit. | This entity strips the player of their weapons and/or suit. | ||
{{bug|In the {{portal}}{{portal2}} Portal series, the player's weapon will lower and become non-functional, but will not actually disappear. | {{bug|In the {{portal}}{{portal2}} Portal series, the player's weapon will lower and become non-functional, but will not actually disappear.}} | ||
:{{workaround|Fire a DisableDraw input to the <code>viewmodel</code> entity with a slight delay after triggering the weaponstrip. (This does ''not'' prevent later picked up weapons from appearing.)}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV | {{KV BaseEntity}} | ||
== Inputs == | == Inputs == | ||
Line 14: | Line 15: | ||
{{IO|StripWeaponsAndSuit|Strip player's weapons and suit | {{IO|StripWeaponsAndSuit|Strip player's weapons and suit | ||
{{note|Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator. That being said, for multiplayer utilization, consider using a [[trigger_once]] or [[trigger_multiple]] to activate these inputs.}}}} | {{note|Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator. That being said, for multiplayer utilization, consider using a [[trigger_once]] or [[trigger_multiple]] to activate these inputs.}}}} | ||
{{I | {{I BaseEntity}} | ||
== Outputs == | == Outputs == | ||
{{O | {{O BaseEntity}} | ||
==See also== | ==See also== | ||
* [[trigger_weapon_strip]] - Similiar brush entity. | * [[trigger_weapon_strip]] - Similiar brush entity. |
Revision as of 15:27, 7 May 2021

This entity is also available as [[{{{1}}}|{{{1}}}]] for the Half-Life Engine.
Entity description
This entity strips the player of their weapons and/or suit.



Workaround:Fire a DisableDraw input to the
viewmodel
entity with a slight delay after triggering the weaponstrip. (This does not prevent later picked up weapons from appearing.)
Keyvalues
Inputs
- Strip
- Strip player's weapons
- StripWeaponsAndSuit
- Strip player's weapons and suit

Outputs
See also
- trigger_weapon_strip - Similiar brush entity.