BTS Turret Repair Rooms: Difference between revisions
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==Workstation== | ==Workstation== | ||
===Table=== | |||
[[File:TurretRepair1.PNG|thumb|right|300px|Example of Turret a workstation]] | [[File:TurretRepair1.PNG|thumb|right|300px|Example of Turret a workstation]] | ||
Create a <code>[[prop_static]]</code> and set its world model to <code>models/props_bts/bts_table_static.mdl</code>. Next, you can place some tools on top of it by creating two <code>[[prop_physics]]</code> entities with the world models <code>models/props_c17/tools_wrench01a.mdl</code> and <code>models/props_c17/tools_pliers01a.mdl</code>. While the official game didn't do this, I like to also put a tool organizing box on these tables as well, since I think it fits there very nicely. This is a physics prop with the world model <code>models/props_lab/partsbin01.mdl</code>. You can also put a [[Creating a Portal radio|radio]] on it if you want. | Create a <code>[[prop_static]]</code> and set its world model to <code>models/props_bts/bts_table_static.mdl</code>. Next, you can place some tools on top of it by creating two <code>[[prop_physics]]</code> entities with the world models <code>models/props_c17/tools_wrench01a.mdl</code> and <code>models/props_c17/tools_pliers01a.mdl</code>. While the official game didn't do this, I like to also put a tool organizing box on these tables as well, since I think it fits there very nicely. This is a physics prop with the world model <code>models/props_lab/partsbin01.mdl</code>. You can also put a [[Creating a Portal radio|radio]] on it if you want. | ||
For the chair, create a <code>[[prop_static]]</code> with the world model <code>models/props_bts/bts_chair_static.mdl</code>. If you want it to be a <code>[[prop_physics]]</code>, it must have the model <code>models\props_bts\bts_chair.mdl</code>. | |||
===Turrets Under Construction=== | ===Turrets Under Construction=== | ||
The ones you see pictured are simply <code>[[prop_static]]</code> entities with the world model <code>models/props_bts/bts_turret.mdl</code>. You can also put fully built, but malfunctioning turrets in the area. Create an [[npc_portal_turret_floor]], and go to the "flags" tab. You can make it citizen modified (friendly), out of bullets, or just completely inactive. | The ones you see pictured are simply <code>[[prop_static]]</code> entities with the world model <code>models/props_bts/bts_turret.mdl</code>. You can also put fully built, but malfunctioning turrets in the area. Create an [[npc_portal_turret_floor]], and go to the "flags" tab. You can make it citizen modified (friendly), out of bullets, or just completely inactive. |
Revision as of 07:55, 13 December 2020
Introduction
Workstation
Table
Create a prop_static
and set its world model to models/props_bts/bts_table_static.mdl
. Next, you can place some tools on top of it by creating two prop_physics
entities with the world models models/props_c17/tools_wrench01a.mdl
and models/props_c17/tools_pliers01a.mdl
. While the official game didn't do this, I like to also put a tool organizing box on these tables as well, since I think it fits there very nicely. This is a physics prop with the world model models/props_lab/partsbin01.mdl
. You can also put a radio on it if you want.
For the chair, create a prop_static
with the world model models/props_bts/bts_chair_static.mdl
. If you want it to be a prop_physics
, it must have the model models\props_bts\bts_chair.mdl
.
Turrets Under Construction
The ones you see pictured are simply prop_static
entities with the world model models/props_bts/bts_turret.mdl
. You can also put fully built, but malfunctioning turrets in the area. Create an npc_portal_turret_floor, and go to the "flags" tab. You can make it citizen modified (friendly), out of bullets, or just completely inactive.