Template:Fl BaseNPC: Difference between revisions
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(Started using the new spawnflag template) |
m (Reformatted spawnflags according to Template:Fl change) |
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{{Fl|Wait Till Seen | {{Fl|1|Wait Till Seen}} | ||
{{Fl|Gag (No IDLE sounds until angry) | {{Fl|2|Gag (No IDLE sounds until angry)}} | ||
{{Fl|Fall to ground (unchecked means *teleport* to ground) | {{Fl|4|Fall to ground (unchecked means *teleport* to ground)}} | ||
{{Fl|Drop Healthkit | {{Fl|8|Drop Healthkit}} | ||
{{Fl|Efficient - Don't acquire enemies or avoid obstacles | {{Fl|16|Efficient - Don't acquire enemies or avoid obstacles}} | ||
{{Fl|Wait For Script | {{Fl|128|Wait For Script}} | ||
{{Fl|Long Visibility/Shoot | {{Fl|256|Long Visibility/Shoot}} | ||
{{Fl|Fade Corpse | {{Fl|512|Fade Corpse}} | ||
{{Fl|[[NPC Sensing|Think outside PVS]] | {{Fl|1024|[[NPC Sensing|Think outside PVS]]}} | ||
{{Fl|Template NPC|Marks this NPC as a template for entities like {{ent|npc_template_maker}}. The NPC will not spawn on its own. This is not needed for {{ent|point_template}}. | {{Fl|2048|Template NPC|Marks this NPC as a template for entities like {{ent|npc_template_maker}}. The NPC will not spawn on its own. This is not needed for {{ent|point_template}}.}} | ||
{{Fl|Do Alternate collision for this NPC (player avoidance)|{{note|This flag is disabled in episodic for player companions because the <code>StartScripting</code> input does this.}} | {{Fl|4096|Do Alternate collision for this NPC (player avoidance)|{{note|This flag is disabled in episodic for player companions because the <code>StartScripting</code> input does this.}}}} | ||
{{Fl|Don't drop weapons | {{Fl|8192|Don't drop weapons}} | ||
{{Fl|Ignore player push|Don't give way to player|since=EP1 | {{Fl|16384|Ignore player push|Don't give way to player|since=EP1}}<noinclude> | ||
[[Category:Flag Templates|BaseNPC]] | [[Category:Flag Templates|BaseNPC]] | ||
</noinclude> | </noinclude> |
Revision as of 18:28, 23 April 2020
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- Fall to ground (unchecked means *teleport* to ground) : [4]
- Drop Healthkit : [8]
- Efficient - Don't acquire enemies or avoid obstacles : [16]
- Wait For Script : [128]
- Long Visibility/Shoot : [256]
- Fade Corpse : [512]
- Think outside PVS : [1024]
- Template NPC : [2048]
- Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
- Do Alternate collision for this NPC (player avoidance) : [4096]
Note:This flag is disabled in episodic for player companions because the
StartScripting
input does this.
- Don't drop weapons : [8192]
- Ignore player push : [16384] (in all games since
)
- Don't give way to player