Portal 2: Community Edition: Difference between revisions
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== Team == | == Team == | ||
Portal 2: Community Edition is developed by [https://chaosinitiative.com/ Chaos Initiative]. <!-- | Portal 2: Community Edition is developed by [https://chaosinitiative.com/ Chaos Initiative]. <!--Link is dead at the moment as the site is still in development--> | ||
The team consists of: | The team consists of: | ||
* CitadelCore (Project founder/manager, programming) | * CitadelCore (Project founder/manager, programming) | ||
* Tewan (Programming, campaign lead, web development) | * Tewan (Programming, campaign lead, web development) | ||
* | * EchoesForeAndAft (Programming) | ||
* BenVlodgi (Programming) | * BenVlodgi (Programming) | ||
* JJI77 (Linux port, programming) | * JJI77 (Linux port, programming) | ||
Line 50: | Line 50: | ||
* [[Portal 2]] | * [[Portal 2]] | ||
* [[Mapbase]], a similar project for Half-Life 2 (developed by an entirely separate team) | * [[Mapbase]], a similar project for Half-Life 2 (developed by an entirely separate team without engine license; open source) | ||
== External links == | == External links == |
Revision as of 23:11, 7 October 2020
Overview
Portal 2: Community Edition is a mod for
Portal 2 developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other Portal 2 mods, though it will also include its own campaign to show off some of the new features.
Features
- Built off the CS:GO engine branch with Portal 2's entities added in, including all the newer features.
- Panorama UI
- Cascaded Shadow Maps
- Lightmapped Ambient Occlusion
- TeamSpen's Hammer Addons integrated by default
- Re-enabled engine tools
- Increased env_projectedtexture limit
- Volumetric projected textures
- Enhancements to vanilla test element entities, such as the ability to color lasers
- Paint Gun, Adhesion Gel, and Schrodinger's Cube reimplemented
- Ladders re-enabled
Planned features
- Most Mapbase features will be implemented
- Toggleable legacy movement (HL2/P1)
- Improved gel and portal color customization
- Expanded VScript API
- Physically Based Rendering shader
- Parallax corrected cubemaps
Media
Screenshots and videos of P2CE can be found on its Steam store page.
Documentation
The P2CE wiki can be found here. It currently explains some of the new tools and entities, and will eventually document new VScript features once they are implemented.
Team
Portal 2: Community Edition is developed by Chaos Initiative.
The team consists of:
- CitadelCore (Project founder/manager, programming)
- Tewan (Programming, campaign lead, web development)
- EchoesForeAndAft (Programming)
- BenVlodgi (Programming)
- JJI77 (Linux port, programming)
See also
- Portal 2
- Mapbase, a similar project for Half-Life 2 (developed by an entirely separate team without engine license; open source)