Npc sniper: Difference between revisions
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This [[npc_combine_s|Combine soldier]] is wielding a sniping weapon with a blue laser sight, making it capable of extreme accuracy at extreme range. | This [[npc_combine_s|Combine soldier]] is wielding a sniping weapon with a blue laser sight, making it capable of extreme accuracy at extreme range. | ||
The npc_sniper does not actually have its own model - rather, it uses a | The npc_sniper does not actually have its own model - rather, it uses a [[npc_combine_s|Combine soldier]] model in-game (if its ''Hidden'' flag is not set) playing its idle animation, with the rifle's laser coming from the center of the hull. For acceptible sniper damage, only blasts and burning hurt damage that are powerful enough to kill are allowed. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 21:09, 10 February 2006
Entity Description
A combine sniper.
This Combine soldier is wielding a sniping weapon with a blue laser sight, making it capable of extreme accuracy at extreme range.
The npc_sniper does not actually have its own model - rather, it uses a Combine soldier model in-game (if its Hidden flag is not set) playing its idle animation, with the rifle's laser coming from the center of the hull. For acceptible sniper damage, only blasts and burning hurt damage that are powerful enough to kill are allowed.
Keyvalues
- radius
- <integer> Patience Radius
- misses
- <integer> Initial Misses
- beambrightness
- <integer> Beam Brightness (0 to 255)
- shielddistance
- <float> Bullet shield distance
- shieldradius
- <float> Bullet shield radius
Flags
- 65536 : Hidden
- 131072 : Laser Viewcone
- 262144 : No Corpse
- 524288 : Start Disabled
Inputs
- EnableSniper
- Enable Shooting
- DisableSniper
- Disable Shooting
- SetDecoyRadius <integer>
- Set Decoy Radius
- SweepTarget <string>
- Sweep a Target
- SweepTargetHighestPriority <string>
- Drop everything and sweep this target!
- SweepGroupRandomly <string>
- Randomly Sweep a Group
Outputs
See Also
- info_snipertarget - give the sniper something to shoot at.