Point nav attribute region: Difference between revisions
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Note:Attributes set will persists when a round ends!
m (note about attributes persisting) |
m ('func_nav_attribute_region' applies attributes automatically) |
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{{L4d2 point|point_nav_attribute_region}} The point entity version of [[func_nav_attribute_region]]. Like its brush entity version, it | {{L4d2 point|point_nav_attribute_region}} The point entity version of [[func_nav_attribute_region]]. Like its brush entity version, it applies nav attributes to overlapping nav areas when it spawns in or the nav is being generated. | ||
In | In VScripting, this entity may be seen in [[L4D2_EMS/Appendix:_Entity_Groups|Entity Group]] scripts by Valve (especially Holdout), but is now less relevant since [[script_nav_attribute_region]] now exists after The Last Stand update. | ||
{{note|Attributes set will persists when a round ends!}} | |||
[[File:Point.nav.attrib.region.main.jpg|right|200px|thumb|Class Info Tab]] | [[File:Point.nav.attrib.region.main.jpg|right|200px|thumb|Class Info Tab]] | ||
Revision as of 12:58, 24 August 2021
Template:L4d2 point The point entity version of func_nav_attribute_region. Like its brush entity version, it applies nav attributes to overlapping nav areas when it spawns in or the nav is being generated.
In VScripting, this entity may be seen in Entity Group scripts by Valve (especially Holdout), but is now less relevant since script_nav_attribute_region now exists after The Last Stand update.

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