Func nav avoidance obstacle: Difference between revisions
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{{l4d series brush|func_nav_avoidance_obstacle}} It tells bots that nav areas in this volume are obstructing pathfinding but can be ignored for longer-term queries like computing flow distances and escape routes. Bots will go into the affected areas if their destination is in the obstructed area, or they must cross the obstructed area to reach their destination, but otherwise avoid it. Used sparingly to prevent bots from moving to odd-looking places. | |||
{{l4d series brush|func_nav_avoidance_obstacle}} It | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 12:39, 21 March 2021
Template:L4d series brush It tells bots that nav areas in this volume are obstructing pathfinding but can be ignored for longer-term queries like computing flow distances and escape routes. Bots will go into the affected areas if their destination is in the obstructed area, or they must cross the obstructed area to reach their destination, but otherwise avoid it. Used sparingly to prevent bots from moving to odd-looking places.
Keyvalues
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
Uses in Official Maps
l4d_river01_docks /
c7m1_docks
- 4 of them are used on the wooden structure near the sea by a path of rocks under the bridge.