Player weaponstrip: Difference between revisions
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Bug:This entity does NOT function properly in Portal.[Clarify] Use trigger_weapon_strip instead. [todo tested in ?]
Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator. That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
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(Pretty sure this entity is almost in every game) |
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{{Entity also in GoldSrc}} | {{Entity also in GoldSrc}} | ||
{{ | {{base point|player_weaponstrip}} | ||
==Entity description== | ==Entity description== | ||
Revision as of 07:37, 7 September 2020
This entity is also available as [[{{{1}}}|{{{1}}}]] for the Half-Life Engine.
Entity description
This entity strips the player of their weapons and/or suit.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Strip
- Strip player's weapons
- StripWeaponsAndSuit
- Strip player's weapons and suit
Outputs
See also
- trigger_weapon_strip - Similiar brush entity.