Info intermission: Difference between revisions

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m (Add internal name target)
m (Template:in code -> Template:code class.)
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{{base point|info_intermission}}  
{{base point|info_intermission}}  
{{code class|CInfoIntermission|intermission.cpp}}


==Entity description==
==Entity description==
It defines an intermission spot where dead players will float until they respawn.  
It defines an intermission spot where dead [[player]]s will float until they respawn.  


{{map_properties}}
{{map properties}}


{{in code|class=class_c_info_intermission.html CInfoIntermission|file=intermission_8cpp-source.html intermission.cpp}}
== KeyValues ==
 
== Keyvalues ==
{{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}}
{{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}}

Revision as of 12:00, 15 May 2022

Template:Base point

C++ In code, it is represented by theCInfoIntermissionclass, defined in theintermission.cppfile.

Entity description

It defines an intermission spot where dead players will float until they respawn.

Template:Map properties

KeyValues

Entity to look at (target) <targetname>
Name of entity that dead players will face while in intermission at this spot.