Template:Fl WeaponSpawn: Difference between revisions

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m (clarification)
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{{ScrollBox|title=WeaponSpawn|
{{ScrollBox|title=WeaponSpawn|
* 4 : Absorb any dropped weapon type {{only|{{l4d2}}}}
* 4 : Absorb any dropped weapon type {{only|{{l4d2}}}}
* 131072 : Don't cluster with similar items {{only|{{l4d}}}} {{todo|What is this for? Weapons already have their own density settings, and does this work?
* 131072 : Don't cluster with similar items {{only|{{l4d}}}} {{todo|What is this for? Weapons already have their own density settings, and does this work?}}
{{Fl WeaponSpawnSingle}}
{{Fl WeaponSpawnSingle}}
}}<noinclude>
}}<noinclude>
[[Category:Flag Templates|WeaponSpawn]]
[[Category:Flag Templates|WeaponSpawn]]
</noinclude>
</noinclude>

Revision as of 03:08, 18 March 2021

WeaponSpawn:
  • 4 : Absorb any dropped weapon type (only in Left 4 Dead 2)
  • 131072 : Don't cluster with similar items (only in Left 4 Dead)
    Todo: What is this for? Weapons already have their own density settings, and does this work?
Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)