User:Andreasen: Difference between revisions

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"I want to play maps, many maps and good ones too. That means I want maps to be created and finished. Now what is the easiest and most efficient way for me to contribute to the quality and quantity of maps being released? Simple: Make sure that the wiki, that just about all these mappers use, is in top condition."
"I want to play maps, many maps and good ones too. That means I want maps to be created and finished. Now what is the easiest and most efficient way for me to contribute to the quality and quantity of maps being released? Simple: Make sure that the wiki, that just about all these mappers use, is in top condition."


Apparently has this thing for ladders. :P
Knows nothing about l33t coding. Does everything by trial and error.
Currently researching [[env_beam]], but it looks like that is going to take some time.
 
Apparently has this thing for ladders and env_beams.
 
Plans on reseaching [[env_laser]]s and [[info_snipertarget]]s, but don't hold your breath.

Revision as of 17:19, 6 February 2006

Cheeky perfectionist HL2:SP mapper who hasn't finished a map in his life despite having mapped since the days of System Shock 2.

Feels a little selfishly about adding to the wiki community: "I want to play maps, many maps and good ones too. That means I want maps to be created and finished. Now what is the easiest and most efficient way for me to contribute to the quality and quantity of maps being released? Simple: Make sure that the wiki, that just about all these mappers use, is in top condition."

Knows nothing about l33t coding. Does everything by trial and error.

Apparently has this thing for ladders and env_beams.

Plans on reseaching env_lasers and info_snipertargets, but don't hold your breath.