Visibility hint: Difference between revisions
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{{Source2 point multi|visibility_hint|game1 = SteamVR Home|game2 = Half-Life: Alyx}} It is a point entity which is used to define visibility grid properties. | |||
==Entity description== | ==Entity description== | ||
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== Properties == | == Properties == | ||
{{KV|Box Mins|coordinates|The minimum bounds for the volume, can be dragged out in the 3d view or entered manually.}} | |||
{{KV|Box Maxs|coordinates|The maximumbounds for the volume, can be dragged out in the 3d view or entered manually.}} | |||
{{KV|Hint Type|choices}} | |||
:*0: Use Low Resolution (64 unit grid) (default) | |||
:*3: Use High Resolution | |||
:*6: Z-axis split | |||
{{KV Source 2 Transform}} | |||
== See Also == | |||
[[SteamVR/Environments/Precomputed_Visibility | SteamVR Home - Precomputed Visibility Tutorial]] | |||
[[Category:Entities]] | [[Category:Entities]] | ||
[[Category:Half-Life:_Alyx_Entities]] | [[Category:Half-Life:_Alyx_Entities]] |
Revision as of 00:46, 26 May 2020
Template:Source2 point multi It is a point entity which is used to define visibility grid properties.
Entity description
The visibility hint ostensibly affects visibility inside its bounds via the use of a voxel grid of variable resolution.
- Todo: Test the use of this entity for its behavior.
Properties
- Box Mins ([todo internal name (i)]) <coordinates>
- The minimum bounds for the volume, can be dragged out in the 3d view or entered manually.
- Box Maxs ([todo internal name (i)]) <coordinates>
- The maximumbounds for the volume, can be dragged out in the 3d view or entered manually.
- Hint Type ([todo internal name (i)]) <choices>
-
- 0: Use Low Resolution (64 unit grid) (default)
- 3: Use High Resolution
- 6: Z-axis split
Source 2 Transform:
- Origin (origin) <coordinates>
- The world space origin of the entity.
- Angles (angles) <angles>
- The pitch, yaw, roll orientation of the entity.
- Scale (scales) <vector>
- The x, y, z scales of the entity. Not all entities can use this.
- Transform Locked (transformLocked) <boolean>
- Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
- Force Hidden (force_hidden) <boolean>
- Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only (editorOnly) <boolean>
- Entity is only displayed in Hammer and will not appear in game.