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m (Add internal names of keyval keys, Add Rarity choices, Add note to Replace, Swap the order of keyvals)
(-removed less relevant info)
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:*1: Occasional
:*1: Occasional
:*2: Scarce
:*2: Scarce
{{KV|Replace|intn=replace01|string|This is a replacement parameter. It goes in the form of $variable value. All entities inside of the spawn group that have $variable somewhere will be replaced with the value contents. Example: $color 255 0 0.
{{KV|Replace|intn=replace01|to=Replace|intn2=replace10|string|This is a replacement parameter. It goes in the form of $variable value. All entities inside of the spawn group that have $variable somewhere will be replaced with the value contents. Example: $color 255 0 0.}}
{{note|There are 10 ''Replace'' key-value pairs with the keys following ''replace'''''{number}''' format for names: '''replace01''', '''replace02''', '''...''', '''replace10''' }}}}
{{KV Targetname}}
{{KV Targetname}}
{{KV Angles}}
 
{{KV Parentname}}
== Inputs ==
== Inputs ==
{{I Targetname}}
{{IO|SetGroup|Set the group number.}}
{{IO|Strip|Removes all weapons.}}
{{IO|SetRarity|Set the rarity.}}
{{IO|StripActiveWeapon|Removes the active weapon.}}
{{IO|StripWeaponByClassname|string|Removes a weapon by classname, eg 'weapon_dieselcan'}}
 
== Outputs ==
{{O Targetname}}

Revision as of 13:49, 28 September 2022

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Template:L4d2 point An entity that represents a possible item location in a map. Scripts can search for these entities and use them to spawn objects for different game modes

Keyvalues

Helper Model (model) <model path>
A model used to represent this entity.
Group (group) <integer>
Group Number.
Rarity (rarity) <choices>
Item rarity at this location.
  • 0: Common
  • 1: Occasional
  • 2: Scarce
Replace (replace01) to Replace (replace10) <string>
This is a replacement parameter. It goes in the form of $variable value. All entities inside of the spawn group that have $variable somewhere will be replaced with the value contents. Example: $color 255 0 0.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

SetGroup
Set the group number.
SetRarity
Set the rarity.