Env airstrike outdoors: Difference between revisions
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{{CD|CEnvAirStrikeOutdoorEffect}} | |||
{{l4d2 point|env_airstrike_outdoors}} It simulates an airstrike effect for outdoors (exploding roof, ground). | {{l4d2 point|env_airstrike_outdoors}} It simulates an airstrike effect for outdoors (exploding roof, ground). | ||
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{{KV|Random sequence 2|intn=sequence2|string|Sequence for the model to play when the effect begins.}} | {{KV|Random sequence 2|intn=sequence2|string|Sequence for the model to play when the effect begins.}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
== Inputs == | == Inputs == | ||
{{IO|DoEffect|Do the effect one time}} | {{IO|DoEffect|Do the effect one time}} | ||
== | == See Also == | ||
* [[env_airstrike_indoors]] |
Revision as of 02:23, 13 November 2022
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CEnvAirStrikeOutdoorEffect |
Template:L4d2 point It simulates an airstrike effect for outdoors (exploding roof, ground).
Keyvalues
- Model (model) <model path>
- Model name
- Animation group (modelgroup) <targetname>
- Targetname of one or multiple dynamic_props to choreograph along with our sequence.
- Random sequence 1 (sequence1) <string>
- Sequence for the model to play when the effect begins.
- Random sequence 2 (sequence2) <string>
- Sequence for the model to play when the effect begins.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- DoEffect
- Do the effect one time