Info hlvr toner port: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
KalimandoEnd (talk | contribs)  (Created page with "{{Source2 point multi|info_hlvr_toner_port|game1 = Half-Life: Alyx}}   ==Entity description== The '''info_hlvr_toner_port''' is the starting point of a toner puzzle. Any conne...")  | 
				KalimandoEnd (talk | contribs)   | 
				||
| Line 3: | Line 3: | ||
==Entity description==  | ==Entity description==  | ||
The '''info_hlvr_toner_port''' is the starting point of a toner puzzle. Any connected wires will be hidden until it is activated. The entire system can be hidden again via outputs from [[info_hlvr_toner_path]] or it can be left activated for dynamic puzzles. The ''desired orientation'' will decide the direction the path takes upon activation.  | The '''info_hlvr_toner_port''' is the starting point of a toner puzzle. Any connected wires will be hidden until it is activated. The entire system can be hidden again via outputs from [[info_hlvr_toner_path]] or it can be left activated for dynamic puzzles. The ''desired orientation'' will decide the direction the path takes upon activation. Since activation by the multi-tool will only rotate the socket 90 degrees counter-clockwise the starting and desired rotation should be assigned accordingly. Roughly 0>90 90>180 180>270 and 270>0.  | ||
== Properties ==  | == Properties ==  | ||
Revision as of 02:55, 26 May 2020
Entity description
The info_hlvr_toner_port is the starting point of a toner puzzle. Any connected wires will be hidden until it is activated. The entire system can be hidden again via outputs from info_hlvr_toner_path or it can be left activated for dynamic puzzles. The desired orientation will decide the direction the path takes upon activation. Since activation by the multi-tool will only rotate the socket 90 degrees counter-clockwise the starting and desired rotation should be assigned accordingly. Roughly 0>90 90>180 180>270 and 270>0.
Properties
Source 2 Transform:
- Origin (origin) <coordinates>
 - The world space origin of the entity.
 
- Angles (angles) <angles>
 - The pitch, yaw, roll orientation of the entity.
 
- Scale (scales) <vector>
 - The x, y, z scales of the entity. Not all entities can use this.
 
- Transform Locked (transformLocked) <boolean>
 - Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
 
- Force Hidden (force_hidden) <boolean>
 - Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
 
- Editor Only (editorOnly) <boolean>
 - Entity is only displayed in Hammer and will not appear in game.
 
- Misc Entity Scripts ([todo internal name (i)]) <string>
 - Name(s) of script files that are executed after all entities have spawned.
 
- Start Port Visible ([todo internal name (i)]) <boolean>
 - Starting visibility of this toner port ONLY (not connected paths/junctions)
 
- Start Visible ([todo internal name (i)]) <boolean>
 - Starting visibility of this port and elements connected to it
 
- Initial Orientation ([todo internal name (i)]) <choices>
 - 
- 0: 0 Degrees (default)
 - 1: 90 Degrees
 - 2: 180 Degrees
 - 3: 270 Degrees
 
 
- Desired Orientation ([todo internal name (i)]) <choices>
 - 
- 0: 0 Degrees
 - 1: 90 Degrees
 - 2: 180 Degrees (default)
 - 3: 270 Degrees
 
 
Outputs
- OnKilled
 - Fire when the entity is killed and removed from the game.
 
- OnUser1
 - Fired in response to FireUser1 input
 
- OnUser2
 - Fired in response to FireUser2 input
 
- OnUser3
 - Fired in response to FireUser3 input
 
- OnUser4
 - Fired in response to FireUser4 input