Player weaponstrip: Difference between revisions

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(clarify things)
(This bug is in both games, and can be worked around)
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This entity strips the player of their weapons and/or suit.
This entity strips the player of their weapons and/or suit.


{{bug|This entity does NOT function properly in Portal. When used, the Portal Gun will not disappear completely, just 'loose power' and drop like aiming a gun at a friendly npc. Use [[trigger_weapon_strip]] instead.}}
{{bug|In the {{portal}}{{portal2}} Portal series, the player's weapon will lower and become non-functional, but will not actually disappear. This can be worked around by firing a DisableDraw input to the <code>viewmodel</code> entity with a slight delay after triggering the weaponstrip. (Additional portal guns or other weapons picked up later in the map will still be visible if this is done.)}}


== Keyvalues ==
== Keyvalues ==

Revision as of 16:38, 10 April 2021

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Entity description

This entity strips the player of their weapons and/or suit.

Icon-Bug.pngBug:In the PortalPortal 2 Portal series, the player's weapon will lower and become non-functional, but will not actually disappear. This can be worked around by firing a DisableDraw input to the viewmodel entity with a slight delay after triggering the weaponstrip. (Additional portal guns or other weapons picked up later in the map will still be visible if this is done.)  [todo tested in ?]

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Strip
Strip player's weapons
StripWeaponsAndSuit
Strip player's weapons and suit
Note.pngNote:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator. That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.


Outputs

See also