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m (Add internal names of keyval keys, Add Rarity choices, Add note to Replace, Swap the order of keyvals) |
(-removed less relevant info) |
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Line 9: | Line 9: | ||
:*1: Occasional | :*1: Occasional | ||
:*2: Scarce | :*2: Scarce | ||
{{KV|Replace|intn=replace01|string|This is a replacement parameter. | {{KV|Replace|intn=replace01|to=Replace|intn2=replace10|string|This is a replacement parameter. It goes in the form of $variable value. All entities inside of the spawn group that have $variable somewhere will be replaced with the value contents. Example: $color 255 0 0.}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
== Inputs == | == Inputs == | ||
{{IO|SetGroup|Set the group number.}} | |||
{{IO| | {{IO|SetRarity|Set the rarity.}} | ||
{{IO| | |||
Revision as of 13:49, 28 September 2022
Template:L4d2 point An entity that represents a possible item location in a map. Scripts can search for these entities and use them to spawn objects for different game modes
Keyvalues
- Helper Model (model) <model path>
- A model used to represent this entity.
- Group (group) <integer>
- Group Number.
- Rarity (rarity) <choices>
- Item rarity at this location.
- 0: Common
- 1: Occasional
- 2: Scarce
- Replace (replace01) to Replace (replace10) <string>
- This is a replacement parameter. It goes in the form of $variable value. All entities inside of the spawn group that have $variable somewhere will be replaced with the value contents. Example: $color 255 0 0.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetGroup
- Set the group number.
- SetRarity
- Set the rarity.