Template:Fl BaseNPC: Difference between revisions
		
		
		
		
		
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 (Started using the new spawnflag template)  | 
				m (Reformatted spawnflags according to Template:Fl change)  | 
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| Line 1: | Line 1: | ||
{{Fl|Wait Till Seen  | {{Fl|1|Wait Till Seen}}  | ||
{{Fl|Gag (No IDLE sounds until angry)  | {{Fl|2|Gag (No IDLE sounds until angry)}}  | ||
{{Fl|Fall to ground (unchecked means *teleport* to ground)  | {{Fl|4|Fall to ground (unchecked means *teleport* to ground)}}  | ||
{{Fl|Drop Healthkit  | {{Fl|8|Drop Healthkit}}  | ||
{{Fl|Efficient - Don't acquire enemies or avoid obstacles  | {{Fl|16|Efficient - Don't acquire enemies or avoid obstacles}}  | ||
{{Fl|Wait For Script  | {{Fl|128|Wait For Script}}  | ||
{{Fl|Long Visibility/Shoot  | {{Fl|256|Long Visibility/Shoot}}  | ||
{{Fl|Fade Corpse  | {{Fl|512|Fade Corpse}}  | ||
{{Fl|[[NPC Sensing|Think outside PVS]]  | {{Fl|1024|[[NPC Sensing|Think outside PVS]]}}  | ||
{{Fl|Template NPC|Marks this NPC as a template for entities like {{ent|npc_template_maker}}. The NPC will not spawn on its own. This is not needed for {{ent|point_template}}.  | {{Fl|2048|Template NPC|Marks this NPC as a template for entities like {{ent|npc_template_maker}}. The NPC will not spawn on its own. This is not needed for {{ent|point_template}}.}}  | ||
{{Fl|Do Alternate collision for this NPC (player avoidance)|{{note|This flag is disabled in episodic for player companions because the <code>StartScripting</code> input does this.}}  | {{Fl|4096|Do Alternate collision for this NPC (player avoidance)|{{note|This flag is disabled in episodic for player companions because the <code>StartScripting</code> input does this.}}}}  | ||
{{Fl|Don't drop weapons  | {{Fl|8192|Don't drop weapons}}  | ||
{{Fl|Ignore player push|Don't give way to player|since=EP1  | {{Fl|16384|Ignore player push|Don't give way to player|since=EP1}}<noinclude>  | ||
[[Category:Flag Templates|BaseNPC]]  | [[Category:Flag Templates|BaseNPC]]  | ||
</noinclude>  | </noinclude>  | ||
Revision as of 17:28, 23 April 2020
- Wait Till Seen : [1]
 
- Gag (No IDLE sounds until angry) : [2]
 
- Fall to ground (unchecked means *teleport* to ground) : [4]
 
- Drop Healthkit : [8]
 
- Efficient - Don't acquire enemies or avoid obstacles : [16]
 
- Wait For Script : [128]
 
- Long Visibility/Shoot : [256]
 
- Fade Corpse : [512]
 
- Think outside PVS : [1024]
 
- Template NPC : [2048]
 - Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
 
- Do Alternate collision for this NPC (player avoidance) : [4096]
 
Note:This flag is disabled in episodic for player companions because the StartScriptinginput does this.
- Don't drop weapons : [8192]
 
- Ignore player push : [16384] (in all games since 
) - Don't give way to player