Info hlvr toner port: Difference between revisions
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KalimandoEnd (talk | contribs) (Created page with "{{Source2 point multi|info_hlvr_toner_port|game1 = Half-Life: Alyx}} ==Entity description== The '''info_hlvr_toner_port''' is the starting point of a toner puzzle. Any conne...") |
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==Entity description== | ==Entity description== | ||
The '''info_hlvr_toner_port''' is the starting point of a toner puzzle. Any connected wires will be hidden until it is activated. The entire system can be hidden again via outputs from [[info_hlvr_toner_path]] or it can be left activated for dynamic puzzles. The ''desired orientation'' will decide the direction the path takes upon activation. | The '''info_hlvr_toner_port''' is the starting point of a toner puzzle. Any connected wires will be hidden until it is activated. The entire system can be hidden again via outputs from [[info_hlvr_toner_path]] or it can be left activated for dynamic puzzles. The ''desired orientation'' will decide the direction the path takes upon activation. Since activation by the multi-tool will only rotate the socket 90 degrees counter-clockwise the starting and desired rotation should be assigned accordingly. Roughly 0>90 90>180 180>270 and 270>0. | ||
== Properties == | == Properties == |
Revision as of 03:55, 26 May 2020
Entity description
The info_hlvr_toner_port is the starting point of a toner puzzle. Any connected wires will be hidden until it is activated. The entire system can be hidden again via outputs from info_hlvr_toner_path or it can be left activated for dynamic puzzles. The desired orientation will decide the direction the path takes upon activation. Since activation by the multi-tool will only rotate the socket 90 degrees counter-clockwise the starting and desired rotation should be assigned accordingly. Roughly 0>90 90>180 180>270 and 270>0.
Properties
Source 2 Transform:
- Origin (origin) <coordinates>
- The world space origin of the entity.
- Angles (angles) <angles>
- The pitch, yaw, roll orientation of the entity.
- Scale (scales) <vector>
- The x, y, z scales of the entity. Not all entities can use this.
- Transform Locked (transformLocked) <boolean>
- Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
- Force Hidden (force_hidden) <boolean>
- Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only (editorOnly) <boolean>
- Entity is only displayed in Hammer and will not appear in game.
- Misc Entity Scripts ([todo internal name (i)]) <string>
- Name(s) of script files that are executed after all entities have spawned.
- Start Port Visible ([todo internal name (i)]) <boolean>
- Starting visibility of this toner port ONLY (not connected paths/junctions)
- Start Visible ([todo internal name (i)]) <boolean>
- Starting visibility of this port and elements connected to it
- Initial Orientation ([todo internal name (i)]) <choices>
-
- 0: 0 Degrees (default)
- 1: 90 Degrees
- 2: 180 Degrees
- 3: 270 Degrees
- Desired Orientation ([todo internal name (i)]) <choices>
-
- 0: 0 Degrees
- 1: 90 Degrees
- 2: 180 Degrees (default)
- 3: 270 Degrees
Outputs
- OnKilled
- Fire when the entity is killed and removed from the game.
- OnUser1
- Fired in response to FireUser1 input
- OnUser2
- Fired in response to FireUser2 input
- OnUser3
- Fired in response to FireUser3 input
- OnUser4
- Fired in response to FireUser4 input