WindowImposter: Difference between revisions
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NvC DmN CH (talk | contribs) m (There, i clarified why) |
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'''<code>WindowImposter</code>''' accepts only [[$envmap]] which is force drawn no matter the user settings or console commands used, like <code>mat_specular 0</code>. | '''<code>WindowImposter</code>''' accepts only [[$envmap]] which is force drawn no matter the user settings or console commands used, like <code>mat_specular 0</code>. | ||
The cubemap | The faces' orientation isn't taken into account when reflecting the cubemap, which makes it very convenient for making multiple fake skyboxes. | ||
In Half-Life 2, WindowImposter is used by the material <code>dev/dev_windowportal.vmt</code>, and used extensively on [[func_illusionary]] or [[func_brush]] entities in conjunction with [[func_areaportalwindow]]. | In Half-Life 2, WindowImposter is used by the material <code>dev/dev_windowportal.vmt</code>, and used extensively on [[func_illusionary]] or [[func_brush]] entities in conjunction with [[func_areaportalwindow]]. |
Revision as of 20:46, 11 February 2021
WindowImposter
accepts only $envmap which is force drawn no matter the user settings or console commands used, like mat_specular 0
.
The faces' orientation isn't taken into account when reflecting the cubemap, which makes it very convenient for making multiple fake skyboxes.
In Half-Life 2, WindowImposter is used by the material dev/dev_windowportal.vmt
, and used extensively on func_illusionary or func_brush entities in conjunction with func_areaportalwindow.
Works on brushes only.
Example VMT
WindowImposter
{
"$envmap" "space/space_envmap"
}