Upgrade spawn: Difference between revisions

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(added FGD edits.)
(-moved fgd edit to the end, added internal names, concise page)
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{{l4d2 point|upgrade_spawn}} It is a configurable spawner for weapon upgrades.
{{l4d2 point|upgrade_spawn}} It is a configurable spawner for weapon upgrades.
== Keyvalues ==
{{KV|Laser Sight|intn=laser_sight|integer}}
{{KV|UpgradePack - Incendiary|intn=upgradepack_incendiary|integer}}
{{KV|UpgradePack - Explosive|intn=upgradepack_explosive|integer|If set to 1 the given item might spawn.}}
== Flags ==
{{fl|1|Enable Physics on spawned item}}
{{fl|2|Spawned Item Must Exist}}


==Optional [[FGD]] edits, for better usability==
==Optional [[FGD]] edits, for better usability==
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   ''']'''
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== Keyvalues ==
{{KV|Laser Sight|integer}}
{{KV|UpgradePack - Incendiary|integer}}
{{KV|UpgradePack - Explosive|integer}}
{{KV Targetname}}
== Flags ==
* 1 : Enable Physics on spawned item
* 2 : Spawned Item Must Exist
== Inputs ==
{{I Targetname}}
== Outputs ==
{{O Targetname}}

Revision as of 12:58, 27 October 2022

Template:L4d2 point It is a configurable spawner for weapon upgrades.

Keyvalues

Laser Sight (laser_sight) <integer>
UpgradePack - Incendiary (upgradepack_incendiary) <integer>
UpgradePack - Explosive (upgradepack_explosive) <integer>
If set to 1 the given item might spawn.

Flags

Enable Physics on spawned item : [1]
Spawned Item Must Exist : [2]

Optional FGD edits, for better usability

This entity will spawn a random chosen upgrade, yet you cannot decide its exact rotation. To fix this, modify "Left 4 Dead 2\bin\left4dead2.fgd".
Search for

@PointClass base(Targetname) = upgrade_spawn

and modify it as such:

 @PointClass base(Targetname, Angles)studioprop() = upgrade_spawn
 [
 	laser_sight(integer) : "Laser Sight" : 1
 	upgradepack_incendiary(integer) : "UpgradePack - Incendiary" : 1
 	upgradepack_explosive(integer) : "UpgradePack - Explosive" : 1
 	
 	spawnflags(Flags) =
 	[
 		1 : "Enable Physics on spawned item" : 0
 		2 : "Spawned Item Must Exist" : 0
 	]
 	model(choices) : "Helper Model (Visual aid only)" : "models/w_models/weapons/w_laser_sights.mdl" =
 	[
 
 	"models/w_models/weapons/w_laser_sights.mdl" : "Laser"
 	"models/w_models/weapons/w_eq_explosive_ammopack.mdl" : "Explosive Ammo"
 	"models/w_models/weapons/w_eq_incendiary_ammopack.mdl" : "Incendiary Ammo"
 	]
 ]