Template:Fl WeaponSpawn: Difference between revisions
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m (fixed formatting) |
(Wanted to keep the template inheritance consistent for {{X WeaponSpawn}} templates, so here's a {{#ifeq:{{{optionalscavenge|1}}}|0||}}. || Updated template to use {{Fl}} templates) |
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Line 1: | Line 1: | ||
{{ScrollBox|title=WeaponSpawn| | {{ScrollBox|title=WeaponSpawn| | ||
{{Fl|4|Absorb any dropped weapon type|only={{l4d2}}}} | |||
{{Fl|131072|Don't cluster with similar items|only={{l4d}}}} | |||
{{Fl WeaponSpawnSingle}} | {{Fl WeaponSpawnSingle}} | ||
{{#ifeq:{{{optionalscavenge|1}}}|0|| | |||
{{Fl WeaponSpawnOptionalScavenge}} | |||
}} | |||
}}<noinclude> | }}<noinclude> | ||
[[Category:Flag Templates|WeaponSpawn]] | [[Category:Flag Templates|WeaponSpawn]] | ||
</noinclude> | </noinclude> |
Revision as of 13:16, 1 August 2022
WeaponSpawn:
- Enable Physics : [1]
- Must Exist : [2]
- Add to director scavenge list : [65536]
- Todo: What does this flag mean?