Template:KV SystemLevelChoice: Difference between revisions
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Note:This template is only here for legacy purposes; Template:KV BaseAnimating directly acceses this, and pages like env_fog_controller may suggest its not strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
Note:The command
Note:The command
No edit summary |
(Suggestion to use Template:KV_BaseAnimating, but im not putting the deprecated tag here since env_fog_controller might work with this? (gotta get that confirmed, somehow, before I can do anything)) |
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{{minititle|SystemLevelChoice}} | <noinclude> | ||
{{KV|Minimum | {{note|'''This template is only here for legacy purposes; [[Template:KV BaseAnimating]] directly acceses this, and pages like [[env_fog_controller]] may suggest its not strictly related to entity model rendering. If you find yourself needing to use this, consult [[Template:KV BaseAnimating]] first.'''}} | ||
{{KV|Maximum | </noinclude> | ||
:*0: Default | {{minititle|SystemLevelChoice {{since|{{l4d}}}} }} | ||
{{KV|Minimum Effect Details Level|intn=mincpulevel|choices|Effect Details level of a user's lower than this will not render this entity.|since=L4D}} | |||
{{KV|Maximum Effect Details Level|intn=maxcpulevel|choices|Effect Details level of a user's higher than this will not render this entity. | |||
:*0: Default ("Low" for<code>mincpulevel</code>, "High" for<code>maxcpulevel</code>) | |||
:*1: Low | :*1: Low | ||
:*2: Medium | :*2: Medium | ||
:*3: High|since=L4D}} | :*3: High | ||
{{KV|Minimum | {{note|The command'''<code>cpu_level</code>'''relates to Effect Details, thus the keys's names.}} | ||
{{KV|Maximum | |since=L4D}} | ||
:*0: Default | {{KV|Minimum Shader Details Level|intn=mingpulevel|choices|Shader Details levels (or<code>gpu_level</code>command) lower than this will not render this object.|since=L4D}} | ||
:*1: | {{KV|Maximum Shader Details Level|intn=maxgpulevel|choices|Shader Details levels (or<code>gpu_level</code>command) higher than this will not render this object. | ||
:*2: | :*0: Default ("Low" for<code>mingpulevel</code>, "Very High" for<code>maxgpulevel</code>) | ||
:*3: | :*1: Low | ||
:*4: High|since=L4D}}<noinclude> | :*2: Medium | ||
:*3: High | |||
:*4: Very High | |||
{{note|The command'''<code>gpu_level</code>'''relates to Shader Details, thus the keys's names.}} | |||
|since=L4D}}<noinclude> | |||
[[Category:Keyvalue Templates|SystemLevelChoice]] | [[Category:Keyvalue Templates|SystemLevelChoice]] | ||
</noinclude> | </noinclude> |
Revision as of 01:19, 21 April 2021

SystemLevelChoice (in all games since ) :
- Minimum Effect Details Level (mincpulevel) <choices> (in all games since
)
- Effect Details level of a user's lower than this will not render this entity.
- Maximum Effect Details Level (maxcpulevel) <choices> (in all games since
)
- Effect Details level of a user's higher than this will not render this entity.
- 0: Default ("Low" for
mincpulevel
, "High" formaxcpulevel
) - 1: Low
- 2: Medium
- 3: High
- 0: Default ("Low" for

cpu_level
relates to Effect Details, thus the keys's names.- Minimum Shader Details Level (mingpulevel) <choices> (in all games since
)
- Shader Details levels (or
gpu_level
command) lower than this will not render this object.
- Maximum Shader Details Level (maxgpulevel) <choices> (in all games since
)
- Shader Details levels (or
gpu_level
command) higher than this will not render this object.- 0: Default ("Low" for
mingpulevel
, "Very High" formaxgpulevel
) - 1: Low
- 2: Medium
- 3: High
- 4: Very High
- 0: Default ("Low" for

gpu_level
relates to Shader Details, thus the keys's names.